In this paper,a distributed stochastic approximation algorithm is proposed to track the dynamic root of a sum of time-varying regression functions over a *** agent updates its estimate by using the local observation,t...
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In this paper,a distributed stochastic approximation algorithm is proposed to track the dynamic root of a sum of time-varying regression functions over a *** agent updates its estimate by using the local observation,the dynamic information of the global root,and information received from its *** with similar works in optimization area,we allow the observation to be noise-corrupted,and the noise condition is much ***,instead of the upper bound of the estimate error,we present the asymptotic convergence result of the *** consensus and convergence of the estimates are ***,the algorithm is applied to a distributed target tracking problem and the numerical example is presented to demonstrate the performance of the algorithm.
This article aims to develop a general and designable distributed algorithm for solving linear algebraic equations (LAEs), which departs from the design framework based on orthogonal projection. The concept of adjusta...
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This article aims to develop a general and designable distributed algorithm for solving linear algebraic equations (LAEs), which departs from the design framework based on orthogonal projection. The concept of adjustable domains for the parameter matrix is introduced, enabling the algorithm to derive flexible and variable updating rules for agents. By leveraging adjustable domains in control design, all agents can exponentially converge to a common (least squares) solution of (un)solvable LAEs under arbitrary initialization conditions, regardless of whether the LAEs admit a unique solution or multiple solutions. Moreover, two novel distributed algorithms for obtaining the least squares solution are proposed within both row and column partitioning frameworks. A simulation example is provided to demonstrate the effectiveness of the proposed distributed algorithms.
In this paper, we consider the perfect demand matching problem (PDM) which combines aspects of the knapsack problem along with the b-matching problem. It is a generalization of the maximum weight matching problem whic...
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In this paper, we consider the perfect demand matching problem (PDM) which combines aspects of the knapsack problem along with the b-matching problem. It is a generalization of the maximum weight matching problem which has been fundamental in the development of theory of computer science and operations research. This problem is NP-hard and there exists a constant c > 0 such that the problem admits no 1 + c-approximation algorithm, unless P=NP. Here, we investigate the performance of a distributed message passing algorithm called Max-sum belief propagation for computing the problem of finding the optimal perfect demand matching. As the main result, we demonstrate the rigorous theoretical analysis of the Max-sum BP algorithm for PDM, and establish that within pseudo-polynomial-time, our algorithm could converge to the optimal solution of PDM, provided that the optimal solution of its LP relaxation is unique and integral. Different from the techniques used in previous literature, our analysis is based on primal-dual complementary slackness conditions, and thus the number of iterations of the algorithm is independent of the structure of the given graph. Moreover, to the best of our knowledge, this is one of a very few instances where BP algorithm is proved correct for NP-hard problems.(c) 2023 Elsevier Inc. All rights reserved.
In this paper, the distributed online optimisation problem is considered in an unknown dynamic environment. Compared with the existing results, an unknown dynamic environment causes the problem to be more challenging....
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In this paper, the distributed online optimisation problem is considered in an unknown dynamic environment. Compared with the existing results, an unknown dynamic environment causes the problem to be more challenging. An online optimisation algorithm is designed based on distributed mirror descent and distributed average tracking technology. The analysis of dynamic regret is presented and a bounded regret is obtained. Some simulations are given to verify the validity of the designed algorithm.
Beaconing is a fundamental task in IoT networks, where each node tries to locally broadcast a packet to all its neighbors. Unfortunately, the problem of Minimum Latency Beaconing Schedule (MLBS), which tries to obtain...
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Beaconing is a fundamental task in IoT networks, where each node tries to locally broadcast a packet to all its neighbors. Unfortunately, the problem of Minimum Latency Beaconing Schedule (MLBS), which tries to obtain the fastest and collision-free schedule, is not well studied when the IoT devices employ the duty-cycled working mode. The existing works have rigid assumptions that there exists a single channel and can only work in a centralized fashion. Aiming at making the work more practical and general, in this paper, we investigate the first distributed method for the MLBS problem in Multi-channel asynchronous Duty-cycled IoT networks (MLBSMD problem). The MLBSMD problem is first formulated and proved to be NP-hard. To avoid collisions locally, several special structures are designed which can work in O(Delta(2)) time, where Delta denotes the maximum node degree in the network. Then, a distributed beaconing scheduling method that can compute a low-latency and collision-free schedule is proposed with a theoretical bound, taking the active time slots of each node into account. Finally, the extensive simulation results demonstrate the effectiveness of the proposed algorithm in terms of latency.
The development of the next generation ubiquitous network has put forward higher requirements for the connection density of communication devices, which has led to a lot of research on link management. However, with t...
