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检索条件"主题词=Human-centered computing-Visualization-Visualization design and evaluation methods"
38 条 记 录,以下是1-10 订阅
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Area-adaptive Drawing of Rooted Trees  17
Area-adaptive Drawing of Rooted Trees
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17th Pacific visualization Conference (PacificVis)
作者: Misue, Kazuo Univ Tsukuba Tsukuba Ibaraki Japan
When visually representing a rooted tree, a hierarchical drawing, a type of monotone drawing, is often used. In a layout where nodes with the same level are arranged on a horizontal straight line, the resulting shape ... 详细信息
来源: 评论
β-skeleton Shape-based Metrics for Large and Complex Graph Drawings  17
β-skeleton Shape-based Metrics for Large and Complex Graph ...
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17th Pacific visualization Conference (PacificVis)
作者: Hong, Seok-Hee Eades, Patrick Univ Sydney Camperdown NSW Australia
The shape-based metrics evaluate a drawing D of a large and complex graph G, by computing the similarity between G and a proximity graph S computed from D. However, existing metrics using planar proximity graphs, such... 详细信息
来源: 评论
Towards Understanding the Authoring Strategy and Effectiveness of visualization Sketches  17
Towards Understanding the Authoring Strategy and Effectivene...
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17th Pacific visualization Conference (PacificVis)
作者: Jiang, Ruike Liang, Yiheng Shao, Hanning Liu, Le Yuan, Xiaoru Peking Univ Beijing Peoples R China Northwestern Polytech Univ Xian Peoples R China
Animated hand-drawing sketches are a common way to communicate concepts and information. Sketches are also used to query charts, interact with visualizations, or express rough designs. However, there is little work in... 详细信息
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Example Process for designing a Hybrid User Interface for a Multi-Robot System
Example Process for Designing a Hybrid User Interface for a ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Gruendling, Jan P. Schauffel, Nathalie Oehrl, Simon Pape, Sebastian Kuhlen, Torsten W. Ellwart, Thomas Weyers, Benjamin Univ Trier Trier Germany Rhein Westfal TH Aachen Aachen Germany
Interaction with semi-autonomous multi-robot systems requires the integration of technical, task-related, and user-oriented details. While basic design principles for user interfaces already exist, they are not yet ta... 详细信息
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Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck
Creating Informal Learning and First Responder Training XR E...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Schoenauer, Christian Kaufmann, Hennes Roussou, Maria Rueggeberg, Julien Rueggeberg, Jim Katsikaris, Lucas Rogkas, Sakis Christopoulos, Dimitris TU Wien Vienna Austria Natl & Kapodistrian Univ Athens Athens Greece Illus Walk KG Berlin Germany Bolt Virtual Athens Greece Fdn Hellen World Thessaloniki Greece
In recent years eXtended Reality (XR) technologies have matured and have become affordable, yet creating XR experiences for training and learning in many cases is still a time-consuming and costly process, hindering w... 详细信息
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Tomato Presence: Virtual Hand Ownership with a Disappearing Hand
Tomato Presence: Virtual Hand Ownership with a Disappearing ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Steed, Anthony Drga, Vit UCL Dept Comp Sci London England
Tomato presence is a term coined by Owlchemy Labs to refer to the observation that players of their game Job Simulator can experience 'hand presence' over an object that is not their hand. When playing the gam... 详细信息
来源: 评论
Multi-Camera AR Navigation System for CT-Guided Needle Insertion Task
Multi-Camera AR Navigation System for CT-Guided Needle Inser...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wei, Yizhi Zhou, Steven Zhiying Natl Univ Singapore Singapore Singapore
In this work, we propose a multi-camera AR navigation system for the needle insertion task, including a high accuracy registration system and a user-friendly AR interface. Our proposed marker-based registration system... 详细信息
来源: 评论
Towards Augmented Reality Guiding Systems: An Engineering design of an Immersive System for Complex 3D Printing Repair Process
Towards Augmented Reality Guiding Systems: An Engineering De...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Bozzi, Luca O. Solari Samson, Kerr D. G. Tadeja, Slawomir Pattinson, Sebastian Bohne, Thomas ETH Zurich Switzerland Univ Cambridge Cambridge England
Over the past decade, additive manufacturing (AM) has become widely adopted for both prototyping and, more recently, end-use products. In particular, fiised deposition modeling (FDM) is the most widespread form of add... 详细信息
来源: 评论
Evaluating StackGenVis with a Comparative User Study  15
Evaluating StackGenVis with a Comparative User Study
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IEEE 15th Pacific visualization Symposium (PacificVis)
作者: Chatzimparmpas, Angelos Park, Vilhelm Kerren, Andreas Linnaeus Univ Vaxjo Sweden Linkoping Univ Linkoping Sweden
Stacked generalization (also called stacking) is an ensemble method in machine learning that deploys a metamodel to summarize the predictive results of heterogeneous base models organized into one or more layers. Desp... 详细信息
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Virtual Club Shadow: A Real-time Projection of Golf Club Trajectory  21
Virtual Club Shadow: A Real-time Projection of Golf Club Tra...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Liao, Chen-Chieh Kikuchi, Haruki Hwang, Dong-Hyun Koike, Hideki Tokyo Inst Technol Sch Comp Tokyo Japan NAVER Corp CLOVA Voice & Avatar Seongnam Si South Korea
In sports like golf, the motion of a club or racket determines the outcome significantly, and it is essential to consistently move such properties with the correct forms to achieve high scores during competitions. Thi... 详细信息
来源: 评论