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检索条件"主题词=GPU Algorithms"
28 条 记 录,以下是11-20 订阅
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Multi-dimensional dynamic programming in ruled surface fitting
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COMPUTER-AIDED DESIGN 2014年 51卷 39-49页
作者: Wang, Charlie C. L. Elber, Gershon Chinese Univ Hong Kong Dept Mech & Automat Engn Shatin Hong Kong Peoples R China Technion Israel Inst Technol Dept Comp Sci IL-32000 Haifa Israel
Ruled surfaces play an important role in many manufacturing and construction applications. In this work, we explore a multi-dimensional dynamic programming based ruled surface fitting scheme to a given freeform ration... 详细信息
来源: 评论
A multi-gpu real-time dose simulation software framework for lung radiotherapy
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INTERNATIONAL JOURNAL OF COMPUTER ASSISTED RADIOLOGY AND SURGERY 2012年 第5期7卷 705-719页
作者: Santhanam, A. P. Min, Y. Neelakkantan, H. Papp, N. Meeks, S. L. Kupelian, P. A. Univ Calif Los Angeles Los Angeles CA 90095 USA Univ Cent Florida Orlando FL 32816 USA MD Anderson Canc Ctr Orlando Orlando FL USA
Medical simulation frameworks facilitate both the preoperative and postoperative analysis of the patient's pathophysical condition. Of particular importance is the simulation of radiation dose delivery for real-ti... 详细信息
来源: 评论
Real-time water waves with wave particles
Real-time water waves with wave particles
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作者: Yuksel, Cem Texas A&M University
学位级别:Ph.D.
This dissertation describes the wave particles technique for simulating water surface waves and two way fluid-object interactions for real-time applications, such as video games. Water exists in various different form... 详细信息
来源: 评论
Fast real-time caustics from height fields
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VISUAL COMPUTER 2009年 第5-7期25卷 559-564页
作者: Yuksel, Cem Keyser, John Texas A&M Univ Dept Comp Sci & Engn College Stn TX USA
Caustics are crucial in water rendering, yet they are often neglected in real-time applications due to the demanding computational requirements of the general-purpose caustics computation methods. In this paper we pre... 详细信息
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Real-time Rendering of Large-scale Terrain based on gpu
Real-time Rendering of Large-scale Terrain based on GPU
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4th IEEE Conference on Industrial Electronics and Applications
作者: Zhang, Yanyan Huang, Qitao Han, Junwei Harbin Inst Technol Sch Mechatron Engn Harbin 150006 Heilongjiang Pr Peoples R China
For efficient visualization, storage and management of massive datasets in current large-scale terrain rendering system, a real-time rendering algorithm of large-scale terrain based on gpu (Graphic Processing Unit) is... 详细信息
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Accelerated Discovery of Discrete M-Clusters/Outliers on the Raster Plane Using Graphical Processing Units
Accelerated Discovery of Discrete M-Clusters/Outliers on the...
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9th International Conference on Computational Science
作者: Trefftz, Christian Szakas, Joseph Majdandzic, Igor Wolffe, Gregory Grand Valley State Univ Sch Comp Allendale MI 49401 USA Univ Maine Comp Informat Syst Dept Augusta GA 04330 USA
This paper presents two discrete computational geometry algorithms designed for execution on Graphics Processing Units (gpus). The algorithms are parallelized versions of sequential algorithms intended for application... 详细信息
来源: 评论
Dual scattering approximation for fast multiple scattering in hair
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ACM TRANSACTIONS ON GRAPHICS 2008年 第3期27卷 32-1-32-10-0页
作者: Zinke, Arno Yuksel, Cem Weber, Andreas Keyser, John Univ Bonn Inst Informat 2 D-5300 Bonn Germany Texas A&M Univ Dept Comp Sci College Stn TX 77843 USA
When rendering light colored hair, multiple fiber scattering is essential for the right perception of the overall hair color. In this context, we present a novel technique to efficiently approximate multiple fiber sca... 详细信息
来源: 评论
Real-time rendering of textures with feature curves
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ACM TRANSACTIONS ON GRAPHICS 2008年 第1期27卷 3-1-3-15-0页
作者: Parilov, Evgueni Zorin, Denis NYU New York NY 10003 USA
The standard bilinear interpolation on normal maps results in visual artifacts along sharp features, which are common for surfaces with creases, wrinkles, and dents. In many cases, spatially varying features, like the... 详细信息
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Deep opacity maps
Deep opacity maps
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29th Annual Conference of the European-Association-for-Computer-Graphics
作者: Yuksel, Cem Keyser, John Texas A&M Univ Dept Comp Sci College Stn TX 77843 USA
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a depth map to obtain a per pixel distrib... 详细信息
来源: 评论
gpu-accelerated Adaptively Sampled Distance Fields
GPU-accelerated Adaptively Sampled Distance Fields
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IEEE International Conference on Shape Modeling and Applications
作者: Bastos, Thiago Celes, Waldemar Tecgraf - Computer Graphics Technology Group Department of Computer Science PUC-Rio Brazil
Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial ... 详细信息
来源: 评论