humanoid robots are a hot research topic in robotics nowadays and show broad application prospects. Among the various components of humanoid robots, the wrist is essential as it enables the completion of complex motio...
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ISBN:
(纸本)9789819607709;9789819607716
humanoid robots are a hot research topic in robotics nowadays and show broad application prospects. Among the various components of humanoid robots, the wrist is essential as it enables the completion of complex motions. Compared to the serial configuration, the wrists with parallel configurations show the advantage of compactness and high stiffness. In this paper, the kinematic and optimal design of a robotic wrist with a 2SPS-RR parallel mechanism are performed. Firstly, the position, velocity, and singularity are analyzed and the workspace is presented. Secondly, an optimization model that considers multiple performance indexes is proposed. The function is simple to calculate, which takes into account the effects of the area of the workspace, the expected boundary and the singular trajectory. Then, a global optimization of the mechanism is conducted based on the design parameters, and a set of optimal parameter values is obtained. The results indicate that the desired workspace of the mechanism is distant from the singular trajectory with the optimized parameters, and the coverage of the workspace relative to the desired workspace is considerable. Furthermore, the sensitivity and condition number of the design parameters are analyzed. Finally, the driving force and driving speed of the mechanism are analyzed in conjunction with the optimal parameters, which provides a theoretical reference for the design of the humanoid robot wrist.
PurposeThe purpose of this paper is to design a flying wheel-legged humanoid robot (FWLR), endowing the robot with flight capability to improve the obstacle-crossing ability of the wheel-legged humanoid robot. A fligh...
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PurposeThe purpose of this paper is to design a flying wheel-legged humanoid robot (FWLR), endowing the robot with flight capability to improve the obstacle-crossing ability of the wheel-legged humanoid robot. A flight control method using thrust-vector-control (TVC) under constant thrust strength is proposed, which reduces the performance requirements on the response speed of ***/methodology/approachTo endow the robot with flight capability, three sets of thrusters are installed at the robot's back and two arm ends to provide flight lift and the direction of thrust can be changed through the arm swing. According to the robot configuration, this paper established a linearized dynamic model and proposed a constant-strength-thrust-vector-control (CSTVC) framework enabling the robot to achieve flight without thrust intensity *** the proposed modeling method and CSTVC framework, FWLR can inhibit attitude and position drift during takeoff and hovering, and has certain adaptability to takeoff attitude. Finally, FWLR reached a flying height up to 1 m under a 30 kg large self-weight with fixed thrust ***/valueThe design, modeling and flight control method proposed in this paper enables a human-sized wheel-legged humanoid robot to achieve takeoff and hovering for the first time. The movement range of wheel-legged humanoid robot is extended to the air, thereby enhancing its application value in emergency tasks such as disaster search-and-rescue.
Squatting is a fundamental and crucial movement, often employed as a basic test during robot commissioning, and it plays a significant role in some service industries and in cases when robots perform high-dynamic move...
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Squatting is a fundamental and crucial movement, often employed as a basic test during robot commissioning, and it plays a significant role in some service industries and in cases when robots perform high-dynamic movements like jumping. Therefore, achieving continuous and precise squatting actions is of great importance for the future development of humanoid robots. In this paper, we apply three-particle model predictive control (TP-MPC) combined with weight-based whole-body control (WBC) to a humanoid robot. In this approach, the arms, legs, and torso are simplified into three particles. TP-MPC is utilized to optimize the rough planning's reference trajectory, while WBC is employed to follow the optimized trajectory. The algorithm is tested through simulations of a humanoid robot performing continuous squatting motions. It demonstrates the ability to achieve more accurate trajectory tracking compared to using WBC alone and also optimizes the issue of excessive knee torque spikes that occur with WBC alone during squatting. Moreover, the algorithm is less computationally intensive, and it is capable of operating at a frequency of 100 Hz.
Spasticity is commonly present in individuals with cerebral palsy (CP) and manifests itself as shaky movements, muscle tightness and joint stiffness. Accurate and objective measurement of spasticity is investigated us...
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Spasticity is commonly present in individuals with cerebral palsy (CP) and manifests itself as shaky movements, muscle tightness and joint stiffness. Accurate and objective measurement of spasticity is investigated using inertial measurement unit (IMU) sensors. However, use of current IMU-based devices is limited to clinics in urban areas where experienced and trained health professionals are available to collect spasticity data. Designing these devices based on the wearable internet of things based architectures with edge computing will expand their use to home, aged care or remote clinics enabling less-experienced health professionals or care givers to collect spasticity data. However, these new designs require rigorous testing during their prototyping stage and collection of supporting data for regulatory approvals. This work demonstrates that a humanoid robot can act as an accurate model of the movements of CP individuals performing pendulum test during their spasticity assessment. Utilizing this model, we present a robust platform to evaluate new designs of IMU-based spasticity measurement devices.
