A neighborhood total dominating set, abbreviated for NTD-set D, is a vertex set of G such that D is a dominating set with an extra property: the subgraph induced by the open neighborhood of D has no isolated vertex. T...
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A neighborhood total dominating set, abbreviated for NTD-set D, is a vertex set of G such that D is a dominating set with an extra property: the subgraph induced by the open neighborhood of D has no isolated vertex. The neighborhood total domination number, denoted by , is the minimum cardinality of a NTD-set in G. In this paper, we prove that NTD problem is NP-complete for bipartite graphs and split graphs. Then we give a linear-time algorithm to determine for a given tree T. Finally, we characterize a constructive property of -trees and provide a constructive characterization for -graphs, where and are domination number and packing number for the given graph, respectively.
Although algorithmic decision support is omnipresent in many managerial tasks, a lack of algorithm transparency is often stated as a barrier to successful human-machine collaboration. In this paper, we analyze the eff...
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Although algorithmic decision support is omnipresent in many managerial tasks, a lack of algorithm transparency is often stated as a barrier to successful human-machine collaboration. In this paper, we analyze the effects of algorithm transparency on the use of advice from algorithms with different degrees of complexity. We conduct a set of laboratory experiments in which participants receive identical advice from algorithms with different levels of transparency and complexity. Our results indicate that not the algorithm itself, but the individually perceived appropriateness of algorithmic complexity moderates the effects of transparency on the use of advice. We summarize this effect as a plateau curve: While perceiving an algorithm as too simple severely harms the use of its advice, the perception of an algorithm as being too complex has no significant effect. Our insights suggest that managers do not have to be concerned about revealing algorithms that are perceived to be appropriately complex or too complex to decision-makers, even if the decision-makers do not fully comprehend them. However, providing transparency on algorithms that are perceived to be simpler than appropriate could disappoint people's expectations and thereby reduce the use of their advice.
Scientific workflow offers a framework for cooperation between remote and shared resources on a grid computing environment (GCE) for scientific discovery. One major function of scientific workflow is to schedule a col...
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Scientific workflow offers a framework for cooperation between remote and shared resources on a grid computing environment (GCE) for scientific discovery. One major function of scientific workflow is to schedule a collection of computational subtasks in well-defined orders for efficient outputs by estimating task duration at runtime. In this paper, we propose a novel time computation model based on algorithm complexity (termed as TCMAC model) for high-level data intensive scientific workflow design. The proposed model schedules the subtasks based on their durations and the complexities of participant algorithms. Characterized by utilization of task duration computation function for time efficiency, the TCMAC model has three features for a full-aspect scientific workflow including both dataflow and control-flow: (1) provides flexible and reusable task duration functions in GCE;(2) facilitates better parallelism in iteration structures for providing more precise task durations;and (3) accommodates dynamic task durations for rescheduling in selective structures of control flow. We will also present theories and examples in scientific workflows to show the efficiency of the TCMAC model, especially for control-flow. Copyright (C) 2009 John Wiley & Sons, Ltd.
Scientific workflow offers a framework for cooperation between remote and shared resources on a grid computing environment (GCE) for scientific discovery. One major function of scientific workflow is to schedule a col...
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Scientific workflow offers a framework for cooperation between remote and shared resources on a grid computing environment (GCE) for scientific discovery. One major function of scientific workflow is to schedule a collection of computational subtasks in well-defined orders for efficient outputs by estimating task duration at runtime. In this paper, we propose a novel time computation model based on algorithm complexity (termed as TCMAC model) for high-level data intensive scientific workflow design. The proposed model schedules the subtasks based on their durations and the complexities of participant algorithms. Characterized by utilization of task duration computation function for time efficiency, the TCMAC model has three features for a full-aspect scientific workflow including both dataflow and control-flow: (1) provides flexible and reusable task duration functions in GCE;(2) facilitates better parallelism in iteration structures for providing more precise task durations;and (3) accommodates dynamic task durations for rescheduling in selective structures of control flow. We will also present theories and examples in scientific workflows to show the efficiency of the TCMAC model, especially for control-flow. Copyright (C) 2009 John Wiley & Sons, Ltd.
The main goal of this study is to present technique realized with the numeric experiments, that can come to the aid in algorithm practical characterization. Input data of both varied size and varied values are conside...
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ISBN:
(纸本)9780735412873
The main goal of this study is to present technique realized with the numeric experiments, that can come to the aid in algorithm practical characterization. Input data of both varied size and varied values are considered. Informational sensitivity and confidence complexity are calculated.
