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检索条件"主题词=Digital Game-Based Language Learning"
12 条 记 录,以下是1-10 订阅
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digital game-based Second language learning of JLPT N5 & N4 Grammatical Concepts for Japanese  11th
Digital Game-Based Second Language Learning of JLPT N5 & N4 ...
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11th International Conference on Arts and Technologies Interactivity and game Creation
作者: Medina, Emir Marasigan, Marbert John Univ Philippines Manila Dept Phys Sci & Math Coll Arts & Sci Manila Philippines
learning grammatical concepts and syntax of a targeted language have been a considerable research gap in digital game-based language learning (DGBLL). In particular, the development of a digital game that leverages DG... 详细信息
来源: 评论
A Review of Trends in digital game-based language learning Research  16
A Review of Trends in Digital Game-Based Language Learning R...
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16th IEEE International Conference on Advanced learning Technologies (ICALT)
作者: Hung, Hsiu-Ting Chang, Jo-Ling Yeh, Hui-Chin Natl Kaohsiung First Univ Sci & Technol Dept English Kaohsiung Taiwan Natl Yunlin Univ Sci & Technol Dept Appl Foreign Languages Touliu Yunlin Taiwan
Former literature reviews or research syntheses on digital game-based learning have provided important results, but little is known about the use of digital games in specific learning domains, with language education ... 详细信息
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How Are digital games Used to Promote Collaborative language learning? A Review of Empirical Studies
How Are Digital Games Used to Promote Collaborative Language...
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第27届全球华人计算机教育应用大会
作者: Jing Ren Xiaohui Song You Su Beijing University of Posts and Telecommunications
The current review analyzes recently empirical studies that implement digital games for fostering collaboration among language learners from 2018 to *** results revealed that English was the most commonly examined tar... 详细信息
来源: 评论
Incidental L2 pragmatics learning through playing a massively multiplayer online role-playing game
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COMPUTER ASSISTED language learning 2025年
作者: Zhang, Ying Univ Utah Dept Linguist 255 Cent Campus Dr Salt Lake City UT 84112 USA
A limited body of research has investigated the influence of playing vernacular games (commercial games that are not designed for educational purposes), such as massively multiplayer online role-playing games (MMORPGs... 详细信息
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A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play
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COMPUTER ASSISTED language learning 2024年 第1-2期37卷 27-60页
作者: Soyoof, Ali Reynolds, Barry Lee Shadiev, Rustam Vazquez-Calvo, Boris Monash Univ Fac Educ Clayton Vic Australia Univ Macau Fac Educ Taipa Macao Peoples R China Univ Macau Ctr Cognit & Brain Sci Taipa Macao Peoples R China Nanjing Normal Univ Sch Educ Sci Nanjing Peoples R China Univ Malaga Dept Language Educ Malaga Spain
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplin... 详细信息
来源: 评论
Learner-Oriented game Design: The Evolution of Cipher
Learner-Oriented Game Design: The Evolution of Cipher
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Gaming, Entertainment and Media Conference (GEM)
作者: Xu, Liang Thomson, Jenny Dhonnchadha, Elaine Ui Ward, Monica Dublin City Univ Sch Comp Dublin Ireland Univ Sheffield Sch Allied Hlth Profess Nursing & Midwifery Human Commun Sci Sheffield England Trinity Coll Dublin Ctr Language & Commun Studies Dublin Ireland
This paper explores the integration of a digital game, Cipher, into language learning. It emphasises the balance between maintaining a playful game approach and ensuring robust pedagogical foundations. Motivating lear... 详细信息
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The Impact of a Hidden Object game on English Vocabulary learning and Motivation
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JOURNAL OF INTERNET TECHNOLOGY 2022年 第1期23卷 73-78页
作者: Hong, Zeng-Wei Shen, Wei-Wei Chin, Kai-Yi Chen, Yen-Lin Feng Chia Univ Dept Informat Engn & Comp Sci Taichung Taiwan Feng Chia Univ Dept Foreign Languages & Literature Taichung Taiwan Soochow Univ Dept Data Sci Taipei Taiwan Natl Taipei Univ Technol Dept Comp Sci & Informat Engn Taipei Taiwan
This paper investigates the impact of the classroom uses of a digital hidden object game in which students should match visual objects with their English vocabulary equivalents. The essential features of this game are... 详细信息
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Effects of playing the video game Her Story on multiple dimensions of creativity in EFL writing - An international replication study
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RECALL 2023年 第2期35卷 193-210页
作者: Huertas-Abril, Cristina A. Muszynska, Barbara Univ Cordoba Cordoba Spain Univ Lower Silesia Wroclaw Poland
This international replication study demonstrates how playing a video game is related to multiple dimensions of creativity in foreign language writing. In this research project, university students were asked to inter... 详细信息
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Students' perceptions of the use of Kahoot! in English as a foreign language classroom learning context
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COMPUTER ASSISTED language learning 2023年 第8期36卷 1668-1687页
作者: Tao, Yingxu Zou, Bin UCL Inst Educ London England Xian Jiaotong Liverpool Univ Dept Appl Linguist 8 Chongwen RdSuzhou Ind Pk Suzhou 215123 Jiangsu Peoples R China
Technological progress has enhanced classroom gamification in a number of learning contexts. Kahoot! as a digital game-based learning platform is being increasingly integrated into teaching environments to facilitate ... 详细信息
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Her Story or their own stories? digital game-based learning, student creativity, and creative writing
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RECALL 2019年 第3期31卷 238-254页
作者: Lee, Sangmin-Michelle Kyung Hee Univ Global Commun Seoul South Korea
This qualitative study investigates a media transfer project in which a digital game was used to promote student creativity in an English as a foreign language (EFL) class. The paper first addresses the potential of o... 详细信息
来源: 评论