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检索条件"主题词=GPU algorithms"
28 条 记 录,以下是11-20 订阅
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Real-time Rendering of Large-scale Terrain based on gpu
Real-time Rendering of Large-scale Terrain based on GPU
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4th IEEE Conference on Industrial Electronics and Applications
作者: Zhang, Yanyan Huang, Qitao Han, Junwei Harbin Inst Technol Sch Mechatron Engn Harbin 150006 Heilongjiang Pr Peoples R China
For efficient visualization, storage and management of massive datasets in current large-scale terrain rendering system, a real-time rendering algorithm of large-scale terrain based on gpu (Graphic Processing Unit) is... 详细信息
来源: 评论
Deep opacity maps
Deep opacity maps
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29th Annual Conference of the European-Association-for-Computer-Graphics
作者: Yuksel, Cem Keyser, John Texas A&M Univ Dept Comp Sci College Stn TX 77843 USA
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a depth map to obtain a per pixel distrib... 详细信息
来源: 评论
Fast gpu ray tracing of dynamic meshes using geometry images
Fast GPU ray tracing of dynamic meshes using geometry images
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32nd Graphics Interface Conference
作者: Carr, Nathan A. Hoberock, Jared Crane, Keenan Hart, John C. Adobe Corp. University of Illinois Urbana-Champaign United States
Using the gpu to accelerate ray tracing may seem like a natural choice due to the highly parallel nature of the problem. However, determining the most versatile gpu data structure for scene storage and traversal is a ... 详细信息
来源: 评论
gpu-accelerated Adaptively Sampled Distance Fields
GPU-accelerated Adaptively Sampled Distance Fields
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IEEE International Conference on Shape Modeling and Applications
作者: Bastos, Thiago Celes, Waldemar Tecgraf - Computer Graphics Technology Group Department of Computer Science PUC-Rio Brazil
Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial ... 详细信息
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Dual scattering approximation for fast multiple scattering in hair
Dual scattering approximation for fast multiple scattering i...
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ACM SIGGRAPH Conference 2008
作者: Zinke, Arno Yuksel, Cem Weber, Andreas Keyser, John Univ Bonn Inst Informat 2 D-5300 Bonn Germany Texas A&M Univ Dept Comp Sci College Stn TX 77843 USA
When rendering light colored hair, multiple fiber scattering is essential for the right perception of the overall hair color. In this context, we present a novel technique to efficiently approximate multiple fiber sca... 详细信息
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AUTOENCODER versus PRE-TRAINED CNN NETWORKS: Deep-Features applied to accelerate computationally expensive object detection in real-time video streams  4
AUTOENCODER versus PRE-TRAINED CNN NETWORKS: Deep-Features a...
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Conference on Target and Background Signatures IV
作者: Iyer, Vasanth Aved, Alexander Howlett, Todd B. Carlo, Jeffrey T. Abayowa, Bernard Troy Univ Comp Sci Dept Troy AL 36082 USA Air Force Res Labs Rome NY USA Air Force Res Labs Wright Patterson AFB OH USA
Traditional event detection from video frames are based on a batch or offline based algorithms: it is assumed that a single event is present within each video, and videos are processed, typically via a pre-processing ... 详细信息
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In-memory k Nearest Neighbor gpu-based Query Processing  6
In-memory k Nearest Neighbor GPU-based Query Processing
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6th International Conference on Geographical Information Systems Theory, Applications and Management (GISTAM)
作者: Velentzas, Polychronis Vassilakopoulos, Michael Corral, Antonio Univ Thessaly Dept Elect & Comp Engn Data Structuring & Eng Lab Volos Greece Univ Almeria Dept Informat Almeria Spain
The k Nearest Neighbor (k-NN) algorithm is widely used for classification in several application domains (medicine, economy, entertainment, etc.). Let a group of query points, for each of which we need to compute the ... 详细信息
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Exploring the Design Space of Static and Incremental Graph Connectivity algorithms on gpus  20
Exploring the Design Space of Static and Incremental Graph C...
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ACM International Conference on Parallel Architectures and Compilation Techniques (PACT)
作者: Hong, Changwan Dhulipala, Laxman Shun, Julian MIT CSAIL Cambridge MA 02139 USA CMU Pittsburgh PA USA
Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. gpus are an ideal platform for graph algorith... 详细信息
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Accelerated Discovery of Discrete M-Clusters/Outliers on the Raster Plane Using Graphical Processing Units
Accelerated Discovery of Discrete M-Clusters/Outliers on the...
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9th International Conference on Computational Science
作者: Trefftz, Christian Szakas, Joseph Majdandzic, Igor Wolffe, Gregory Grand Valley State Univ Sch Comp Allendale MI 49401 USA Univ Maine Comp Informat Syst Dept Augusta GA 04330 USA
This paper presents two discrete computational geometry algorithms designed for execution on Graphics Processing Units (gpus). The algorithms are parallelized versions of sequential algorithms intended for application... 详细信息
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Wave particles  07
Wave particles
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ACM SIGGRAPH 2007 Conference
作者: Yuksel, Cent House, Donald H. Keyser, John Texas A&M Univ College Stn TX 77843 USA Texas A&M Univ Visualizat Lab College Stn TX 77843 USA
We present a new method for the real-time simulation of fluid surface waves and their interactions with floating objects. The method is based on the new concept of wave particles, which offers a simple, fast, and unco... 详细信息
来源: 评论