The IEE Faraday Medallist for 2000, Mike Brady, is using the lessons of his pioneering work in machine vision and robotics to transform the capabilities of medical imaging systems. The author traces the common themes ...
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The IEE Faraday Medallist for 2000, Mike Brady, is using the lessons of his pioneering work in machine vision and robotics to transform the capabilities of medical imaging systems. The author traces the common themes in a remarkable career which started in pure mathematics and moved on to computing. Following a time at the Artificial Intelligence Laboratory at MIT working with mostly fixed robots, Brady moved to Oxford where he worked with mobile robots. Following family illnesses he looked at the link between medical imaging, robobtics and machine vision which led to the improvement of medical MRI systems.
Digital cinema offers a high-quality image, unaffected by repeated showings. So why can't you see it at your local multiplex? The explanation for this apparent impasse is a combination of technical complexity and ...
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Digital cinema offers a high-quality image, unaffected by repeated showings. So why can't you see it at your local multiplex? The explanation for this apparent impasse is a combination of technical complexity and an industry structure that's fundamentally antipathetic to investment in digital technology. A lack of common standards is another major part of the answer. Resolution has become a big issue in the digital cinema debate, but in comparing digital cinema and conventional celluloid it's only part of a complex picture. Once the problem of standards has been overcome, the industry will be able to get down to the really big challenge: sorting out the business case. Digital cinema will produce sizeable savings, but will also require massive levels of investment. Digital cinema has suffered from hype in the past, and the technical and commercial barriers remain formidable, but a cautious optimism may now be justified as the UK and China prepare to invest in this new medium.
Patients with fractures and implants may benefit from a new user-friendly stress and strain simulation technology called 'Scan and Solve'. Researchers are developing ways to model, predict, and prevent future ...
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Patients with fractures and implants may benefit from a new user-friendly stress and strain simulation technology called 'Scan and Solve'. Researchers are developing ways to model, predict, and prevent future lesions, fractures, and stresses that David may face. David, along with many other medical implant and bone injury patients, may benefit from a stress and strain simulation technology called 'Scan and Solve'. With the new system, any object can be scanned and analysed, bypassing tedious and error-prone methods used by standard engineering analysis. Any volume can be scanned so that the surface is split into smaller geometries from which functions are approximated to model the stress field on that object. It is a user-friendly, fast technology developed by researchers over nine years to simulate the stresses and other physical properties of any given artefact.
To see how technology is transforming filmmaking, one just needs to look at Pixar's evolution. Films such as Toy Story (1995) and Monsters, Inc. (2001) used traditional geometric models. But the subjects of movies...
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To see how technology is transforming filmmaking, one just needs to look at Pixar's evolution. Films such as Toy Story (1995) and Monsters, Inc. (2001) used traditional geometric models. But the subjects of movies including Soul (2020) and Elemental (2023) are ethereal and change form in every frame. Take Elemental's Ember. When Pixar tried to give flames a face, they got a demon. To create a friendly character, the director Peter Sohn turned to an AI technique called neural style transfer that can move voxels - basically 3D pixels with volume - to give characters a certain look, such as the loveable and ever-changing Ember.
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