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The development of the next generation ubiquitous network has put forward higher requirements for the connection density of communication devices, which has led to a lot of research on link management. However, with the expansion of network scale, the weaknesses of the existing algorithms in computing efficiency, performance, and realizability have become prominent. The emerging graph neural network (GNN) provides a new way to solve this problem. In order to make full use of the broadcast feature of wireless communication, we design a cross-domain distributed GNN structure (named as synchronous message passing neural network (SynMPNN)) combining the measurable index of the actual scene with message passing mechanism. This new GNN structure and the additional input feature dimension (i.e., SINR) work together to provide more comprehensive information for network training. After the initial deployment of the power decision from SynMPNN, we select some links to shut down and others to reduce their transmit power to further improve the system performance and save energy. Simulation results show that our proposed method under distributed execution conditions reaches 83.1% performance of the centralized method. In addition, the discussion on scalability suggests that in order to save training cost, small-scale scenes with the same density can be selected for training in the application of large-scale scenes.
In this article, we initiate our exploration with a time-varying optimization problem, featuring linear equality constraints. To address this complex problem, we introduce a novel continuous-time sign Hessian-weighted...
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In this article, we initiate our exploration with a time-varying optimization problem, featuring linear equality constraints. To address this complex problem, we introduce a novel continuous-time sign Hessian-weighted gradient algorithm. Remarkably, our proposed approach is capable of handling the time-varying nature of the problem, all without the need for the invertibility of the Hessian matrix associated with the cost function. We present two distinct distributed algorithms: the edge-based and node-based variations. To underscore the practical effectiveness of our methodology, we provide some numerical examples, offering compelling evidence to validate our research findings.
In this article, we consider the diffusion collaborative feedback particle filter (DFPF) for distributed nonlinear target tracking with an adaptive network consisting of geographically-distributed nodes. In the DFPF, ...
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In this article, we consider the diffusion collaborative feedback particle filter (DFPF) for distributed nonlinear target tracking with an adaptive network consisting of geographically-distributed nodes. In the DFPF, each particle at each node is controlled by the collaborative feedback structure incorporating the innovation process and the feedback gain, which is the solution to the constrained Poisson equation. Utilizing the diffusion map (DM) approximation of the exact semigroup of the Poisson equation in the DFPF, we herein develop the feedback gain approximation, the performance of which is pertinent to the Gaussian kernel bandwidth. Further, based on the mean square error induced by the empirical approximation in the DM feedback gain, we derive the adaptive kernel bandwidth under the positive kernel bandwidth constraint. Moreover, we develop the variable integration step-size, referred to as the pseudotime step-size in the DFPF, to efficiently solve the ordinary differential equation, which is utilized to describe the gradual transition from the prior to the posterior. Illustrative simulations validate that the proposed DFPF could achieve enhanced tracking performance with preferable computational efficiency.
Objective: We developed and evaluated a novel one-shot distributed algorithm for evidence synthesis in distributed research networks with rare *** and Methods: Fed-Pade, motivated by a classic mathematical tool, Pade ...
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Objective: We developed and evaluated a novel one-shot distributed algorithm for evidence synthesis in distributed research networks with rare *** and Methods: Fed-Pade, motivated by a classic mathematical tool, Pade approximants, reconstructs the multi-site data likelihood via Pade approximant whose key parameters can be computed distributively. Thanks to the simplicity of [2,2] Pade approximant, Fed-Pade requests an extremely simple task and low communication cost for data partners. Specifically, each data partner only needs to compute and share the log-likelihood and its first 4 gradients evaluated at an initial estimator. We evaluated the performance of our algorithm with extensive simulation studies and four observational healthcare ***: Our simulation studies revealed that a [2, 2]-Pade approximant can well reconstruct the multi-site likelihood so that Fed-Pade produces nearly identical estimates to the pooled analysis. Across all simulation scenarios considered, the median of relative bias and rate of instability of our Fed-Pade are both < 0.1%, whereas meta-analysis estimates have bias up to 50% and instability up to 75%. Furthermore, the confidence intervals derived from the Fed-Pade algorithm showed better coverage of the truth than confidence intervals based on the meta-analysis. In real data analysis, the Fed-Pade has a relative bias of < 1% for all three comparisons for risks of acute liver injury and decreased libido, whereas the meta-analysis estimates have a substantially higher bias (around 10%).Conclusion: The Fed-Pade algorithm is nearly lossless, stable, communication-efficient, and easy to implement for models with rare outcomes. It provides an extremely suitable and convenient approach for synthesizing evidence in distributed research networks with rare outcomes.
This paper introduces two novel distributed algorithms aimed at finding the generalized Nash equilibria (GNE) in noncooperative games. To tackle this, we utilize the variational inequality framework, transforming the ...
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This paper introduces two novel distributed algorithms aimed at finding the generalized Nash equilibria (GNE) in noncooperative games. To tackle this, we utilize the variational inequality framework, transforming the noncooperative game into the challenge of identifying the zeros of a sum of monotone operators. Within noncooperative games, the decisions made by individual players are interlinked via shared affine constraints. Our proposed approach involves two edge -based distributed algorithms, differentiated by their access to players' actions, whether it is full -decision information or partial -decision information. We establish the parameter range and demonstrate the convergence of both algorithms, showcasing their efficacy under local constant step -sizes. Additionally, we validate the effectiveness and advantages of these algorithms through two numerical experiments.
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