This book constitutes the refereed proceedings of the 8th National Conference on computer vision, patternrecognition, Image Processing, and graphics, NCVPRIPG 2023. The papers presented in this volume ...
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ISBN:
(数字)9789819752126
ISBN:
(纸本)9789819752119
This book constitutes the refereed proceedings of the 8th National Conference on computer vision, patternrecognition, Image Processing, and graphics, NCVPRIPG 2023. The papers presented in this volume were carefully reviewed and organized in topical sections on vision and geometry, learning and vision, image processing and document analysis, and detection and recognition.
This book is the ?rst edited book that deals with the special topic of signals and images within case-based reasoning (CBR). Signal-interpreting systems are becoming increasingly popular in medical, industrial, ecolog...
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ISBN:
(数字)9783540731801
ISBN:
(纸本)9783540731788;9783642092213
This book is the ?rst edited book that deals with the special topic of signals and images within case-based reasoning (CBR). Signal-interpreting systems are becoming increasingly popular in medical, industrial, ecological, biotechnological and many other applications. Existing statisticalandknowledge-basedtechniqueslackrobustness,accuracy,and?- ibility. New strategies are needed that can adapt to changing environmental conditions, signal variation, user needs and process requirements. Introducing CBRstrategiesintosignal-interpretingsystemscansatisfytheserequirements. CBR can be used to control the signal-processing process in all phases of a signal-interpreting system to derive information of the highest possible qu- ity. Beyond this CBR o?ers di?erent learning capabilities, for all phases of a signal-interpretingsystem,thatsatisfydi?erentneedsduringthedevelopment process of a signal-interpreting system. In the outline of this book we summarize under the term “signal” signals of 1-dimensional, 2-dimensional or 3-dimensional nature. The unique data and the necessary computation techniques require ext- ordinary case representations, similarity measures and CBR strategies to be utilised. Signalinterpretation(1D,2D,or3Dsignalinterpretation)istheprocessof mapping the numerical representation of a signal into logical representations suitable for signal descriptions. A signal-interpreting system must be able to extract symbolic features from the raw data e.g., the image (e.g., irregular structure inside the nodule, area of calci?cation, and sharp margin). This is a complex process; the signal passes through several general processing steps before the ?nal symbolic description is obtained. The structure of the book is divided into a theoretical part and intoan application-oriented part.
This book focuses on the generalization of map features, providing descriptions and classifying groups of map objects into six categories: point clusters, groups of contours, road networks, river networks, continuous ...
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ISBN:
(数字)9789811336782
ISBN:
(纸本)9789811336775
This book focuses on the generalization of map features, providing descriptions and classifying groups of map objects into six categories: point clusters, groups of contours, road networks, river networks, continuous areal features and discrete areal features. Discussing the methods and algorithms in map generalization in equal measure, it also describes the approaches for describing map features. The book is a valuable reference for graduates and researchers who are interested in cartography and geographic information science/systems, especially those in automated map generalization and spatial databases construction.
Flash is one of the most engaging, innovative, and versatile technologies availableallowing the creation of anything from animated banners and simple cartoons to Rich Internet Applications, interactive videos, and dyn...
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ISBN:
(数字)9781430229957
ISBN:
(纸本)9781430229940
Flash is one of the most engaging, innovative, and versatile technologies availableallowing the creation of anything from animated banners and simple cartoons to Rich Internet Applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better. Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more. This book is all youll need to learn Flash CS5 from the ground up. If you already have Flash experience, this book will allow you to quickly catch up on all the cool new features. Flash experts Tom Green and Tiago Dias guide you step-by-step through all facets of Flash CS5, keeping the emphasis firmly on good design techniques that you use in your own projects. Learn Flash design from the ground up, or just get to grips with the new features, with a series of step-by-step tutorials. Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design. Learn from the expertswritten by renowned Flash designers Tom Green and Tiago Dias. What youll learn The ins and outs of the Flash CS5 interface How to use all of Flash CS5s essential features, such as text, graphics, and animation How to use video and sound effectively in Flash How to create a mobile application The fundamentals of Flash CS5s new animation and timeline features The basics of ActionScript 3.0 How to populate a Flash movie with dynamic data such as XML. Who this book is for This book is for both beginners who want a solid grounding in Flash CS5, and designers with previous Flash experience, who want to get up to speed with the new features.
This monograph considers a basic problem in the computer analysis of natural images, which are images of scenes involving multiple objects that are obtained by a camera lens or a viewer’s eye. The goal is to detect g...
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ISBN:
(数字)9783319414713
ISBN:
(纸本)9783319414706
This monograph considers a basic problem in the computer analysis of natural images, which are images of scenes involving multiple objects that are obtained by a camera lens or a viewer’s eye. The goal is to detect geometric features of objects in the image and to separate regions of the objects with distinct visual properties. When the scene is illuminated by a single principal light source, we further include the visual clues resulting from the interaction of the geometric features of objects, the shade/shadow regions on the objects, and the “apparent contours”. We do so by a mathematical analysis using a repertoire of methods in singularity theory. This is applied for generic light directions of both the “stable configurations” for these interactions, whose features remain unchanged under small viewer movement, and the generic changes which occur under changes of view directions. These may then be used to differentiate between objects and determine their shapes and positions.
Hacking the Kinect isthe technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsofts release of the Kinect in the fall of2010...
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ISBN:
(数字)9781430238683
ISBN:
(纸本)9781430238676
Hacking the Kinect isthe technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsofts release of the Kinect in the fall of2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. Youll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of itsfull feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications What youll learn How to create a software environment and connect to the Kinect from your PC How to create three-dimensional images from the Kinect data stream How to recognize and work around hardware limitations How to build computer interfaces in the style of "Minority Report" How to interact directly with objects in the virtual world The ins and outs ofpoint clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technology Who this book is for Hacking the Kinect is aimed at makers of all types. Tech-savvy artists can use the Kinect to drive three-dimensional, interactive artwork. Robotics ho
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