Quantum computing engineering integrates quantum electronic engineering and computer science required to develop quantum computer hardware and software. In this study, we used four experiments (a single spin experimen...
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Quantum computing engineering integrates quantum electronic engineering and computer science required to develop quantum computer hardware and software. In this study, we used four experiments (a single spin experiment, a giant spin experiment, a nanomagnet experiment, and the Stern-Gerlach experiment) to demonstrate that a single spin was much more energy efficient due to its small size and weak coupling with the surroundings. We conclude that quantum spintronics, with a single spin as a qubit, is a near-Landauer-bound computing engineering. This means that it is approaching the theoretical limit on the minimum amount of energy required to perform a computation, as defined by Landauer's principle. Our study is also the first experimental verification of Landauer's bound on a single spin, which is the smallest information carrier in size.
We report a new learning approach in collaborative learning-by doing, real-world team-based project in two ICT courses: Digital Systems and computing engineering, conducted at Universitat Politecnica de Catalunya. Dat...
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We report a new learning approach in collaborative learning-by doing, real-world team-based project in two ICT courses: Digital Systems and computing engineering, conducted at Universitat Politecnica de Catalunya. Data collected included: background information on students;course evaluations;measures of the knowledge and cross-knowledge of both disciplines taken before and after our SimulAVR project. SimulAVR integrates interdisciplinary knowledge by simulating via software a microcontroller and its implementation in VHDL. Our study is based on the analysis of the results of running the project for 3 years. After taking the simulAVR project, the students rated the interest in both courses higher.
The issue of proper functioning of operative computing and the utility of program verification, both in general and of specific methods, has been discussed a lot. In many of those discussions, attempts have been made ...
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The issue of proper functioning of operative computing and the utility of program verification, both in general and of specific methods, has been discussed a lot. In many of those discussions, attempts have been made to take mathematics as a model of knowledge and certitude achieving, and accordingly infer about the suitable ways to handle computing. I shortly review three approaches to the subject, and then take a stance by considering social factors which affect the epistemic status of both mathematics and computing. I use the analogy between mathematics and computing in reverse-that is to say, I consider operative computing as a form of making mathematics, and so attempt to learn from computing to mathematics in general. I conclude that "mathematics engineering" is a field to be both developed for practical improvement of doing mathematics and taken into consideration while philosophizing about mathematics as well.
Teaching fundamentals of programming is a complex task that involves student acquisition of diverse knowledge and skills. It is also well known that programming often requires a certain degree of creativity. There are...
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Teaching fundamentals of programming is a complex task that involves student acquisition of diverse knowledge and skills. It is also well known that programming often requires a certain degree of creativity. There are some studies on how to foster creativity with programming, but few of them have analyzed the influence of students' creativity on their performance as programmers. In this paper we present the results of such a study, with a sample of 89 freshmen engineering students. Our results suggest (p < 0.01) that a high level of creativity is correlated with achieving excellence in programming. Creativity is a soft skill which is not currently covered within most engineering curricula, and we conclude that it should be taken into account. Female, diverse thinking students and some disadvantaged groups may benefit from a free-thinking environment in the classroom, in particular during their first-year in college.
Software development has been traditionally taught in universities starting with programming, then analysis and design phases of software engineering, and ending up with software management processes. However, this bo...
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Software development has been traditionally taught in universities starting with programming, then analysis and design phases of software engineering, and ending up with software management processes. However, this bottom-up approach (from the specific to the general software view) is precisely the opposite of the typical accepted software development processes and life cycles found in the professional field. With the aim to bridge this gap between academia and industry, a multidisciplinary team of eleven lecturers of the Universitat Oberta de Catalunya participated in a long-term research study with the aim to propose a new engineering curriculum model in the scope of software development. This paper reports on this study and demonstrates the correct adaptation of the proposed curriculum model to the design of the Bachelor in computing engineering within the European Higher Education Area whilst revealing in general a positive impact in the actual implementation of the innovative software development curriculum in our university in terms of academic performance and satisfaction.
This paper presents the simplification of the head movements from the analysis of the biomechanical parameters of the head and neck at the mechanical and structural level through CAD modeling and construction with add...
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ISBN:
(纸本)9783030202163;9783030202156
This paper presents the simplification of the head movements from the analysis of the biomechanical parameters of the head and neck at the mechanical and structural level through CAD modeling and construction with additive printing in ABS/PLA to implement non-verbal communication strategies and establish behavior patterns in the social interaction. This is using in the denominated MASHI (Multipurpose Assistant robot for Social Human-robot Interaction) experimental robotic telepresence platform, implemented by a display with a fish-eye camera along with the mechanical mechanism, which permits 4 degrees of freedom (DoF). In the development of mathematical-mechanical modeling for the kinematics codification that governs the robot and the autonomy of movement, we have the Pitch, Roll, and Yaw movements, and the combination of all of them to establish an active communication through telepresence. For the computational implementation, it will be show the rotational matrix to describe the movement.
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