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检索条件"主题词=Game Design Patterns"
17 条 记 录,以下是1-10 订阅
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Teaching Software Engineering Topics Through Pedagogical game design patterns: An Empirical Study
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INFORMATION 2020年 第3期11卷 153页
作者: Flores, Nuno Paiva, Ana C. R. Cruz, Nuno Univ Porto Fac Engn P-4200465 Porto Portugal INESC TEC P-4200465 Porto Portugal Rua Dr Roberto Frias S-N P-4200465 Porto Portugal
Teaching software engineering in its many different forms using traditional teaching methods is difficult. Serious games can help overcome these challenges because they allow real situations to be simulated. However, ... 详细信息
来源: 评论
Recovery of Mobile game design patterns  21
Recovery of Mobile Game Design Patterns
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21st International Arab Conference on Information Technology (ACIT)
作者: Khan, Maria Rasool, Ghulam Tallinn Univ Estonia Dept Informat Soc Technol Tallinn Estonia COMSATS Univ Islamabad Dept Comp Sci Lahore Campus Lahore Pakistan
The benefits of design patterns to solve recurring and generic problems is well known for the software industry and academia. game design patterns are being introduced to solve the particular type of problems for the ... 详细信息
来源: 评论
Generating Multiplayer games for Interaction Learning using game design patterns  10
Generating Multiplayer Games for Interaction Learning using ...
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10th European Conference on games Based Learning
作者: Tregel, Thomas Reuter, Christian Goebel, Stefan Steinmetz, Ralf Tech Univ Darmstadt Darmstadt Germany
Practicing team communication and player coordination in games requires a dedicated multiplayer setup especially tailored towards the given requirements. Common AAA-titles rather focus on a positive game experience th... 详细信息
来源: 评论
design patterns Applied for game design patterns  17
Design Patterns Applied for Game Design Patterns
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17th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)
作者: Qu, Junfeng Song, Yinglei Wei, Yong Clayton State Univ Dept Comp Sci & Informat Technol Morrow GA 30260 USA Jiangsu Univ Sci & Technol Dept Comp Sci Zhenjiang 212001 Peoples R China Univ North Georgia Dept Comp Sci Dahlonega GA 30597 USA
We analyzed common game design patterns such as enemy, weapon, communication, and creative control as well as social interaction and explored design patterns that are applicable to these game design patterns. The reus... 详细信息
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Towards Efficacy-Centered game design patterns F or Brain Injury Rehabilitation: A Data-Driven Approach  15
Towards Efficacy-Centered Game Design Patterns F or Brain In...
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17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015)
作者: Cheng, Jinghui Putnam, Cynthia Rusch, Doris C. Depaul Univ Coll Comp & Digital Media 243 S Wabash Chicago IL 60604 USA
games are often used in brain injury (BI) therapy sessions to help motivate patients to engage in rehabilitation activities. In this paper, we explore game design patterns as a mechanism to help game designers underst... 详细信息
来源: 评论
game design as an Autonomous Research Subject
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INFORMATION 2021年 第9期12卷 367页
作者: Neves, Pedro Pinto Zagalo, Nelson Lusofona Univ Dept Film & Media Arts HEI Lab P-1749024 Lisbon Portugal Univ Aveiro Dept Commun & Art DigiMed P-3810193 Aveiro Portugal
This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper aims to help resolve... 详细信息
来源: 评论
AFFECTIVE gameS: ADAPTATION AND design  20
AFFECTIVE GAMES: ADAPTATION AND DESIGN
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20th International Conference on Intelligent games and Simulation (game-ON)
作者: Hamdy, Salma King, David Abertay Univ SDI Div Cybersecutiy Dundee DD1 1HG Scotland Abertay Univ SDI Div Comp & Math Dundee DD1 1HG Scotland
Biofeedback applications, including games, implement affect recognition and adaptation modules. The adaptation mechanism in affective games associate the extracted emotion or affect variables with in-game features and... 详细信息
来源: 评论
A critical review of 13 years of mobile game-based learning
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ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT 2018年 第2期66卷 341-384页
作者: Giannakas, Filippos Kambourakis, Georgios Papasalouros, Andreas Gritzalis, Stefanos Univ Aegean Dept Informat & Commun Syst Engn Samos 83200 Greece Univ Aegean Dept Math Samos 83200 Greece
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is undergoing a rapid shift to mobile platforms. This transformation is driven by mobility, wireless interfaces, and built-in sensor... 详细信息
来源: 评论
Leveraging design patterns to Support designer-Therapist Collaboration When Ideating Brain Injury Therapy games  17
Leveraging Design Patterns to Support Designer-Therapist Col...
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Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
作者: Cheng, Jinghui Anderson, Dorian Putnam, Cynthia Guo, Jin Depaul Univ Chicago IL 60604 USA Univ Notre Dame Notre Dame IN 46556 USA
Many therapists who work with patients who have had a brain injury (BI) include games to ameliorate boredom associated with repetitive rehabilitation exercises. However, designing effective, appropriate, and engaging ... 详细信息
来源: 评论
Towards Pattern-Based Mixed-Initiative Dungeon Generation  17
Towards Pattern-Based Mixed-Initiative Dungeon Generation
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12th International Conference on the Foundations of Digital games (FDG)
作者: Baldwin, Alexander Dahlskog, Steve Font, Jose M. Holmberg, Johan Malmo Univ Fac Technol & Soc Nordenskioldsgatan 1 S-20506 Malmo Sweden
Mixed-initiative Procedural Content Generation uses algorithms to assist human designers in the collaborative creation of game content. Different mixed-initiative approaches use different methods to engage with the de... 详细信息
来源: 评论