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检索条件"主题词=Graphics data structures and data types"
26 条 记 录,以下是1-10 订阅
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Domino Tiling:A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
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Journal of Computer Science & Technology 2011年 第6期26卷 971-987页
作者: Dorde M. Durdevi Igor I. Tartalja School of Electrical Engineering University of Belgrade
In this paper we present a novel GPU-oriented method of creating an inherently continuous triangular mesh for tile-based rendering of regular height fields. The method is based on tiling data-independent semi-regular ... 详细信息
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Optimal Path Maps on the GPU
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2020年 第9期26卷 2863-2874页
作者: Farias, Renato Kallmann, Marcelo Univ Calif Comp Sci & Engn Dept Merced CA 95343 USA
We introduce a new method for computing optimal path maps on the GPU using OpenGL shaders. Our method explores GPU rasterization as a way to propagate optimal costs on a polygonal 2D environment, producing optimal pat... 详细信息
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Spatial Matching of Animated Meshes
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COMPUTER graphics FORUM 2016年 第7期35卷 21-32页
作者: Seo, H. Cordier, F. Univ Strasbourg ICube Strasbourg France Univ Haute Alsace LMIA Mulhouse France
This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically sim... 详细信息
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Interactive Global Photon Mapping
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COMPUTER graphics FORUM 2009年 第4期28卷 1151-1159页
作者: Fabianowski, B. Dingliana, J. Trinity Coll Dublin GV2 Grp Dublin Ireland
We present a photon mapping technique capable of computing high quality global illumination at interactive frame rates. By extending the concept of photon differentials to efficiently handle diffuse reflections, we ge... 详细信息
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PaperVis: Literature Review Made Easy
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COMPUTER graphics FORUM 2011年 第3期30卷 721-730页
作者: Chou, J. -K. Yang, C. -K. Natl Taiwan Univ Sci & Technol Dept Informat Management Taipei Taiwan
Reviewing literatures for a certain research field is always important for academics. One could use Google-like information seeking tools, but oftentimes he/she would end up obtaining too many possibly related papers,... 详细信息
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QuadStack: An Efficient Representation and Direct Rendering of Layered datasets
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2021年 第9期27卷 3733-3744页
作者: Graciano, Alejandro Rueda, Antonio J. Pospisil, Adam Bittner, Jiri Benes, Bedrich Univ Jaen Jaen 23071 Spain Univ Jaen Escuela Politecn Super Comp Sci Jaen 23071 Spain Czech Tech Univ Prague 16636 6 Czech Republic Purdue Univ Technol W Lafayette IN 47907 USA Purdue Univ Comp Sci W Lafayette IN 47907 USA
We introduce QuadStack, a novel algorithm for volumetric data compression and direct rendering. Our algorithm exploits the data redundancy often found in layered datasets which are common in science and engineering fi... 详细信息
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Stick textures for image-based rendering
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GRAPHICAL MODELS 2006年 第3期68卷 294-306页
作者: Wang, Wencheng Li, Kuiyu Wu, Enhua Chinese Acad Sci Inst Software State Key Lab Comp Sci Beijing 100080 Peoples R China Univ Macau Fac S&T Dept Comp & Informat Sci Macau Peoples R China
This paper presents a new data structure, called stick textures, to give a continuous and compact 3D representation of the scene displayed in depth images. A stick texture is constructed for each pixel of a depth imag... 详细信息
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Out-of-core selection and editing of huge point clouds
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COMPUTERS & graphics-UK 2011年 第2期35卷 342-351页
作者: Scheiblauer, Claus Wimmer, Michael Inst Comp Graph & Algorithms A-1040 Vienna Austria
In this paper we present an out-of-core editing system for point clouds, which allows selecting and modifying arbitrary parts of a huge point cloud interactively. We can use the selections to segment the point cloud, ... 详细信息
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Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
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COMPUTER graphics FORUM 2016年 第7期35卷 441-450页
作者: Widmer, S. Wodniok, D. Thul, D. Guthe, S. Goesele, M. Tech Univ Darmstadt Grad Sch Computat Engn Darmstadt Germany Tech Univ Darmstadt Darmstadt Germany
We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of th... 详细信息
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Networks of Names: Visual Exploration and Semi-Automatic Tagging of Social Networks from Newspaper Articles
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COMPUTER graphics FORUM 2014年 第3期33卷 211-220页
作者: Kochtchi, A. von Landesberger, T. Biemann, C. Tech Univ Darmstadt Language Technol Grp Darmstadt Germany Tech Univ Darmstadt Interact Graph Syst Grp Darmstadt Germany
Understanding relationships between people and organizations by reading newspaper articles is difficult to manage for humans due to the large amount of data. To address this problem, we present and evaluate a new visu... 详细信息
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