Since 1990, State educational Agency (SEA) and Local educational Agency (LEA) policies and practices of educational programming for young children with autism have evolved in response to the due process system and cou...
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Since 1990, State educational Agency (SEA) and Local educational Agency (LEA) policies and practices of educational programming for young children with autism have evolved in response to the due process system and court decisions. This has become an issue because of an increase in the identification of children with autism, reclassification of children previously reported under other disability categories, publicity about the competition between methodologies, parent advocacy for specific methodologies, shortages of qualified personnel, and the demand for due process to ensure appropriate services. A review is made of substantive and procedural issues presented in due process and court cases, the legal standards used by hearing officers and judges, and a synthesis of the case law. It is recommended that school districts consider legal standards as programs are designed, that programs fit the unique needs of the child, that programs ensure appropriate progress educationally and socially, and that communication between parents and school districts be open and honest so that the due process system is used as the last resort.
The article is devoted to the development of solutions in the project of a simulator for teaching programming, intended for initial familiarization with the basic concepts of process interaction and calculation manage...
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The article is devoted to the development of solutions in the project of a simulator for teaching programming, intended for initial familiarization with the basic concepts of process interaction and calculation management. In the transition to multiprocessor architectures, the relevance of a special language and information support for the introduction to programming increases is growing. No matter how complex the world of parallelism is, a programmer training system will have to master it and create a methodology for fully familiarizing itself with its nonobvious phenomena. This is a sufficient reason for developing an educational programming language aimed at the initial training of primary and secondary school students, as well as junior students and nonprofessionals, for operating interacting processes and programming parallel computations. The given language has been developed through many years of experience in managing the interaction of toy robots moving on a checkered board. The material of this article material is of interest to programmers, students, and graduate students specializing in the field of systems and theoretical programming and to all those interested in the problems of modern computer science, programming, and information technology, especially the problems of parallel computing, supercomputers and the use of multiprocessor complexes and computer networks in general.
educational computer programming in geometrical modeling is an interactive dynamic educational method which helps to visualize;interactively and graphically;3D geometrical models under different design conditions. Stu...
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educational computer programming in geometrical modeling is an interactive dynamic educational method which helps to visualize;interactively and graphically;3D geometrical models under different design conditions. Students using geometrical modeling in hydraulics can get large amount of geometrical data describing the x, y, and z coordinates of any circular cross-section of the designed 3D canal transition, a step which is very important in the modeling of field and laboratory 3D canal sections. They can visually and interactively perform mathematical analysis of very complicated models very easily. educational programming of geometrical modeling is very similar to experimental modeling in which the students gets feedback from the computer program and adjustif necessarythe model specifications and properties to get the best engineering design. In this paper, the LabVIEW Platform and the 3D Bezier surface design method will be used by the students, as an educational interactive computer programming, for the design of a 3D open circular canal cross-section having a hydraulic constriction and, a bottom slope of certain dimensions.
Although household devices and home appliances function more and more as network-connected computers, they don't provide programming interfaces for the average user. We first identify the programming primitives an...
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ISBN:
(纸本)9783642216169
Although household devices and home appliances function more and more as network-connected computers, they don't provide programming interfaces for the average user. We first identify the programming primitives and control structures necessary for the universal programming of devices. We then propose a mapping between the features necessary for the programming of devices and the existing functionality of Scratch, an educational programming language we use as a basic interface between the devices and the users. Using this modified version of the Scratch language, we demonstrate usage cases in which novice programmers can program appliances, increasing their functionality and ability to be customized. We also show how standardizing this programming paradigm can facilitate knowledge transfer to new devices. We conclude by discussing our experiences prototyping programmable appliances.
Frame-Based Editing (FBE) is a relatively new programming paradigm that sits between Block and Text based editing, by implementing good features of both practices. Moreover, FBE is designed as a middle step between bl...
