The diploma thesis deals with the teaching of programming at elementary schools in the Czech Republic. The theoretical part of the thesis focuses on mapping the current state of the teaching of programming at elementa...
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The diploma thesis deals with the teaching of programming at elementary schools in the Czech Republic. The theoretical part of the thesis focuses on mapping the current state of the teaching of programming at elementary schools. In addition, the currently used resources to support the teaching of algorithmization and programming for children are mapped. These resources are evaluated by selected evaluation criteria. On the theoretical basis of thesis, a teaching model focused on programming is designed as a practical output, including learning materials and a methodological manual for teachers. The design of the model of teaching is verified in practice.
Presently, there is a significant tendency of using educational robotics in Computer Science classes. The main purpose of my thesis is a.n introduction of Ozobot as a. tool for education. *** excercises and methodical...
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Presently, there is a significant tendency of using educational robotics in Computer Science classes. The main purpose of my thesis is a.n introduction of Ozobot as a. tool for education. *** excercises and methodical materials are also included. Ve are not dealing with a full collection of excercises rather with samples concerning individual problems connected with algorithm ***. Overally, *** is twelve examples. Six oť them are ťocnsed on programming Ozobot with use oť colorťul OzoCodes on paper. The remaining six examples are ťocused on programming Chobot using special code editor OzoDlockly. lvientioned excercises are *** for upper grades of *** school and :diddlc school respectivcly.
The diploma thesis deals with the development of algorithmic thinking among the lower-secondary students as one of their digital competences. It is based on the principle of algorithmic thinking related to the concept...
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The diploma thesis deals with the development of algorithmic thinking among the lower-secondary students as one of their digital competences. It is based on the principle of algorithmic thinking related to the concept of computational thinking and it searches for the ways how to develop it in pupils. The theoretical part is supported by Skinners concept of programmed learning and with the help of gamification proposes the research based on the students observation in one school year in which the competence is developed. The raised issue is solved by setting a complex set of teaching materials and learning activities (both in the digital environment and unplugged activities) and their partial transfer into the teaching to a virtual, algorithmic environment of the specially designed application called Prográmko. The goal of the thesis is the analysis of the possibilities of how to include the gamification and the programmed learning into the practice of the development of algorithmic thinking taught at the lower-secondary schools. The research also evaluates the applicability of the application Prográmko and the proposed set of materials provided with methodological guidelines in the practice.
The article is devoted to the authors' machine code algorithmization utility to find vulnerabilities in telecommunication devices. The utility is compared with its closest analogue the IDA Pro software and its plu...
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ISBN:
(纸本)9788996865094
The article is devoted to the authors' machine code algorithmization utility to find vulnerabilities in telecommunication devices. The utility is compared with its closest analogue the IDA Pro software and its plug-in - Hex-Rays. The paper presents the key tests that are used for such comparison and the results of software tools operation for them. The formalized outcome of the comparative analysis justifies the advantages of the authors' utility for solving this task.
Mathematical, especially graph-theoretical, models of gears can be very useful within the conceptual phase of a gear design activity. In the present paper, three graph methods of modeling of gears are discussed. The a...
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ISBN:
(纸本)9783319197401;9783319197395
Mathematical, especially graph-theoretical, models of gears can be very useful within the conceptual phase of a gear design activity. In the present paper, three graph methods of modeling of gears are discussed. The applied graphs are as follows: mixed, contour and bond graphs. Some general rules of modeling are roughly explained. Exemplary automotive gear box in case of particular drive ( gear) is considered. Some engineering tasks are performed (e.g. kinematical analysis) by means of three discussed graph approaches to show usefulness of the proposed methods. The compatible results were obtained in every case. The bond graph method due to its generality and availability of professional software seem to be most useful.
In this thesis we are concerned with the numerical simulation of the in- teraction of compressible viscous flow and an elastic structure in 2D. For the elastic deformation we use a 2D linear model and nonlinear St. Ve...
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In this thesis we are concerned with the numerical simulation of the in- teraction of compressible viscous flow and an elastic structure in 2D. For the elastic deformation we use a 2D linear model and nonlinear St. Venant- Kirchhoff and neo-Hookean models. The flow is described by the compressible Navier-Stokes equations written in the arbitrary Lagrangian-Eulerian (ALE) form in order to take into account the time-dependence of the flow domain. The discretization of both the flow problem and the elasticity problem is re- alized by the discontinuous Galerkin finite element method (DGM). We focus on testing the DGM applied to the solution of the flow and elasticity prob- lems. Furthermore, we discuss the coupling algorithm and the technique, how to deal with the deformation of the computational domain for the fluid flow problem. Our work is motivated by the biomedical applications. Numerical experiments include numerical simulation of vibrations of human vocal folds induced by the compressible viscous flow.
Nowadays, algorithmic thinking is considered to be one of the key competences of students from primary to higher education. In our paper we point out the possibility of alternative methods of teaching algorithms. We d...
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Nowadays, algorithmic thinking is considered to be one of the key competences of students from primary to higher education. In our paper we point out the possibility of alternative methods of teaching algorithms. We deal with the concept of algorithm, problem analysis and algorithmic thinking. We search for such tasks that motivate and mobilize students to seek the essence of the task first impression of which is mystique. They raise the curiosity and desire to uncover the mystery as they are based on the principle of black box. Particular topics are same in Mathematics as well as in Computer Science which enables the usage of cross-curricular activities. We focus on numerical sequences, codes, ciphers, algebraic riddles and puzzles based on the principle of positional systems. In the paper, we present the tasks that can be programmed, but it is also important to know the basic, often very simple, mathematic relations. The mentioned tasks were presented mainly within various teacher trainings and educational workshops where they provoked a very positive response and managed to activate the teachers themselves.
Science popularization is demanding from the financial as well as the time point of view. It is necessary to find the premises that would be easily available to general public. Another important step is to promote the...
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Science popularization is demanding from the financial as well as the time point of view. It is necessary to find the premises that would be easily available to general public. Another important step is to promote the event so that it would attract the audience. The preparation of scientific experiments itself also requires some financial resources. If we want to take advantage of these resources in the most useful and effective way, we have to find answers to the question: "What, where and how do we want to popularise?" In the paper, we describe one-day project aimed to popularization of scientific fields carried out by eight departments of the Faculty of Natural Sciences, Constantine the Philosopher University in Nitra. The project was named Scientific Fair - Science you can see, hear and experience. Its main goal was to present seven scientific fields - Physics, Informatics, Mathematics, Geography, Ecology, Chemistry and Biology. Popularization was carried out as experimental interactive activities unveiling the undisclosed corners of science. Their aim was to inspire the audience, arouse their interest in science and motivate the participants to cognitive activities. We introduce the idea of the project in detail concentrating mainly on informatics realized by the Department of Informatics.
This paper develops the algorithm and mechanization of the Cauchy problem associated with the plate equation. The solution is obtained in terms of the initial data on the deflection of the plate and the load term. The...
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This paper develops the algorithm and mechanization of the Cauchy problem associated with the plate equation. The solution is obtained in terms of the initial data on the deflection of the plate and the load term. Thereafter, the algorithmization formulae are used in MAPLE to solve the Cauchy problem automatically.
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