咨询与建议

限定检索结果

文献类型

  • 13 篇 会议

馆藏范围

  • 13 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 12 篇 工学
    • 9 篇 计算机科学与技术...
    • 9 篇 软件工程
  • 6 篇 医学
    • 6 篇 临床医学
  • 1 篇 理学
    • 1 篇 数学
    • 1 篇 科学技术史(分学科...
    • 1 篇 统计学(可授理学、...

主题

  • 13 篇 human-centered c...
  • 5 篇 human-centered c...
  • 2 篇 human-centered c...
  • 2 篇 human-centered c...
  • 1 篇 human-centered c...
  • 1 篇 human-centered c...
  • 1 篇 human-centered c...

机构

  • 2 篇 offis inst it ol...
  • 2 篇 carl von ossietz...
  • 2 篇 tu dortmund univ...
  • 2 篇 rhein westfal th...
  • 1 篇 tech univ berlin...
  • 1 篇 bielefeld univ b...
  • 1 篇 fujitsu labs ltd...
  • 1 篇 upc virvig grp b...
  • 1 篇 ohio state univ ...
  • 1 篇 nara inst sci & ...
  • 1 篇 los alamos natl ...
  • 1 篇 univ lisbon inst...
  • 1 篇 univ n carolina ...
  • 1 篇 kriso daejeon
  • 1 篇 carnegie mellon ...
  • 1 篇 korea adv inst s...
  • 1 篇 suny stony brook...
  • 1 篇 univ porto inesc...
  • 1 篇 univ appl sci be...
  • 1 篇 michigan state u...

作者

  • 2 篇 gruenefeld uwe
  • 2 篇 botsch mario
  • 2 篇 derksen melanie
  • 2 篇 kuhlen torsten
  • 2 篇 heuten wilko
  • 1 篇 elahi mohammad f...
  • 1 篇 weissker tim
  • 1 篇 fukuoka toshiyuk...
  • 1 篇 lange daniel
  • 1 篇 osamura kazuki
  • 1 篇 patzold ingo
  • 1 篇 steenson molly
  • 1 篇 penningroth jona...
  • 1 篇 boorboor saeed
  • 1 篇 kuraki kensuke
  • 1 篇 schwandt silke
  • 1 篇 kato hirokazu
  • 1 篇 pushparaj parab
  • 1 篇 jadhav shreeraj
  • 1 篇 kullmann peter

语言

  • 13 篇 英文
检索条件"主题词=Human-centered computing-Visualization-Visualization techniques"
13 条 记 录,以下是11-20 订阅
排序:
Comparing techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality  26
Comparing Techniques for Visualizing Moving Out-of-View Obje...
收藏 引用
26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Gruenefeld, Uwe Koethe, Ilja Lange, Daniel Weiss, Sebastian Heuten, Wilko Carl von Ossietzky Univ Oldenburg Oldenburg Germany OFFIS Inst IT Oldenburg Germany
Current head-mounted displays (HMDs) have a limited field-ofview (FOV). A limited FOV further decreases the already restricted human visual range and amplifies the problem of objects receding from view (e.g., opponent... 详细信息
来源: 评论
Guiding Smombies: Augmenting Peripheral Vision with Low-Cost Glasses to Shift the Attention of Smartphone Users  17
Guiding Smombies: Augmenting Peripheral Vision with Low-Cost...
收藏 引用
17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Gruenefeld, Uwe Stratmann, Tim Claudius Jung, Jinki Lee, Hyeopwoo Choi, Jeehye Nanda, Abhilasha Heuten, Wilko Carl von Ossietzky Univ Oldenburg Oldenburg Germany OFFIS Inst IT Oldenburg Germany KRISO Daejeon South Korea Korea Adv Inst Sci & Technol Daejeon South Korea
Over the past few years, playing Augmented Reality (AR) games on smartphones has steadily been gaining in popularity (e.g., Pokemon Go). However, playing these games while navigating traffic is highly dangerous and ha... 详细信息
来源: 评论
Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions  17
Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediat...
收藏 引用
17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Roth, Daniel Kullmann, Peter Bente, Gary Gall, Dominik Latoschik, Marc Erich Univ Wurzburg HCI Grp Wurzburg Germany Michigan State Univ E Lansing MI 48824 USA
human gaze is a crucial element in social interactions and therefore an important topic for social Augmented, Mixed, and Virtual Reality (AR, MR, VR) applications. In this paper we systematically compare four modes of... 详细信息
来源: 评论