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检索条件"主题词=Computing methodologies-Computer graphics-Graphics systems and interfaces-Virtual reality"
19 条 记 录,以下是1-10 订阅
The Impact of Avatar Stylization on Trust  31
The Impact of Avatar Stylization on Trust
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IEEE Conference on virtual reality and 3D User interfaces (VR)
作者: Canales, Ryan Roble, Doug Neff, Michael Meta Real Labs Res Menlo Pk CA 94025 USA Clemson Univ Clemson SC 29631 USA Univ Calif Davis Davis CA 95616 USA
virtual reality (VR) affords great freedom in how one represents themselves in virtual interactions through the selection of different avatars. However, it remains unclear which avatar should be chosen for a given soc... 详细信息
来源: 评论
Retinotopic Foveated Rendering  31
Retinotopic Foveated Rendering
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IEEE Conference on virtual reality and 3D User interfaces (VR)
作者: Zhang, Yan You, Keyao Hu, Xiaodan Zhou, Hangyu Kiyokawa, Kiyoshi Yang, Xubo Shanghai Jiao Tong Univ Shanghai Peoples R China Nara Inst Sci & Technol Nara Japan
Foveated rendering (FR) improves the rendering performance of virtual reality (VR) by allocating fewer computational loads in the peripheral field of view (FOV). Existing FR techniques are built based on the radially ... 详细信息
来源: 评论
Foveated Fluid Animation in virtual reality  31
Foveated Fluid Animation in Virtual Reality
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IEEE Conference on virtual reality and 3D User interfaces (VR)
作者: Wang, Yue Zhang, Yan Yang, Xuanhui Wang, Hui Liu, Dongxu Yang, Xubo Shanghai Jiao Tong Univ Shanghai Peoples R China
Large-scale fluid simulation is widely useful in various virtual reality (VR) applications. While physics-based fluid animation holds the promise of generating highly realistic fluid details, it often imposes signific... 详细信息
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Task-based methodology to characterise immersive user experience with multivariate data  31
Task-based methodology to characterise immersive user experi...
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IEEE Conference on virtual reality and 3D User interfaces (VR)
作者: Robert, Florent Wu, Hui-Yin Sassatelli, Lucile Winckler, Marco Univ Cote Azur CNRS Inria I3S Nice France Univ Cote Azur Inria Nice France Inst Univ France Paris France
virtual reality (VR) technologies enable strong emotions compared to traditional media, stimulating the brain in ways comparable to real-life interactions. This makes VR systems promising for research and applications... 详细信息
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GazePuffer : Hands-Free Input Method Leveraging Puff Cheeks for VR  31
GazePuffer : Hands-Free Input Method Leveraging Puff Cheeks ...
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IEEE Conference on virtual reality and 3D User interfaces (VR)
作者: Lai, Yunfei Sun, Minghui Li, Zhuofeng Jilin Univ Coll Comp Sci & Technol Changchun Peoples R China Jilin Univ Key Lab Symbol Comp & Knowledge Engn Minist Educ Changchun Peoples R China
Gaze input is a popular hands-free input method that allows for intuitive and rapid pointing but lacks a confirmation mechanism. This study introduces GazePuffer, an interaction method that combines puffing cheeks wit... 详细信息
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UI Binding Transfer for Bone-driven Facial Rigs
UI Binding Transfer for Bone-driven Facial Rigs
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30th IEEE Conference virtual reality and 3D User interfaces (IEEE VR)
作者: Hou, Jing Zhao, Zhihe Weng, Dongdong Beijing Inst Technol Sch Opt & Photon Beijing Engn Res Ctr Mixed Real & Adv Display Beijing Peoples R China
We propose an automatic method to transfer the UI binding from a rigged model to a new target mesh. We use feed forward neural networks to find the mapping functions between bones and controllers of source model. The ... 详细信息
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Geometric simplification for reducing optic flow in VR  21
Geometric simplification for reducing optic flow in VR
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21st IEEE International Symposium on Mixed and Augmented reality (ISMAR)
作者: Lou, Ruding Merienne, Frederic So, Richard H. Y. Chan, Tsz-Tai Bechmann, Dominique Arts & Metiers Inst Technol LISPEN Paris France Hong Kong Univ Sci & Technol Hong Kong Peoples R China Univ Strasbourg CNRS ICUBE Strasbourg France
Today virtual reality (VR) technologies became more and more widespread and found strong applications in various domains. However the fear to experience motion sickness is still an important barrier for new VR users. ... 详细信息
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3DBrushVR: From virtual reality Primitives to Complex Manifold Objects  21
3DBrushVR: From Virtual Reality Primitives to Complex Manifo...
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21st IEEE International Symposium on Mixed and Augmented reality (ISMAR)
作者: Zhu, Yuzhen Tang, Xiangjun Zhang, Jing Pan, Ye Shen, Jingjing Jin, Xiaogang Zhejiang Univ State Key Lab CAD&CG Hangzhou Peoples R China Shanghai Jiao Tong Univ Shanghai Peoples R China Cambridge Microsoft Res Ltd Mixed Real AI Lab Cambridge Cambridge CB1 2FB England
SurfaceBrush and Brush2Model are two systems which enable users to create 3D objects intuitively using a hand-held controller in virtual reality (VR). These state-of-the-art methods either start modeling from dense co... 详细信息
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Enabling Collaborative Interaction with 360° Panoramas between Large-scale Displays and Immersive Headsets  20
Enabling Collaborative Interaction with 360° Panoramas betw...
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20th IEEE International Symposium on Mixed and Augmented reality (ISMAR)
作者: Emerson, Leah Lipinski, Riley Shirey, Heather Malloy, Theresa Marrinan, Thomas Univ St Thomas St Paul MN 55105 USA Argonne Natl Lab Argonne IL 60439 USA
Head mounted displays (HMDs) can provide users with an immersive virtual reality (VR) experience, but often are limited to viewing a single environment or data set at a time. In this paper, we describe a system of net... 详细信息
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Mobile, Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors  28
Mobile, Egocentric Human Body Motion Reconstruction Using On...
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28th IEEE Conference on virtual reality and 3D User interfaces (IEEE VR)
作者: Cha, Young-Woon Shaik, Husam Zhang, Qian Feng, Fan State, Andrei Ilie, Adrian Fuchs, Henry Univ N Carolina Dept Comp Sci Chapel Hill NC 27515 USA InnerOpt Technol Inc Hillsborough NC USA
We envision a convenient telepresence system available to users anywhere, anytime. Such a system requires displays and sensors embedded in commonly worn items such as eyeglasses, wristwatches, and shoes. To that end, ... 详细信息
来源: 评论