From the Publisher: The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the de...
详细信息
ISBN:
(纸本)9781931841276
From the Publisher: The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the developments in graphics programming. Starting slowly for beginning programmers, Real-Time Rendering Tricks and Techniques in DirectX begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time graphics programming.
This paper presents design issues of the Core System, a proposed standard graphics programming system. Alternative resolutions for each issue are set forth, together with their motivating arguments. In each case, the ...
详细信息
This paper presents design issues of the Core System, a proposed standard graphics programming system. Alternative resolutions for each issue are set forth, together with their motivating arguments. In each case, the alternative that was selected is made clear. The issues presented here were chosen because they must be considered in the design of any interactive graphics package and because they help in understanding the design of the Core System. [ABSTRACT FROM AUTHOR]
CGLIB is a high-level graphics library for B-Prolog, a constraint logic programming system. The library provides primitives for creating and manipulating graphical objects and a set of constraints including non-overla...
详细信息
ISBN:
(纸本)9781581134322
CGLIB is a high-level graphics library for B-Prolog, a constraint logic programming system. The library provides primitives for creating and manipulating graphical objects and a set of constraints including non-overlap, grid, table, and tree constraints that facilitates the specification of the layouts of objects. The library adopts a construct called action rules available in B-Prolog for creating agents and programming interactions among agents or between agents and the user. The library is a fully working system implemented in B-Prolog, Java and C. It can be used in many areas such as drawing editors, interactive user interfaces, document authoring, animation, information visualization, intelligent agents, and games. The high-level abstraction of the library and the use of constraints and action rules in the specification of layouts and behaviors can significantly enhance the productivity of the development of graphics. We demonstrate through several examples the effectiveness of the library as a tool for developing graphics-rich and interactive user interfaces.
VizClass is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereosco...
详细信息
VizClass is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote keyboards, data gloves, and hand-position *** use observations, interviews, and surveys to examine the pedagogical impacts of VizClass for teaching and learning computer graphics and virtual reality. Preliminary findings include positive student and teacher attitudes and greater learner engagement in after-class collaborations.
暂无评论