In this paper,three dimensions kinematics and kinetics simulation are discussed for hardware realization of a physical biped walking-chair *** direct and inverse close-form kinematics solution of the biped walking-cha...
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In this paper,three dimensions kinematics and kinetics simulation are discussed for hardware realization of a physical biped walking-chair *** direct and inverse close-form kinematics solution of the biped walking-chair robot is *** gaits are realized with the kinematics solution,including walking straight on level floor,going up stair,squatting down and standing *** Moment Point(ZMP)equation is analyzed considering the movement of the *** simulated biped walking-chair robot is used for mechanical design,gaits development and validation before they are tested on real robot.
A humanoid robot as a home assistant which operates in an indoor environment needs to be equipped with the ability to move autonomously. The robot needs to fulfill each command which is given by the user to get the ob...
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ISBN:
(纸本)9781728121772
A humanoid robot as a home assistant which operates in an indoor environment needs to be equipped with the ability to move autonomously. The robot needs to fulfill each command which is given by the user to get the object in a specific location. To achieve this mission, the robot needs intermediate points called waypoints to move from its current coordinate to the next coordinate until the robot reaches the goal position. In this research, based on the current robot's and the targeted object coordinates, the A-star algorithm was being used to find the shortest path. The goal in this research is the robot may approach the targeted object and reroute if the robot missed the target or moving away from its waypoints. The A-star algorithm can be successfully applied in this system. With the addition of a rerouting feature, the robot was able to find a new route if the robot suddenly moved by the user or if the robot accidentally walked outside the waypoints.
Engineers have long employed control systems utilizing models and feedback loops to control real-world systems. Limitations of model-based control led to a generation of intelligent control techniques such as adaptive...
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Engineers have long employed control systems utilizing models and feedback loops to control real-world systems. Limitations of model-based control led to a generation of intelligent control techniques such as adaptive and fuzzy control. The human brain, on the other hand, is known to process a variety of inputs in parallel, and shift between different levels of cognitive activities while ignoring distractions to focus on the task in hand. This process, known as cognitive control in psychology, is unique to humans and a handful of animals. We are interested in implementing such cognitive control functionalities for our humanoid robot ISAC. This paper outlines the features of multiagent-based cognitive architecture for a humanoid robot and the progress made toward the realization of cognitive control functionalities using attention, working memory and internal rehearsal. Several experiments have been conducted to show that the implementation of an integrated cognitive robot architecture is feasible.
This research describes novel approaches of controlling a humanoid robot's upper limbs by implementing a mimicry system. In the robotics arena, keyboard, joysticks and controllers are expended as the principal adm...
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ISBN:
(纸本)9781538619087
This research describes novel approaches of controlling a humanoid robot's upper limbs by implementing a mimicry system. In the robotics arena, keyboard, joysticks and controllers are expended as the principal admix, for transmission data and instructions to the various types of robots accessible. These measures are time consuming and tend to be multifaceted. The use of visual stimuli is considered as one of the utmost solution to this problem. The system will be used to control a humanoid robot's upper limb. The humanoid robot's upper limbs were connected to a Arduino microcontroller and driven by standard servos. The Mimicry system encompassed a Microsoft Kinect as a visual sensor to capture all the user's upper limb movements. which were processed to map the robot's upper limbs. The system achieved a mapping accuracy of 90% was attained during the testing phase under optimum conditions.
This research proposed a learning model for stably walking of humanoid robots by imitation of human gaits. First, use Kinect to capture the skeleton information of human walking. Then extract key postures of a walking...
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ISBN:
(纸本)9784907764456
This research proposed a learning model for stably walking of humanoid robots by imitation of human gaits. First, use Kinect to capture the skeleton information of human walking. Then extract key postures of a walking cycle from these abundant joints information, captured by Kinect. Q-Learning was used to learn stable walking efficiently, in order to conquer the lack of ankles information from these captured joints information and the walking differences between human and robots. This approach was implemented to both a simulated robot model and an actual humanoid robot. The results from the simulations show that the humanoid robots can efficient and stable walking by the imitation of human gaits.
In order to make the humanoid robot walk freely in complicated circumstance, the reliable capabilities for obtaining plane information from its surroundings are demanded. A system for extracting planes from data taken...
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In order to make the humanoid robot walk freely in complicated circumstance, the reliable capabilities for obtaining plane information from its surroundings are demanded. A system for extracting planes from data taken by stereo vision was presented, After the depth image was obtained, the pixels of each line were scanned and split into straight line segments. The neighbouring relation of line segments was kept in link structure. The groups of three line segments were selected as seed regions. A queue was maintained for storing seed regions, and then the plane region was expanded around the seed region. The process of region growing continued until the queue of seed regions was empty. After trimming, the edges of the planes became smooth. In the end, extracted planes were obtained. In the experiment, two models were used: pipe and stairs. Two planes in pipe mode/and six planes in stairs model were extracted exactly. The speed and precision of algorithm can satisfy the demands of humanoid robot's navigation.
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