Information graphics, or infographics, combine elements of date visualization with design and have become an increasingly popular mean for disseminating information. In traditional media, the lack of interactivity in ...
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ISBN:
(纸本)9783031613500;9783031613517
Information graphics, or infographics, combine elements of date visualization with design and have become an increasingly popular mean for disseminating information. In traditional media, the lack of interactivity in static infographics imposes limitations on information capacity, display space and user perspectives. When dealing with a large or complex amount of information, readability and comprehension can become challenging. However, due to the vast amount of information embedded in traditional cultures, it is challenging to fully showcase on a limited screen space. Therefore, adopting interactive infographics proves to be an effective method for inheriting and promoting traditional cultures. By employing various interactive modes, it presents the diversity and essence of cultures, allowing audiences to intuitively grasp historical and cultural information. This study, based on indepth interactive design methods, delineates eight types of infographics and potential interactive modes. Through concrete design practices and test evaluations, it empirically supports the exploration of interactive modes. The research aims to enhance user engagement, optimize information communication, and adapt to user needs and habits, thereby fostering a broader application of information graphics in cultural heritage.
Conventional sequence-to-sequence frameworks in neural abstractive summarization treat every document as a single topic text without interaction, so the results are often unsatisfactory when given dialogues. To tackle...
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ISBN:
(纸本)9783030553937;9783030553920
Conventional sequence-to-sequence frameworks in neural abstractive summarization treat every document as a single topic text without interaction, so the results are often unsatisfactory when given dialogues. To tackle this problem, we propose a novel method to make the model generate a better summary with multiple topics and interactions among people. Compared with traditional abstractive summarization models, our approach makes two contributions: (1) To solve the interactive problem, we use dialogue act as an interactive pattern to represent important external information and propose Dialogue Act Weight to elaborately calculate the weight that dialogue acts can provide;(2) To make the model handle multiple topics better, we introduce Topic Change Info as a signal to indicate which utterance in dialogue is important and whether the topic has been changed. Compared to baselines, experiments show that our methods significantly improve the abstractive summarization performance on the modified AMI meeting corpus (The source code is available at https://***/dljiasheng/DialogueSum).
This paper addresses the issue of providing personalized user interface to e-learner under web based e-learning environment. A frame work, based on concept map trees, is proposed that intelligently tracks the learning...
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ISBN:
(纸本)9781457707261;9781457707254
This paper addresses the issue of providing personalized user interface to e-learner under web based e-learning environment. A frame work, based on concept map trees, is proposed that intelligently tracks the learning pattern of an e-learner and helps the learner to attain his learning objective through the recommender agent. The system is expected to take certain period of adaptive training session to identify the various learning patterns prevailing in a web-based e-Learning environment.
A model is proposed based on a Fourier series method to analyse the interactive bending wrinkling behaviour of inflated beams. The whole wrinkling evolution is tracked and divided into three stages by identifying the ...
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A model is proposed based on a Fourier series method to analyse the interactive bending wrinkling behaviour of inflated beams. The whole wrinkling evolution is tracked and divided into three stages by identifying the bifurcations of the equilibrium path. The critical wrinkling and failure moments of the inflated beam can then be predicted. The global-local interactive buckling pattern is elucidated by the proposed theoretical model and also verified by non-contact experimental tests. The effects of geometric parameters, internal pressure and boundary conditions on the buckling of inflated beams are investigated finally. The results reveal that the interactive buckling characteristics of an inflated beam under bending are more sensitive to the dimensions of the structure and boundary conditions. We find that for beams which are simply supported at both ends or clamped and simply supported, boundary conditions may prevent the wrinkling formation. The results provide significant support for our understanding of the bending wrinkling behaviour of inflated beams.
Social object play (SOP), i.e., social play using portable object(s), among young Japanese macaques (Macaca fuscata;0-4 years old) in the Arashiyama E troop was studied using a modified sequence sampling method from J...
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Social object play (SOP), i.e., social play using portable object(s), among young Japanese macaques (Macaca fuscata;0-4 years old) in the Arashiyama E troop was studied using a modified sequence sampling method from July to October 2000. SOP was a relatively common activity for most of the young macaques and often continued for long periods. Participants used many kinds of object, including edible natural objects and artificial objects, such as plastic bottles, but they never used provisioned food or wild fruit in SOP bouts. An analysis of long bouts (>= 0.5 min) revealed the following interactive SOP features: (1) at any given time, participants used only one object, and only one participant held the object;(2) during SOP play-chasing, the object holder was likely to be chased by others;(3) during long bouts, the object changed hands frequently;and (4) agonistic competition for an object among young macaques was rare. Combinations of sexes, ages, relative ranks, or matrilines of the object holder and non-holder did not affect the tendency that the holder was chased by non-holders during play-chasing. Even when there was a change in object holders, the repetitiveness of this interactive pattern, i.e., that the holder would be chased during SOP bouts, distinguished the SOP structure from that of other types of social play without object(s). General proximate social play mechanisms, such as self-handicapping or role taking, were associated with SOP. Other mechanisms that affected SOP included the following: (1) young macaques treated an object as a target in play competition, and (2) 'being the holder of a target object' was associated with the 'role of the chasee'.
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