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检索条件"主题词=Computing methodologies -> Ray tracing"
2 条 记 录,以下是1-10 订阅
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Radiance Caching with On-Surface Caches for Real-Time Global Illumination
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PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES 2024年 第3期7卷 1-17页
作者: Tatzgern, Wolfgang Weinrauch, Alexander Stadlbauer, Pascal Mueller, Joerg H. Winter, Martin Steinberger, Markus Graz Univ Technol Graz Austria Huawei Technol Graz Austria
Achieving global illumination is crucial for delivering realistic lighting in real-time rendering applications. Despite recent advancements in hardware ray tracing, the computational demands of full path tracing remai... 详细信息
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Neural Denoising for Deep-Z Monte Carlo Renderings
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COMPUTER GRAPHICS FORUM 2024年 第2期43卷 e15050-e15050页
作者: Zhang, Xianyao Rothlin, Gerhard Zhu, Shilin Aydin, Tunc Ozan Salehi, Farnood Gross, Markus Papas, Marios Swiss Fed Inst Technol Zurich Switzerland Disney Res Studios Zurich Switzerland Pixar Animat Studios Richmond CA USA
We present a kernel-predicting neural denoising method for path-traced deep-Z images that facilitates their usage in animation and visual effects production. Deep-Z images provide enhanced flexibility during compositi... 详细信息
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