Introducing coding in early education improves the logical and computational thinking in kids. However, cognitive skills are not sufficient for a successful life. Understanding and managing the emotions of oneself is ...
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Introducing coding in early education improves the logical and computational thinking in kids. However, cognitive skills are not sufficient for a successful life. Understanding and managing the emotions of oneself is another crucial factor in success. The current state of the art teaching methods educates the kids about programming and emotional intelligence independently. In our opinion, it is advantageous to teach kids emotional intelligence, along with the programming concepts. However, the literature lacks the studies that make students emotionally aware while teaching them programming. This research aims to prepare students to be cognitively healthy as well as emotionally intelligent with the hypothesis that a kid's emotional intelligence can be enhanced while teaching them cognitive skills. We proposed a computational model that teaches programming and emotional intelligence side by side to students. The model provides a curriculum and related tools. For evaluations, five hundred students of a public school were involved in different activities to find the effectiveness of the proposed model. These students were divided into five groups (A, B, C, D, and E), each having a mean age of 4, 5, 6, 7, and 8 years, respectively. Students performed multiple adaptive scenarios of path-finding that were based on self-awareness, social-awareness, sharing, and empathy emotions. Students provide the programming instructions such as sequencing, conditional statements, and looping to a robot. The children have successfully improved in both fundamental programming constructs and emotional intelligence skills. The research also successfully reduced screen time problem by providing a screen-free student interface.
A practical introduction to programming with Java Beginning programming with Java For Dummies, 4 th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book cover...
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A practical introduction to programming with Java Beginning programming with Java For Dummies, 4 th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and techniques through a Java lens. You'll learn what goes into a program, how to put the pieces together, how to deal with challenges, and how to make it work. The new Fourth Edition has been updated to align with Java 8, and includes new options for the latest tools and techniques. Java is the predominant language used to program Android and cloud apps, and its popularity is surging as app demand rises. Whether you're just tooling around, or embarking on a career, Beginning programming with Java For Dummies, 4 th Edition is a great place to start. Step-by-step instruction, easy-to-read language, and quick navigation make this book the perfect resource for new programmers. You'll begin with the basics before moving into code, with simple, yet detailed explanations every step of the way. Topics include: Learn the language with sample programs and the Java toolkit Familiarize yourself with decisions, conditions, statements, and information overload Differentiate between loops and arrays, objects and classes, methods and variables The book also contains links to additional resources, other programming languages, and guidance as to the most useful classes in the Java API. If you're new to programming languages, Beginning programming with Java For Dummies, 4 th Edition provides the instruction and practice you need to become a confident Java programmer.
The students of basic programming courses encounter often very serious learning problems. This is mostly due to the fact that even basic programming concepts and structures are abstract and need to be understood befor...
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ISBN:
(纸本)9781581136722
The students of basic programming courses encounter often very serious learning problems. This is mostly due to the fact that even basic programming concepts and structures are abstract and need to be understood before a student can learn more practical issues. If these concepts remain hidden for the students they tend to drop out or finish the course with low marks when trying to learn more advanced concepts without the basic knowledge. To avoid the drop out problem there has to be an effective way to help the students with difficulties during the first steps of programming studies. It is a fact that there hardly ever exists any extra resource for these students. With interactive material the students can try by themselves to reach such level of skills to be able to learn ***-project was set up to try to correct this problem in basic programming courses. The basic idea of the project is based upon the idea of sharing. There are three main goals in this project:Developing and producing interactive material for basic programming coursesImplementing a material bank for storing and sharing the resource with the project partnersCreating a functioning network of experts who deal with this problem every *** demonstration will illustrate the idea of the material, the production process and the use of it. The project is open to any institution interested in taking part in the development work. The project website: http://***.
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