This paper presents a concise, efficient, and adaptive step detection algorithm based on foot-mounted inertial measurement unit sensors. The proposed method maps the temporal values of pedestrian motion and gait diver...
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This paper presents a concise, efficient, and adaptive step detection algorithm based on foot-mounted inertial measurement unit sensors. The proposed method maps the temporal values of pedestrian motion and gait diversity into two variables: the distance between peaks and valleys, and the slope. Compared to traditional sliding window methods, this approach amplifies the differences between normal and abnormal steps, allowing it to adapt to various indoor activities such as fast walking, slow walking, running, jogging, standing still, and turning. By incorporating adaptive factors, it addresses the challenge of detecting steps while going up and down stairs. The proposed algorithm overcomes the limitations of traditional adaptive threshold methods that require different temporal and peak thresholds for various gait conditions. By utilizing the significant differences in distance and slope, it effectively resolves the issue of detecting steps during stationary periods. Unlike neural network-based gait classifiers, this algorithm does not need to account for multiple gait conditions, thereby simplifying the training process. Experimental results demonstrate that the algorithm achieves an average accuracy of over 99% under mixed indoor walking conditions and over 98% accuracy in long-term outdoor walking conditions.
As a typical combinatorial optimization problem, the 3-path vertex cover problem has wide applications in practice. To solve the 3-path vertex cover problem from the perspective of distributed optimization, we treat e...
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As a typical combinatorial optimization problem, the 3-path vertex cover problem has wide applications in practice. To solve the 3-path vertex cover problem from the perspective of distributed optimization, we treat each vertex as an agent (i.e., player) with computation, and decision-making capabilities. First, we establish a 3-player symmetric game model to describe the 3-path vertex cover problem, and design the corresponding cost function for each player. Then, we prove that under the established game model, strict Nash equilibriums (SNEs) act as the basis of the connection between 3-path vertex cover states and minimum 3-path vertex cover states. Next, we propose a novel memory-based synchronous learning (MSL) algorithm, where the initial profile strategy generation of players relies on the designed degree preference rule, and each player has a memory length for recording strategies and independently update their strategies concurrently based on the accessed local information. After that, we prove that our proposed MSL algorithm can guarantee that any strategy profile converges to an SNE, and provide a theoretical analysis of the algorithm's complexity. Finally, we present numerous numerical simulations to demonstrate the performance of our proposed algorithm on various networks. Moreover, we find that increasing the memory length and adopting the degree preference initialization can yield a better SNE.
作者:
Moroz, OlhaStepashko, VolodymyrNAS
Int Res & Training Ctr Informat Technol & Syst Dept Informat Technol Induct Modeling Akad Glushkov Ave 40 UA-03680 Kiev Ukraine MES Ukraine
Akad Glushkov Ave 40 UA-03680 Kiev Ukraine
The article presents a description of the combinatorial-genetic algorithm COMBI-GA as well as results of theoretical estimation of its computational complexity and numerical comparison of its effectiveness with known ...
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ISBN:
(纸本)9781728104492
The article presents a description of the combinatorial-genetic algorithm COMBI-GA as well as results of theoretical estimation of its computational complexity and numerical comparison of its effectiveness with known algorithms COMBI, MULTI and LASSO in test tasks.
The time complexity of B algorithm, one of the intelligent search algorithms, is discussed. By anatomizing some instances, it is pointed out that the cost of calculating the value of heuristic function should be inclu...
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ISBN:
(纸本)9780878492879
The time complexity of B algorithm, one of the intelligent search algorithms, is discussed. By anatomizing some instances, it is pointed out that the cost of calculating the value of heuristic function should be included in the range of time complexity analysis for B algorithm. And then, an algorithm of calculating the value of heuristic function is presented. By analyzing the cost of calculating the value of heuristic function, it is pointed out that the number of recursions in B algorithm is O(n!) in the worst case. Therefore, the time complexity of B algorithm is exponential instead of O(n(2)).
This paper proposes an improved linear minimum mean square error (LMMSE) algorithm of adaptive order determination by taking advantage of the structure characteristics of time domain least square (LS) channel estimati...
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ISBN:
(纸本)9781467344999
This paper proposes an improved linear minimum mean square error (LMMSE) algorithm of adaptive order determination by taking advantage of the structure characteristics of time domain least square (LS) channel estimation based on hardware platform, which provides the approximate estimation approach of max-time delay and noise power. In addition, this algorithm achieves a practical channel estimation formula which greatly reduces the complexity of the algorithm by decomposing the autocorrelation matrix into some sub-matrixes on the foundation of correlation bandwidth. Finally, comparisons are made between the simulation performances of improved LMMSE algorithm with those of other estimation methods for further analysis.
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