Introduction to 3d Game Programming with directX 10 presents an introduction to programming interactive computergraphics, with an emphasis on game development, using direct3d 10. It teaches the fundamentals of direct...
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ISBN:
(数字)9781598220537
ISBN:
(纸本)9781598220537
Introduction to 3d Game Programming with directX 10 presents an introduction to programming interactive computergraphics, with an emphasis on game development, using direct3d 10. It teaches the fundamentals of direct3d and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in direct3d, such as initialization, defining 3d geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying direct3d to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to direct3d and game programming, 3d programmers experienced with an API other than direct3d (e.g., OpenGL), and programmers experienced with previous versions of direct3d wishing to learn the latest version--direct3d 10.
From the Publisher: The last several years have seen some exciting advances in the field of real-time graphics. If you39;re reading this book, then you39;ve decided that you39;re ready to learn more about the de...
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ISBN:
(纸本)9781931841276
From the Publisher: The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the developments in graphics programming. Starting slowly for beginning programmers, Real-Time Rendering Tricks and Techniques in directX begins by reviewing recent 3dgraphicsdevelopments and with an introduction to vectors, matrices, colors, and lighting. Then it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time graphics programming.
Pro OGRE 3d Programming is your detailed guide to utilizing the OGRE 3d engine, one of the best-in-breed3d rendering libraries available. You39;ll learn what OGRE is, and more importantly, what it is not. OGRE give...
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ISBN:
(纸本)9781590597101
Pro OGRE 3d Programming is your detailed guide to utilizing the OGRE 3d engine, one of the best-in-breed3d rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3d scenes independent of the implementation, such as direct3d or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3d-based applications and is commonly used in game creation. This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also finddiscussion of OGRE's capabilities from the perspective of a content creator, not just a programmer. The content of this book was reviewed prior to publication by Steve Streeting, founder and leaddeveloper of the OGRE 3d project.
The motion capture is a useful technique for creating animations instead of manual labor,but the expensive camera baseddevices restrict its practical application. The emerging of inexpensive small size of depth-sensi...
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The motion capture is a useful technique for creating animations instead of manual labor,but the expensive camera baseddevices restrict its practical application. The emerging of inexpensive small size of depth-sensing devices provides us opportunities to reconstitute motion capture *** introduced a network of 3ddepth sensors into the production of real time 3dCG *** to the existing system, the new system works well for data communication and anime rendering. We discuss below server how communicate with a group of sensors, and how we operate a group of sensors in the rendering of animation. Some results of verification experiments are provided as well.
Virtual reality(VR) is a burgeoning technology that aspires to create an immersive digital experience for its *** essay aims to explore how VR works by inspecting its hardware and software components,as well as the in...
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Virtual reality(VR) is a burgeoning technology that aspires to create an immersive digital experience for its *** essay aims to explore how VR works by inspecting its hardware and software components,as well as the integration of *** hardware components include the head-mounteddisplay(HMd) with display screens,lenses,and motion tracking sensors for generating visual output anddetecting head movements;Input devices,such as hand controllers,enable user *** software components involve 3d computer graphics and rendering techniques,which allow the creation of virtual objects and ***-time rendering ensures smooth and responsive visuals,while audio processing and sound simulation promote a realistic auditory *** hardware and software components concerns real-time tracking and synchronization,recognizing and matching user movements with the virtual environment,and ensuring accurate *** mechanisms,especially haptic feedback like vibrations,enhance *** the workings of VR provides insights into its potential applications and its ability to transport users to virtual worlds.
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