Collision detection is highly important in computer graphics and virtual reality. Most collision detection methods are object-based, relying on testing the geometrical interference of objects, and their performance th...
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Collision detection is highly important in computer graphics and virtual reality. Most collision detection methods are object-based, relying on testing the geometrical interference of objects, and their performance therefore depends on the geometrical complexity of the objects. Recently, image-based methods have gained increasing acceptance for their simplicity in implementation, robustness with respect to the object geometry, and the potential to distribute the computational burden onto graphics hardware. However, all existing image-based methods require direct calls to OpenGL, but so far there is no direct way to access OpenGL through the java 3d API. Although java 3d provides its own built-in collision detection classes, they are either incorrect or inefficient. In this paper, we present a hybrid image-based collision detection method in java31), which incorporates the java 3d built-in collision detection and the image-based collision detection in our specially devised scene graph. In addition, we take advantage of the fact that the 3d position of successive offscreen views (i.e. virtual views perceived by the probing object) does not change significantly and thereby reduce the occurrences of offscreen rendering, so that the collision detection becomes even faster (up to 50% in our case). Experimental results prove the correctness and efficiency of our method. Copyright (C) 2006 John Wiley & Sons, Ltd.
An efficient technique to visualize primary and secondary results for combined finite element method/boundary element method models as contours is presented. The technique is based on dividing higher-order surfaces in...
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An efficient technique to visualize primary and secondary results for combined finite element method/boundary element method models as contours is presented. The technique is based on dividing higher-order surfaces into triangles and on using texture interpolation to produce contour plots. Since results of high accuracy with significant gradients can be obtained using sparse meshes of boundary elements and finite elements, special attention is devoted to element face subdivision. Subdivision density is defined on the basis of both face edge curvature and ranges of result fields over element faces, java 3d API is employed for code development. (C) 2003 Elsevier Science Ltd. All rights reserved.
By using Bezier surface matrix formula and Bezier surface control points and through merging different Bezier surfaces, the car model was produced. By using texture and transparence and other functions of java 3d, the...
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ISBN:
(纸本)9783037851494
By using Bezier surface matrix formula and Bezier surface control points and through merging different Bezier surfaces, the car model was produced. By using texture and transparence and other functions of java 3d, the tyres and the wind screen of the car and the exhibition platform were designed. By defining the moving and rotation actions, the motions of the car model were designed. All functions were implemented by java andjava 3d.
作者:
Geoffrey d. GuttmannDepartment of Anatomy and Cell Biology
College of Medicine University of Saskatchewan A-315 Health Sciences Building 107 Wiggins Road Saskatoon SK S7N 5E5 Canada. Fax: 306–966–4298 Dr. Guttmann is an Assistant Professor in the Department of Anatomy and Cell Biology
College of Medicine University of Saskatchewan. He received his Ph.D. in Medical Physics from the University of California Berkeley and did post-doctoral fellowships at Los Alamos National Laboratory and University of Michigan. His interests are the development of computer-aided learning programs for anatomy and 4-D reconstruction of embryonic craniofacial development.
The computing world has just provided the anatomist with another tool: java 3d, within the java 2 platform. On december 9, 1998, Sun Microsystems releasedjava 2. java 3d classes are now included in the jar (java Arch...
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By using Bezier surface matrix formula and the algorithms of texture mapping, the texture mapping onto Bezier surface and its control points net were tested. The texture mapping for Bezier surface model that is compos...
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By using Bezier surface matrix formula and the algorithms of texture mapping, the texture mapping onto Bezier surface and its control points net were tested. The texture mapping for Bezier surface model that is composed of six Bezier surfaces was tested too. From the testing examples, it is concluded that these texture mapping algorithms are reliable. All algorithms were implemented by java andjava 3d.
In this thesis, the two 3d computer games were designed by java 3d. In the first game, by using 3dMax, one aircraft carrier, one helicopter, submarines, warships, anddestroyer escorts etc were designed. By using Load...
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In this thesis, the two 3d computer games were designed by java 3d. In the first game, by using 3dMax, one aircraft carrier, one helicopter, submarines, warships, anddestroyer escorts etc were designed. By using Loader3dS of Microcrow Loader in *** or Model Loader of java 3d, these 3d models are loaded into the java 3d. The second3d game displays the 3d fighting and collision of tanks. This function is very important for the 3d game design. By using textures, the different appearances of 3d models were designed. By using java 3d classes such as Alpha and Position Path Interpolator and Sounds etc, the motions of 3d models and interactions and the sounds were defined.
The reconstruction of virtual indoor environment with sense of reality has a great important significance for consumer to select and purchase a house. java 3d has the characteristics of security and platform indep...
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The reconstruction of virtual indoor environment with sense of reality has a great important significance for consumer to select and purchase a house. java 3d has the characteristics of security and platform independent. It is a strong tool, which help user realize three dimensions stream in network age. With the advantages of java 3d's three-dimensional modeling, we established the image 3d reconstruction system for the indoor environment. The system reconstructed the indoor virtual space through some images, and it can import various formats of threedimensional objects for interactive operating, which to attain the goal of decorating the indoor space virtually. In addition, the system can solve independence of platform and transportability of the system is added. Finally, the proposed method in the paper is testified by the experiment
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