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检索条件"主题词=3D Computer Graphics"
91 条 记 录,以下是41-50 订阅
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development of a Earthquake Simulator on a Smartphone
Development of a Earthquake Simulator on a Smartphone
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International Workshop on Advanced Image Technology (IWAIT)
作者: Yamamoto, Takuma Mizuno, Shinji Aichi Inst Technol Grad Sch Business Adm & Comp Sci Toyota Japan
In this paper, we propose an earthquake simulator on a smartphone. This system uses a smartphone attached to VR goggles. A virtual room is constructed in the 3dCG space, and the shake acquired by sensors of the smartp... 详细信息
来源: 评论
vMannequin: a Fashion Store Concept design Tool  30
vMannequin: a Fashion Store Concept Design Tool
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30th European Conference on Modelling and Simulation, ECMS 2016
作者: Cremonesi, Paolo Garzotto, Franca Gribaudo, Marco Piazzolla, Pietro Iacono, Mauro Politecn Milan Dipartimento Elettron Informaz & Bioingn Via Ponzio 31-32 Milan Italy Seconda Univ Napoli Dipartimento Sci Polit Viale Ellitt 31 Caserta Italy
The fashion industry is one of the most flourishing fields for visual applications of IT. due to the importance of the concept of look in fashion, the most advanced applications of computer graphics and sensing may fr... 详细信息
来源: 评论
Focus On 3d Terrain Programming (Game development)  1
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丛书名: Game development
2002年
作者: Trent Polack
来源: 评论
Humanoid agent for communication and entertainment driven by emotion and "KANSEI" in embedded system
Humanoid agent for communication and entertainment driven by...
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1st IEEE Consumer Communications and Networking Conference
作者: Mochizuki, YU Senda, K Orimoto, K Tagawa, J Asahara, S Matsushita Elect Ind Co Ltd Panason AV Core Technol Dev Ctr Osaka Japan
We call the CG character with intelligent autonomy a humanoid agent. The humanoid agent technique has the potential to open up the new world, especially in the fields of communication and entertainment in consumer ele... 详细信息
来源: 评论
ACCELERATEd VIdEO ENCOdING USING RENdER CONTEXT INFORMATION
ACCELERATED VIDEO ENCODING USING RENDER CONTEXT INFORMATION
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IEEE International Conference on Image Processing
作者: Fechteler, Philipp Eisert, Peter Fraunhofer Heinrich Hertz Inst Image Proc Dept D-10587 Berlin Germany
In this paper, we present a method to speed up video encoding of GPU rendered 3d scenes, which is particularly suited for the efficient and low-delay encoding of 3d game output as a video stream. The main idea of our ... 详细信息
来源: 评论
Beyond Perspective - A Model-Based Approach for Camera-Based 3d-Interface design
Beyond Perspective - A Model-Based Approach for Camera-Based...
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3rd International Conference on design, User Experience, and Usability (dUXU)
作者: Wojdziak, Jan Groh, Rainer Tech Univ Dresden Inst Software & Multimedia Technol Dept Comp Sci Dresden Germany
during the design process of 3d interfaces, designer and software developer make a multitude of design decisions. The construction of a virtual scene, the texturing, and the lighting are applied methods to create effe... 详细信息
来源: 评论
Restoring Fort Frontenac in 3d: Effective Usage of 3d Technology for Heritage Visualization  6
Restoring Fort Frontenac in 3D: Effective Usage of 3D Techno...
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Conference on 3d-Arch 2015 - 3d Virtual Reconstruction and Visualization of Complex Architectures
作者: Yabe, M. Goins, E. Jackson, C. Halbstein, d. Foster, S. Bazely, S. Rochester Inst Technol Dept Visual Commun Design Rochester NY 14623 USA Rochester Inst Technol Dept Cultural Mat Sci & Fine Arts Rochester NY 14623 USA Cataraqui Archaeol Res Fdn Kingston ON Canada
This paper is composed of three elements: 3d modeling, web design, and heritage visualization. The aim is to use computer graphics design to inform and create an interest in historical visualization by rebuilding Fort... 详细信息
来源: 评论
Construction of Multi-purpose Japanese Sign Language database  1st
Construction of Multi-purpose Japanese Sign Language Databas...
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1st International Conference on Human Systems Engineering and design (IHSEd) - Future Trends and Applications
作者: Nagashima, Yuji Kogakuin Univ Fac Informat 2665-1 Nakano Machi Hachioji Tokyo 1920015 Japan
The study will build a database that can serve as the basis for common use and discussion by researchers by addressing research tasks. We will discuss the best source format, spatio-temporal resolution, format of data... 详细信息
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Interactive virtual camera control in 3d character animation authoring
Interactive virtual camera control in 3D character animation...
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International Multiconference of Engineers and computer Scientists
作者: Emura, Koichi Aoki, Terumasa Yasuda, Hiroshi Univ Tokyo Adv Sci & Technol Res Ctr Meguro Ku 4-6-1 Komaba Tokyo Japan Univ Tokyo Ctr Collaborat Res Meguro Ku Tokyo Japan
This paper proposes a method of interactive virtual camera control in 3d character animation authoring. This method allows a novice user to interactively create a 3d character animation by recommending appropriate dis... 详细信息
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VR Implementation in User-Interactive Simulation Environments  7
VR Implementation in User-Interactive Simulation Environment...
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7th IEEE International Conference on Virtual Reality (ICVR
作者: deVito, Nickolas Ngalamou, Lucien Screaming Games Orlando Orlando FL USA Lewis Univ ECAMS Dept Romeoville IL 60446 USA
The purpose of this research paper is to document some of the ongoing developments with virtual reality in the technology industry, as well as the commercial market today. Virtual reality technology has a varied numbe... 详细信息
来源: 评论