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检索条件"主题词=Computing methodologies-Computer graphics-Rendering"
3 条 记 录,以下是1-10 订阅
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A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
A Subjective Quality Assessment of Temporally Reprojected Sp...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Misiak, Martin Fuhrmann, Arnulph Latoschik, Marc Erich TH Koln Comp Graph Grp Cologne Germany Univ Wurzburg HCI Grp Wurzburg Germany
Temporal reprojection is a popular method for mitigating sampling artifacts from a variety of sources. This work investigates it's impact on the subjective quality of specular reflections in Virtual Reality(VR). O... 详细信息
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GPU-based Raycasting of Hermite Spline Tubes
GPU-based Raycasting of Hermite Spline Tubes
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IEEE Visualization Conference (VIS)
作者: Russig, Benjamin Salm, Mirco Gumhold, Stefan Tech Univ Dresden Dresden Germany
Visualizing curve and trajectory data is a common task in many scientific fields including medicine and physics. Tubes are an effective visualization primitive for this sort of data, but they require highly specialize... 详细信息
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Real-Time Continuous Level of Detail rendering of Point Clouds  26
Real-Time Continuous Level of Detail Rendering of Point Clou...
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26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Schuetz, Markus Kroesl, Katharina Wimmer, Michael TU Wien Vienna Austria VRVis Forsch GmbH Vienna Austria
Real-time rendering of large point clouds requires acceleration structures that reduce the number of points drawn on screen. State-of-the art algorithms group and render points in hierarchically organized chunks with ... 详细信息
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