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检索条件"主题词=GPU Programming"
257 条 记 录,以下是71-80 订阅
gpu-ACCELERATED SPARSE MATRIX-MATRIX MULTIPLICATION BY ITERATIVE ROW MERGING
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SIAM JOURNAL ON SCIENTIFIC COMPUTING 2015年 第1期37卷 C54-C71页
作者: Gremse, Felix Hoefter, Andreas Schwen, Lars Ole Kiessling, Fabian Naumann, Uwe Rhein Westfal TH Aachen Expt Mol Imaging D-52056 Aachen Germany Rhein Westfal TH Aachen LuFG Informat Software & Tools Computat Engn 12 D-52056 Aachen Germany Fraunhofer MEVIS D-28359 Bremen Germany
We present an algorithm for general sparse matrix-matrix multiplication (SpGEMM) on many-core architectures, such as gpus. SpGEMM is implemented by iterative row merging, similar to merge sort, except that elements wi... 详细信息
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Mixing tone mapping operators on the gpu by differential zone mapping based on psychophysical experiments
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SIGNAL PROCESSING-IMAGE COMMUNICATION 2016年 第0期48卷 50-62页
作者: Banterle, Francesco Artusi, Alessandro Sikudova, Elena Ledda, Patrick Bashford-Rogers, Thomas Chalmers, Alan Bloj, Marina ISTI CNR Rome Italy Univ Girona Girona Spain MPC Ltd Heanor England Univ Warwick Coventry CV4 7AL W Midlands England Univ Bradford Bradford BD7 1DP W Yorkshire England Comenius Univ Bratislava Slovakia
In this paper, we present a new technique for displaying High Dynamic Range (HDR) images on Low Dynamic Range (LDR) displays in an efficient way on the gpu. The described process has three stages. First, the input ima... 详细信息
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Near real-time shadow detection and removal in aerial motion imagery application
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ISPRS JOURNAL OF PHOTOGRAMMETRY AND REMOTE SENSING 2018年 第Jun.期140卷 104-121页
作者: Silva, Guilherme F. Carneiro, Grace B. Doth, Ricardo Amaral, Leonardo A. de Azevedo, Dario F. G. PUCRS Av Ipiranga 6681 Partenon Porto Alegre RS Brazil
This work presents a method to automatically detect and remove shadows in urban aerial images and its application in an aerospace remote monitoring system requiring near real-time processing. Our detection method gene... 详细信息
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Medusa: Simplified Graph Processing on gpus
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IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2014年 第6期25卷 1543-1552页
作者: Zhong, Jianlong He, Bingsheng Nanyang Technol Univ Sch Comp Engn Singapore 639798 Singapore
Graphs are common data structures for many applications, and efficient graph processing is a must for application performance. Recently, the graphics processing unit (gpu) has been adopted to accelerate various graph ... 详细信息
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Accelerating collision detection for large-scale crowd simulation on multi-core and many-core architectures
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INTERNATIONAL JOURNAL OF HIGH PERFORMANCE COMPUTING APPLICATIONS 2014年 第1期28卷 33-49页
作者: Vigueras, Guillermo Orduna, Juan M. Lozano, Miguel Cecilia, Jose M. Garcia, Jose M. Univ Valencia Dept Informat E-46100 Burjassot Valencia Spain Univ Valencia Dept Informat Networking & Virtual Environm Grp E-46100 Burjassot Valencia Spain Univ Murcia Dept Ingn & Tecnol Comp E-30001 Murcia Spain
The computing capabilities of current multi-core and many-core architectures have been used in crowd simulations for both enhancing crowd rendering and simulating continuum crowds. However, improving the scalability o... 详细信息
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Meerkat: A Framework for Dynamic Graph Algorithms on gpus
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INTERNATIONAL JOURNAL OF PARALLEL programming 2024年 第5-6期52卷 400-453页
作者: Concessao, Kevin Jude Cheramangalath, Unnikrishnan Dev, Ricky Nasre, Rupesh Indian Inst Technol Palakkad Dept Comp Sci & Engn Palakkad India Indian Inst Technol Madras Dept Comp Sci & Engn Chennai India
Graph algorithms are challenging to implement due to their varying topology and irregular access patterns. Real-world graphs are dynamic in nature and routinely undergo edge and vertex additions, as well as, deletions... 详细信息
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High dynamic range imaging pipeline on the gpu
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JOURNAL OF REAL-TIME IMAGE PROCESSING 2015年 第2期10卷 273-287页
作者: Akyuz, Ahmet Oguz Middle E Tech Univ TR-06531 Ankara Turkey
Use of high dynamic range (HDR) images and video in image processing and computer graphics applications is rapidly gaining popularity. However, creating and displaying high resolution HDR content on CPUs is a time con... 详细信息
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gpu-based rendering of curved polygons using simplicial coverings
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COMPUTERS & GRAPHICS-UK 2008年 第5期32卷 581-588页
作者: Rueda, A. J. Ruiz de Miras, J. Feito, F. R. Univ Jaen Dept Informat Jaen 23071 Spain
In this work, we describe a new algorithm for rendering polygons defined by cubic Bezier curve segments in current gpus. Unlike other approaches, our algorithm has a simple preprocessing that does not require computin... 详细信息
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Visual vehicle detection scheme on low-powered embedded gpu
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JOURNAL OF INTELLIGENT & FUZZY SYSTEMS 2019年 第2期36卷 1867-1877页
作者: Hussain, Basharat Nawaz, Shah Yousaf, Muhammad Haroon Univ Engn & Technol Taxila Dept Comp Engn C2VR Taxila Pakistan Univ Insubria Varese Italy
Real-time vehicle detection is one of the challenging problems for automotive and autonomous driving applications. Object detection using Deformable Parts Model (DPM) proved to be a promising approach providing higher... 详细信息
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Real-time single camera natural user interface engine development
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MULTIMEDIA TOOLS AND APPLICATIONS 2017年 第9期76卷 11159-11175页
作者: Song, Wei Cai, Xingquan Xi, Yulong Cho, Seoungjae Cho, Kyungeun North China Univ Technol Coll Comp 5 Jinyuanzhuang Rd Beijing 100144 Peoples R China Dongguk Univ Seoul Dept Multimedia Engn 26 Pildong 3 Ga Seoul 100715 South Korea
Natural user interfaces (NUIs) provide human computer interaction (HCI) with natural and intuitive operation interfaces, such as using human gestures and voice. We have developed a real-time NUI engine architecture us... 详细信息
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