Mixed Flash and JavaScript content has become increasingly prevalent;its purveyance of dynamic features unique to each platform has popularized it for myriad web development projects. Although Flash and JavaScript sec...
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Mixed Flash and JavaScript content has become increasingly prevalent;its purveyance of dynamic features unique to each platform has popularized it for myriad web development projects. Although Flash and JavaScript security has been examined extensively, the security of untrusted content that combines both has received considerably less attention. This article considers this fusion in detail, outlining several practical scenarios that threaten the security of web applications. The severity of these attacks warrants the development of new techniques that address the security of Flash-JavaScript content considered as a whole, in contrast to prior solutions that have examined Flash or JavaScript security individually. Toward this end, the article presents FlashJaX, a cross-platform solution that enforces fine-grained, history-based policies that span both Flash and JavaScript. Using in-lined reference monitoring, FlashJaX safely embeds untrusted JavaScript and Flash content in web pages without modifying browser clients or using special plug-ins. The architecture of FlashJaX, its design and implementation, and a detailed security analysis are exposited. Experiments with advertisements from popular ad networks demonstrate that FlashJaX is transparent to policy-compliant advertisement content, yet blocks many common attack vectors that exploit the fusion of these web platforms.
This paper focuses on finding the most efficinet way of performing local and remote computations with web application based on actionscript language. Tests involve comparsion of several scenarions which uses pure Acti...
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This paper focuses on finding the most efficinet way of performing local and remote computations with web application based on actionscript language. Tests involve comparsion of several scenarions which uses pure actionscript, actionscript with Alchemy project and actionscript connecting with C application over AMF protocol and with FileReference class.
Enter your actionscript 2.0 Garage -- where you kick your actionscript 2.0 skills into high gear!Find the code, master the skills, inflame your passionCreate Flashware built for speed and performanceBuilt to do the im...
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ISBN:
(纸本)0131484753
Enter your actionscript 2.0 Garage -- where you kick your actionscript 2.0 skills into high gear!Find the code, master the skills, inflame your passionCreate Flashware built for speed and performanceBuilt to do the impossible... built to take their breath awayWhere you become a lean, mean, actionscriptin' machineStrap in. Meet your driver: Dan Livingston, actionscripter to the stars (Apple, Charles Schwab, PacBell...)Watch, do, learnï fast:- forms and validation, styles and skins- data in detail, XML and RSS- classes and objects, events and listeners- menu systems, stylesheets, masks, preloaders- actionscript 2.0 architecture, new UI components, and loads moreAll with no-faking, real-deal, serious downloadable code
Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches th...
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ISBN:
(纸本)9781449314569
Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application. Through clear explanations and numerous actionscript code examples, you’ll learn best practices for using the framework’s classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable *** a detailed overview of the PureMVC process for developing your application Model the domain by designing the schema and creating framework-agnostic value objects Implement framework-agnostic View components that expose an API of events and properties Use the Proxy pattern to keep track of value objects and hide service interaction Facilitate two-way communication between a View component and the rest of the application Stitch the Model and View tiers together with command objects in the Controller Manage problematic View component life cycles, and learn how to reuse the Model tier
This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with actionscript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that ...
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ISBN:
(纸本)9780321704474
This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with actionscript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using actionscript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own actionscript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with actionscript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the *** from the publisher:FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at ***/register and you will receive the updates when they become available
Flash is a common technology for building Rich Internet Applications (RIA). Flash programmers usually specialize in graphic design rather than programming;yet, to enhance Flash users' experiences, writing efficien...
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ISBN:
(纸本)9783642243950
Flash is a common technology for building Rich Internet Applications (RIA). Flash programmers usually specialize in graphic design rather than programming;yet, to enhance Flash users' experiences, writing efficient actionscript code is a key requirement. Therefore;Flash programmers require automated support to assist with this key requirement. Our work propose such an automated support system called ART (actionscript Refactoring Tool), which assists, via a refactoring approach, Flash programmers by automatically rewriting their actionscript code to make their applications faster.
Learning programming is difficult especially for novice programmers. The rapid development of mobile technology capabilities generates a new way of teaching called mobile learning. Thus, the purpose of this research w...
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ISBN:
(纸本)9781538629963
Learning programming is difficult especially for novice programmers. The rapid development of mobile technology capabilities generates a new way of teaching called mobile learning. Thus, the purpose of this research was to develop a mobile game on the topic actionscript 2.0 based on the Problem Based Learning (PBL) approach. The development of this Android mobile application uses ADDIE model as the reference model and Adobe Flash CS6 as the programming software. The respondents were 10 postgraduate students enrolled in an Authoring System course, one of the compulsory courses for the Master of Educational Technology program at Universiti Teknologi Malaysia (UTM) where this study took place. The data analysis was conducted using the quantitative study approach and involved a motivational survey. The motivational survey comprising 16 items in the questionnaire adopted the ARCS Model of Motivation by [14]. This study found that through the implementation of PBL in the mobile game, students agreed that mobile games motivate them in learning programming, with mean value of 4.28 and standard deviation of 0.649.
The paper mainly illustrated how to develop the test resourse database in teaching software under the guidence of learning object theory and technology. By a systematic analysis to test learning object, the specific d...
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ISBN:
(纸本)9783642224171
The paper mainly illustrated how to develop the test resourse database in teaching software under the guidence of learning object theory and technology. By a systematic analysis to test learning object, the specific design method was found. A true/false question was listed as an example through Flash actionscript3.0 technology and practice shows that the development efficiency has been greatly improved.
actionscript, now in version 2 since Flash MX 2004, allows the Flash developer to do great things to their Flash movies, adding dynamic scripting for improved user interaction, and creating complex games and other app...
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ISBN:
(纸本)9781590595183
actionscript, now in version 2 since Flash MX 2004, allows the Flash developer to do great things to their Flash movies, adding dynamic scripting for improved user interaction, and creating complex games and other applications. One of the most useful and sought-after skills within this area is animation - making things move using code. In this book, Keith Peters shows that all you need is a little Flash experience and some knowledge of very basic actionscript concepts to get the most out of it. The author first guides you through basic animation theory, and then does a great job of demystifying the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing?and friction. He then goes on to look at more advanced animation topics such as collision detection, particle attraction, and kinematics. For each of these subjects, he explains the theory involved and goes on to show how they can be implemented with practical actionscript examples. Finally, he demonstrates how to triumph, with 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Due to the release of Flash 8, around September 05, the book will cover Flash versions up to Flash 8
If you're new to actionscript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning actionscript 3.0 invaluable for navig...
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ISBN:
(纸本)9781449390174
If you're new to actionscript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning actionscript 3.0 invaluable for navigating actionscript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented *** the power and performance of actionscript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid actionscript foundation, revealing ways you can use code for practical, everyday projects
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