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检索条件"主题词=Game Software Engineering"
12 条 记 录,以下是1-10 订阅
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Evaluating the Benefits of software Product Lines in game software engineering  22
Evaluating the Benefits of Software Product Lines in Game So...
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26th ACM International Systems and software Product Line Conference (SPLC)
作者: Trasobares, Jose Ignacio Domingo, Africa Arcega, Lorena Cetina, Carlos Univ San Jorge Escuela Arquitectura & Tecnol Zaragoza Spain
Video game development is one of the fastest-growing industries in the world. The use of software product lines (SPLs) has proven to be effective in developing different types of software at a lower cost, in less time... 详细信息
来源: 评论
Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development
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JOURNAL OF SYSTEMS AND software 2023年 第1期205卷
作者: Chueca, Jorge Trasobares, Jose Ignacio Domingo, Africa Arcega, Lorena Cetina, Carlos Font, Jaime Univ San Jorge SVIT Res Grp Autovia A-23 Zaragoza Huesca Km 299 Zaragoza 50830 Spain
game developers often face more challenges when reusing code compared to non-game developers, and software Product Lines (SPLs) have been successful in addressing this issue. In this study, we compare different approa... 详细信息
来源: 评论
The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer games
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INFORMATION AND software TECHNOLOGY 2024年 165卷
作者: Chueca, Jorge Veron, Javier Font, Jaime Perez, Francisca Cetina, Carlos Univ San Jorge SVIT Res Grp Zaragoza Spain UCL London England
Context: game software engineering (GSE) is a branch of software engineering (SE) that focuses on the development of video game applications. In past years, GSE has achieved enough volume, differences from traditional... 详细信息
来源: 评论
An evolutionary approach for generating software models: The case of Kromaia in game software engineering
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JOURNAL OF SYSTEMS AND software 2021年 171卷 110804-110804页
作者: Blasco, Daniel Font, Jaime Zamorano, Mar Cetina, Carlos Univ San Jorge SVIT Res Grp AutoviaA-23 Zaragoza Huesca Km 299 Zaragoza 50830 Spain
In the context of Model-Driven engineering applied to video games, software models are high-level abstractions that represent source code implementations of varied content such as the stages of the game, vehicles, or ... 详细信息
来源: 评论
Comparing MDD and CcD in the Bug Localization Context: An Empirical Evaluation in Video games  36th
Comparing MDD and CcD in the Bug Localization Context: An Em...
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36th International Conference on Advanced Information Systems engineering (CAiSE)
作者: Roca, Isis Domingo, Africa Pastor, Oscar Cetina, Carlos Arcega, Lorena Univ San Jorge SVIT Res Grp Zaragoza Spain Univ Politecn Valencia PROS Res Ctr Valencia Spain
The development of video games usually involves two main methods: Code-centric Development (CcD) and Model-Driven Development (MDD). CcD uses code languages that provide more control but it requires more effort in ord... 详细信息
来源: 评论
A Comparative Analysis of Energy Consumption Between Visual Scripting models and C plus plus in Unreal Engine: Raising Awareness on the importance of Green MDD  24
A Comparative Analysis of Energy Consumption Between Visual ...
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27th International Conference on Model Driven engineering Languages and Systems (MODELS)
作者: Veron, Javier Perez, Carlos Calero, Coral Moraga, Ma Angeles Perez, Francisca Cetina, Carlos Univ San Jorge SVIT Res Grp Villanueva De Gallego Spain Univ Castilla La Mancha Alarcos Res Grp Ciudad Real Spain
Video game engines are used in most modern video games because they simplify and speed up development. In addition, some of the most popular engines, such as Unreal Engine 5 (UE5), also integrate visual scripting tool... 详细信息
来源: 评论
Phylogenix: Bringing phylogenetics to Unity  24
Phylogenix: Bringing phylogenetics to Unity
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28th International Systems and software Product Line Conference (SPLC)
作者: Navarro, Samuel Iglesias, Antonio Perez, Francisca Cetina, Carlos Font, Jaime Univ San Jorge Zaragoza Spain Univ Politecn Valencia Valencia Spain
game software engineering addresses the software part of creating video games, with game engines like Unity serving as foundational tools for development. A major challenge in game development is creating new content,... 详细信息
来源: 评论
Similarities and Divergences in Electronic game Review Texts  19
Similarities and Divergences in Electronic Game Review Texts
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19th Brazilian Symposium on Computer games and Digital Entertainment (SBgames)
作者: Goncalves, Vinicius de Souza Macedo, Alessandra Alaniz Univ Sao Paulo Dept Comp & Math PPGCA FFCLRP Ribeirao Preto Brazil
With the intensification of the electronic gaming industry and electronic gaming competitions, the repercussions of reviews involving games have become more common. Like a movie, an electronic game can be criticized f... 详细信息
来源: 评论
Leveraging Phylogenetics in software Product Families: The Case of Latent Content Generation in Video games  24
Leveraging Phylogenetics in Software Product Families: The C...
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28th International Systems and software Product Line Conference (SPLC)
作者: Chueca, Jorge Blasco, Daniel Cetina, Carlos Font, Jaime Univ San Jorge Zaragoza Spain Univ Politecn Valencia Valencia Spain
A family of software products comprises similar products within a defined scope that share common characteristics, often due to reuse techniques applied during development. This paper introduces an approach that appli... 详细信息
来源: 评论
Search-based co-creation of software models: The case of particle systems for video games
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INFORMATION AND software TECHNOLOGY 2024年 171卷
作者: Chueca, Jorge Cetina, Carlos Pastor, Oscar Font, Jaime Univ San Jorge SVIT Res Grp Zaragoza Spain Univ Politecn Valencia PROS Res Ctr Valencia Spain Univ London London England
Context: The video game industry is one of the fastest -growing industries in the world. However, the creation of content is the bottleneck of the industry nowadays. Objective: In this paper, we propose a new approach... 详细信息
来源: 评论