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ISBN:
(纸本)9781450385718
Frame-Based Editing (FBE) is a relatively new programming paradigm that sits between Block and Text based editing, by implementing good features of both practices. Moreover, FBE is designed as a middle step between block and text based editing, in order to ease the transition from the first to the later. Strype is a new online editor which implements FBE's idea for Python and is used for programming the micro:bit. This demo will showcase the unique elements of Strype and demonstrate its use. This demo aims in introducing FBE and Strype to the educational community in order to generate fruitful discussions, get feedback and also promote its use to educational settings.
Computational thinking (CT), as one of the key skills in the twenty-first century, has been integrated into educational programming as an important learning goal. This study aims to explore CT processes involved in pa...
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Computational thinking (CT), as one of the key skills in the twenty-first century, has been integrated into educational programming as an important learning goal. This study aims to explore CT processes involved in pair programming with the support of visual flow design. Thirty freshmen participated, working in pairs to solve two programming problems. Their discourses were recorded, transcribed, and coded based on a CT framework encompassing cognitive, practical, and social perspectives. Both quantitative and qualitative methods were applied to analyze the data. In particular, Epistemic Network Analysis (ENA) was applied to explore the patterns of their CT processes. The findings revealed that social perspectives emerged the most frequently in all pairs' discourses. The high-level groups (HLGs) focused more on practical and social perspectives whereas the low-level groups (LLGs) emphasized more on cognitive perspectives. The ENA networks revealed that social perspectives mostly centered around cognitive perspectives for all pairs with CT process patterns in HLGs crossing the three perspectives more frequently. In addition, HLGs exhibited a more complicated and developmental trend in solving the two problems, while LLGs displayed a relatively similar CT pattern. The current study provides insights into the design and implementation of collaborative learning activities in educational programming.
High school science teachers, of course, want to motivate their students to consider studying science and engineering (S&E) in college. However, many high school students are not familiar with what science and eng...
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High school science teachers, of course, want to motivate their students to consider studying science and engineering (S&E) in college. However, many high school students are not familiar with what science and engineering actually entail. They may know science as little more than "systematic discovery" and engineering as nothing but "math-intensive design." Without appreciation for the rich culture of science and engineering, students will be unlikely to choose such a field of study. The Discovery Channel television show Mythbusters helps remedy the lack of understanding many people, especially young people, have about S&E. Mythbusters presents a highly accurate vignette of the culture of science and engineering. Episodes of the show were analyzed for instances in which the culture of science and engineering was accurately depicted. Many resources, including several publications of the National Research Council, informed the media analysis. To encourage more high school students to pursue S&E in college, they need to be exposed to the culture of S&E. Mythbusters provides a window into the often unseen realm of science and engineering, allowing its viewers, who are disproportionately represented among the young adult age bracket, to see what it means to conduct science and engineering on a routine basis. High school science instructors should look to Mythbusters to provide insight into the culture of S&E that textbooks often have difficulty conveying to students.
In this article, the authors introduce the new educational curricula for Computing and Robotics in Andalusia [1], that will be offered as an optional subject for more than three hundred thousand students during 2021/2...
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ISBN:
(纸本)9781450384209
In this article, the authors introduce the new educational curricula for Computing and Robotics in Andalusia [1], that will be offered as an optional subject for more than three hundred thousand students during 2021/2022 academic year and so on. This curriculum offers young students, aged 12-15 years old, with the opportunity to gain a better understanding on how our digital world works, as well as, developing a set of skills known as computational thinking. This term refers to a way of understanding and solving problems, in any discipline, with the help of computers.c
Effects of serial and concurrent task presentation on skill acquisition, generalization and maintenance were compared in 2 severely retarded females. During serial training, items of 1 response class (tracing) were tr...
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Effects of serial and concurrent task presentation on skill acquisition, generalization and maintenance were compared in 2 severely retarded females. During serial training, items of 1 response class (tracing) were trained to mastery before those of a 2nd task (vocal imitation). In the concurrent method, training on 2 different tasks, tracing and vocal imitation, alternated within sessions for fixed periods of time. There were no major differences between the serial and concurrent methods of instruction in the number of steps attained per behavior or in the number of trials required to reach criterion levels of performance but concurrent training resulted in more generalization. Retention results were not consistently related to training method.
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