IEEE Computer graphics and Applications (IEEE CG&A) began publishing "Art on graphics" as a regular department with its current editors ten years ago in January 2015, with a goal of sharing work we encou...
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IEEE Computer graphics and Applications (IEEE CG&A) began publishing "Art on graphics" as a regular department with its current editors ten years ago in January 2015, with a goal of sharing work we encountered in our professional lives that suggested value provided by art-science collaborations. In the spirit of the ten-year anniversary, we highlight value provided by art-science collaborations that have been shared within the 35 articles published by the department. As editors, we continue to pursue the activity of sharing promising art-science work processes and results to enlighten and inspire IEEE CG&A readers.
This letter presents a global resonant clocking mesh architecture utilizing backside metal layers in an 18A class technology. Rotary traveling wave oscillators are implemented to provide synchronous low-skew, low-jitt...
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This letter presents a global resonant clocking mesh architecture utilizing backside metal layers in an 18A class technology. Rotary traveling wave oscillators are implemented to provide synchronous low-skew, low-jitter, and 50% duty cycle clocks across a graphics core. To provide dynamic frequency and voltage scaling capabilities across a wide range of operating conditions, a high-speed fractional divider is designed. The proposed architecture is implemented on a 1.6 mm x 1.6 mm graphics core achieving FoM(J) of 246 dB FoM(T) 190.3dBc/Hz.
graphics technology and artificial intelligence (AI) are transforming their respective domains and are essential components of contemporary technology. When both components are integrated, they yield exceptional resul...
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graphics technology and artificial intelligence (AI) are transforming their respective domains and are essential components of contemporary technology. When both components are integrated, they yield exceptional resul...
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ISBN:
(数字)9798331527549
ISBN:
(纸本)9798331527556
graphics technology and artificial intelligence (AI) are transforming their respective domains and are essential components of contemporary technology. When both components are integrated, they yield exceptional results within the CGI system. A diverse array of resources exists regarding AI plugins for graphics; however, there is a notable deficiency in information pertaining to the integration of AI with graphics within a unified pipeline specifically for the broadcasting or television industry. This research examines the technological and artistic dimensions of graphics, highlighting the role of AI as a valuable tool in television graphics advertisements. Numerous researchers have explored or discussed AI applications in graphics, including AI for 3D graphics and AI for film graphics. However, there is a notable absence of discourse regarding AI in television graphics advertisement, highlighting a significant gap in both the creative and technical domains. This research aims to enhance the graphics system by developing innovative techniques that leverage AI to address its weaknesses. This research presents an algorithm, and one application designed to address the existing gap. This study employed a combination of qualitative and quantitative methodologies. This study comprised interviews with five specialists in graphics and AI, in addition to surveying 150 respondents to collect quantitative data.
graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prio...
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ISBN:
(数字)9798331506476
ISBN:
(纸本)9798331506483
graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily focused on evaluating its performance through software-based rendering on programmable shader cores, leaving its performance when exploiting fixed-function graphics units largely unexplored. In this paper, we investigate the performance implications of performing radiance field rendering on the hardware graphics pipeline. In doing so, we implement the state-of-the-art radiance field method, 3D Gaussian splatting, using graphics APIs and evaluate it across synthetic and real-world scenes on today’s graphics hardware. Based on our analysis, we present VR-Pipe, which seamlessly integrates two innovations into graphics hardware to streamline the hardware pipeline for volume rendering, such as radiance field methods. First, we introduce native hardware support for early termination by repurposing existing special-purpose hardware in modern GPUs. Second, we propose multi-granular tile binning with quad merging, which opportunistically blends fragments in shader cores before passing them to fixed-function blending units. Our evaluation shows that VR-Pipe greatly improves rendering performance, achieving up to a $2.78 \times$ speedup over the conventional graphics pipeline with negligible hardware overhead.
This study uses accelerated aging tests to evaluate performance degradation of the Intel i7-6600U under prolonged thermal stress, focusing on high-demand applications like AI workloads and cryptocurrency mining. The a...
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ISBN:
(数字)9798331521165
ISBN:
(纸本)9798331521172
This study uses accelerated aging tests to evaluate performance degradation of the Intel i7-6600U under prolonged thermal stress, focusing on high-demand applications like AI workloads and cryptocurrency mining. The aging process is induced by overheating, simulating a lack of heat sink maintenance, rather than applying external heat. Using commercial benchmark software, the effects of aging on graphics processing functions–such as vertex, pixel, and rasterization–are evaluated as the processor operates continuously at maximum workload, exceeding the manufacturer's limits and up to the point of failure. The effectiveness of the test is confirmed by measuring Electromagnetic Compatibility (EMC) before, during, and after the aging process. Consistent with existing literature, aging results in decreased EMC, while the processor's performance remains relatively stable even near the point of failure. The insights gained from this study provide valuable information for computer repair and maintenance strategies, helping professionals identify and mitigate performance and reliability issues in commercial processors caused by prolonged thermal stress and inadequate cooling.
Wearable technology is seen as one of the advance paradigm in various applications such as fitness, health care, etc. Smartwatches are engineered to integrate seamlessly into modern lifestyles, designed to enhance pro...
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ISBN:
(数字)9798331520762
ISBN:
(纸本)9798331520779
Wearable technology is seen as one of the advance paradigm in various applications such as fitness, health care, etc. Smartwatches are engineered to integrate seamlessly into modern lifestyles, designed to enhance productivity, health and connectivity. The popularity of smartwatches has been steadily increasing due to various factors such as growing technology adoption, tech-savvy youth, health and fitness focus, etc. but one of the key challenges facing smartwatches is battery life. Lower battery life can be inconvenient for many users who rely heavily on their smartwatches throughout the day for various functions. The display stands out as a primary power-consuming component in a smartwatch. Furthermore, the implementation of features like always-on display can exacerbate battery drainage. These posed challenges in meeting the required battery life to improve overall user experience and satisfaction. We propose a novel approach to enhance battery life through efficient power management using 2.5D graphics. We present novel solution for wearable devices to provide low powered display solutions with 2.5D graphics. To prove the validity of our solution, we show experimental results using 2.5D graphics on smartwatch. Details of our proposed solution for efficient power management on wearables are presented.
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