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检索条件"主题词=Bayesian Programming"
21 条 记 录,以下是11-20 订阅
排序:
Auto-supervised learning in the bayesian programming framework
Auto-supervised learning in the Bayesian programming framewo...
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IEEE International Conference on Robotics and Automation (ICRA)
作者: Dangauthier, P Bessière, P Spalanzani, A CNRS INRIA GRAVIR F-38334 Saint Ismier France
Domestic and real world robotics requires continuous learning of new skills and behaviors to interact with humans. Auto-supervised learning, a compromise between supervised and completely unsupervised learning, consis... 详细信息
来源: 评论
Specifying complex systems with bayesian programming. An alife application
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5th International Conference on Computational Science (ICCS 2005)
作者: Aznar, F Pujol, M Rizo, R Univ Alicante Dept Comp Sci & Artificial Intelligence E-03080 Alicante Spain
One of the most important application areas of Artificial Life is the simulation of complex processes. This paper shows how to use bayesian programming to model and simulate an artificial life problem: that of a worm ... 详细信息
来源: 评论
A cognitive model for autonomous agents based on bayesian programming  1
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1st International Symposium on Brain, Vision, and Artificial Intelligence
作者: Aznar, F Sempere, M Pujol, M Rizo, R Univ Alicante Dept Comp Sci & Artificial Intelligence E-03080 Alicante Spain
This paper presents a cognitive model for an autonomous agent based on emotional psychology and bayesian programming. A robot with emotional responses allows us to plan behaviour in a different way than present roboti... 详细信息
来源: 评论
BROA: A bayesian Robotic Agents Architecture
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7th Mexican International Conference on Artificial Intelligence (MICAI 2008)
作者: Aznar, Fidel Pujol, Mar Rizo, Ramon Univ Alicante Dept Ciencia Computac & Inteligencia Artificial E-03080 Alicante Spain
Autonomous intelligent agents paradigm has encouraged robotic researches to take another step forward in the design of control architectures replacing modules with agents. This paper presents a logical fusion between ... 详细信息
来源: 评论
Online reconstruction of vehicles in a car park  5th
Online reconstruction of vehicles in a car park
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5th International Conference on Field and Service Robotics
作者: Keat, Christopher Tay Meng Pradalier, Cedric Laugier, Christian INRIA Rhone Alpes GRAVIR Lab F-38334 Saint Ismier France CSIRO ICT Ctr Canberra ACT Australia
In this paper, a method of obtaining vehicle hypothesis based on laser scan data only is proposed. This is implemented on the robotic vehicle, CyCab, for navigation and mapping of the static car park environment. Lase... 详细信息
来源: 评论
bayesian emotions: Developing an interface for robot/human communication
Bayesian emotions: Developing an interface for robot/human c...
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9th Congress of the Italian-Association-for-Artificial-Intelligence
作者: Aznar, F Sempere, M Pujol, M Rizo, R Univ Alicante Dept Comp Sci & Artificial Intelligence E-03080 Alicante Spain
This paper presents a fusion model of robotic behaviour based on emotional psychology. The main purpose of this model is to provide a human interface that represents the present state of the robot. This interface has ... 详细信息
来源: 评论
Vehicle detection and car park mapping using laser scanner
Vehicle detection and car park mapping using laser scanner
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IEEE/RSJ International Conference on Intelligent Robots and Systems
作者: Tay, C Keat, M Pradalier, C Laugier, C INP GRAVIR INRIA Grenoble France
In this project, we took on the task of localizing an automatic vehicle and building a map of the car park in real time. This takes place within the car park of INRIA Rhone-Alpes on the CyCab vehicle with a Sick laser... 详细信息
来源: 评论
Teaching bayesian behaviours to video game characters
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ROBOTICS AND AUTONOMOUS SYSTEMS 2004年 第2-3期47卷 177-185页
作者: Le Hy, R Arrigoni, A Bessière, P Lebeltel, O INRIA Rhone Alpes IMAG GRAVIR ZIRST F-38330 Montbonnot St Martin France
This article explores an application of bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a f... 详细信息
来源: 评论
Teaching bayesian behaviours to video game characters
Teaching Bayesian behaviours to video game characters
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IEEE Conference on Intelligent Robots and Systems (IROS 03)
作者: Le Hy, R Arrigoni, A Bessière, P Lebeltel, O INRIA Rhone Alpes IMAG GRAVIR ZIRST F-38330 Montbonnot St Martin France
This article explores an application of bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a f... 详细信息
来源: 评论
Perceptual navigation around a sensori-motor trajectory
Perceptual navigation around a sensori-motor trajectory
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IEEE International Conference on Robotics and Automation
作者: Pradalier, C Bessière, P Rhone Alpes INPG INRIA CNRS GRAVIR Grenoble France
Autonomous navigation of a mobile robot along a predefined trajectory is a widely studied problem in the robotics community. We propose a bayesian architecture that aims at being able to replay any sensori-motor traje... 详细信息
来源: 评论