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检索条件"主题词=Game Design Patterns"
17 条 记 录,以下是11-20 订阅
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The Impact of game patterns on Player Experience and Social Interaction in Co-Located Multiplayer games  17
The Impact of Game Patterns on Player Experience and Social ...
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Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
作者: Emmerich, Katharina Masuch, Maic Univ Duisburg Essen Entertainment Comp Grp Duisburg Germany
Outstanding multiplayer games engage players by providing rich social interactions. Yet, it is still not clear how to purposefully design these interactions. Our paper tackles this issue by establishing a research mod... 详细信息
来源: 评论
Identifying game Elements Suitable for MOOCs  12th
Identifying Game Elements Suitable for MOOCs
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12th European Conference on Technology Enhanced Learning (EC-TEL)
作者: Antonaci, Alessandra Klemke, Roland Stracke, Christian M. Specht, Marcus Open Univ Netherlands Res Ctr Learning Teaching & Technol Welten Inst POB 2960 NL-6401 DL Heerlen Netherlands
Massive Online Open Courses (MOOCs) have increasingly become objects of research interest and studies in recent years. While MOOCs could be a means to address massive audiences, they suffer from high drop-out rates an... 详细信息
来源: 评论
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features
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USER MODELING AND USER-ADAPTED INTERACTION 2016年 第2-3期26卷 257-306页
作者: Cowley, Benjamin Charles, Darryl Finnish Inst Occupat Hlth Brain Work Res Ctr Helsinki 00290 Finland Univ Helsinki Inst Behav Sci Cognit Brain Res Unit Cognit Sci POB 9 FIN-00014 Helsinki Finland Univ Ulster Sch Comp & Informat Engn Coleraine BT52 1SA Londonderry North Ireland
As player demographics broaden it has become important to understand variation in player types. Improved player models can help game designers create games that accommodate a range of playing styles, and may also faci... 详细信息
来源: 评论
Enhancing Automatic Level Generation for Platform Videogames
Enhancing Automatic Level Generation for Platform Videogames
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作者: Fausto Jose da Silva Valentim Mourato NOVA University of Lisbon
学位级别:博士
This dissertation addresses the challenge of improving automatic level generation processes for plat- form videogames. As Procedural Content Generation (PCG) techniques evolved from the creation of simple elements to ... 详细信息
来源: 评论
Hot Issues in game Enhanced Learning: The GEL Viewpoint
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Procedia Computer Science 2012年 15卷 25-31页
作者: Sara de Freitas Jeffrey Earp Michela Ott Kristian Kiili Muriel Ney Maria Popescu Margarida Romero Mireia Usart Ioana Stanescu Serious Games Institute Coventry University Coventry United Kingdom Institute for Educational Technology CNR Genova Italy Tampere University of Technology Pori Finland LIG CNRS Grenoble France Carol I National Defence University Bucharest Romania ESADE Business School Barcelona Spain
The territory of game Based Learning has been widely explored, yet much has still to be done in the field. Both the methodological and the empirical aspects of adopting games for educational purposes require further i... 详细信息
来源: 评论
game classification and game design: Construction through critical analysis
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games and Culture 2007年 第1期2卷 3-22页
作者: Elverdam, Christian Aarseth, Espen IT University of Copenhagen
This article discusses the viability of the open-ended game classification model described in "A Multi Dimensional Typology of games." The perspectives of such a model is discussed with emphasis on how a str... 详细信息
来源: 评论
game design in Virtual Reality Systems for Stroke Rehabilitation
Game Design in Virtual Reality Systems for Stroke Rehabilita...
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15th Conference on Medicine Meets Virtual Reality
作者: Goude, Daniel Bjork, Staffan Rydmark, Martin Chalmers & Goteborg Univ Dept Comp Sci Gothenburg Sweden
We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use i... 详细信息
来源: 评论