From the Publisher: graphics play a central role in the computer gaming experience, and arcade-style games are no exception. Designing Arcade computer Game graphics emphasizes the development of quality graphics for 2...
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ISBN:
(纸本)9781556227554
From the Publisher: graphics play a central role in the computer gaming experience, and arcade-style games are no exception. Designing Arcade computer Game graphics emphasizes the development of quality graphics for 2D arcadestyle computer games, both online and offline, including such topics as game design and documentation, graphics tools, animation, proper color usage, and fonts. Graphic designer and animator Ari Feldman provides a step-by-step example of designing 2D graphics and animation for an arcade-style game. Understand the capabilities of various display modes and learn the nuances of designing for each of them. Follow the step-by-step Fish Dish example for designing 21) graphics and animation for an online game. Create detailed design plans that document every aspect of the creativerelated issues associated with your games. Find out the most important features of graphics creation tools, including painting programs and screen capture utilities. Identify the essential graphic file formats used in arcade game graphics development and find out which image compression techniques are most suited to arcade game graphics. Implement file naming conventions, version control, and backup strategies to manage your graphic assets. Discover how the proper use of fonts can liven up your graphics in addition to displaying important game information.
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics Hardware (Willemsen), Building Interactive graphics Applications (Su...
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ISBN:
(纸本)9781568812694
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics Hardware (Willemsen), Building Interactive graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computergraphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create yo...
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ISBN:
(纸本)9781598633689
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.
ZBrush is an unparalleled must-have tool in the world of digital sculpting. This book goes into great depth not only about how and why ZBrush works, but also how to master both ZBrush and digital sculpting. All aspect...
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ISBN:
(纸本)9781598220599
ZBrush is an unparalleled must-have tool in the world of digital sculpting. This book goes into great depth not only about how and why ZBrush works, but also how to master both ZBrush and digital sculpting. All aspects of the program are covered in detail and broken up into easy to understand sections. Essential ZBrush features many projects covering organic models and character pipelines, and non-organic hard surface walk-throughs. This book is suitable for all skill levels and covers something for every stage of a digital sculptor's development in ZBrush. Beginners learn the basics of ZBrush as well as digital sculpting and progress through both theory and projects to an advanced level. Upon completion of the book, readers will have the ability to produce detailed high quality digital sculpts.
Photoshop CS3 for Screen Printers details the features of Photoshop CS3 and explains how to utilize the software in print facilities. This book takes you through the process step-by-step with a number of projects rela...
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ISBN:
(纸本)9781598220360
Photoshop CS3 for Screen Printers details the features of Photoshop CS3 and explains how to utilize the software in print facilities. This book takes you through the process step-by-step with a number of projects relating specifically to the needs of screen printers that range from configuring settings and creating custom background colors to building images with layers and colorizing images.
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task tha...
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ISBN:
(纸本)9781598220292
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately.
From the Publisher: Long before e-mail and the Internet permeated society, Roy Ascott, a pioneering British artist and theorist, coined the term "telematic art" to describe the use of online computer network...
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ISBN:
(纸本)9780585465913
From the Publisher: Long before e-mail and the Internet permeated society, Roy Ascott, a pioneering British artist and theorist, coined the term "telematic art" to describe the use of online computer networks as an artistic medium. In Telematic Embrace Edward A. Shanken gathers, for the first time, an impressive compilation of more than three decades of Ascott's philosophies on aesthetics, interactivity, and the sense of self and community in the telematic world of cyberspace. This book explores Ascott's ideas on how networked communication has shaped behavior and consciousness within and beyond the realm of what is conventionally defined as art. Telematics, a powerful marriage of computers and telecommunication, made technologies we now take for granted--such as e-mail and automated teller machines (ATMs)--part of our daily life, and made art a more interactive form of expression. Telematic art challenges traditional relationships between artist, artwork, and audience by allowing nonlocal audiences to influence the emergent qualities of the artwork, which consists of the ebb and flow of electronic information. These essays constitute a unique archaeology of ideas, tracing Ascott's meditations on the formation of consciousness through the intertwined cultural histories of art and technology from the 1960s to the present. Shanken's introduction situates Ascott's work within a history of ideas in art, technology, and philosophy. Given the increasing role of the Internet and the World Wide Web in the creation of commerce and community at the dawn of this new millennium, scholars, students, laypeople, policymakers, and artists will find this collection informative and thought-provoking.
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