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检索条件"主题词=Learning Programming"
98 条 记 录,以下是51-60 订阅
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Game Development as a Serious Game with Live-programming and Time-Travel Mechanics  20th
Game Development as a Serious Game with Live-Programming and...
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20th International Conference on Entertainment Computing (ICEC)
作者: Savidis, Anthony Katsarakis, Alexandros FORTH Inst Comp Sci Iraklion Crete Greece Univ Crete Dept Comp Sci Iraklion Greece
Serious games for programming provide players with some type of algorithmic mechanics to accomplish game challenges. Such mechanics maybe formally algorithmic, or in some cases not theoretically linked to strict progr... 详细信息
来源: 评论
A Physical Computing Approach to the Introduction of Computer programming among a Group of Pre-service Teachers
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AFRICAN JOURNAL OF RESEARCH IN MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION 2021年 第1期25卷 54-65页
作者: Govender, Reginald Gerald Govender, Desmond Wesley Univ KwaZulu Natal Sch Educ Math & Comp Sci Educ Cluster Edgewood Campus Pinetown South Africa
The emphasis on programming and robotics owing to the unfolding of the Fourth Industrial Revolution on the African continent has led the South African National Department of Education to propose a new subject in Grade... 详细信息
来源: 评论
LearnBlock: A Robot-Agnostic Educational programming Tool
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IEEE ACCESS 2020年 8卷 30012-30026页
作者: Bachiller-Burgos, Pilar Barbecho, Ivan Calderita, Luis V. Bustos, Pablo Manso, Luis J. Univ Extremadura Dept Comp & Commun Technol Robot & Artificial Vis Lab RoboLab Caceres 10003 Spain Mobbeel Solut SL Res & Dev Dept Caceres 10195 Spain Aston Univ Sch Engn & Appl Sci Birmingham B4 7ET W Midlands England
Education is evolving to prepare students for the current sociotechnical changes. An increasing effort to introduce programming and other STEM-related subjects into the core curriculum of primary and secondary educati... 详细信息
来源: 评论
Toward Ability-Based Design for Novice Programmers with learning (Dis)abilities  20
Toward Ability-Based Design for Novice Programmers with Lear...
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ACM Conference on International Computing Education Research (ICER)
作者: Haynes, Carl C. Univ Michigan Sch Informat Ann Arbor MI 48109 USA
Dynamically adaptive Parsons problems are pieces of code that must be ordered and indented correctly. Performance on prior problems determines the difficulty of subsequent ones. These problems comprise an adaptive lea... 详细信息
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Exploring the Instructional Efficiency of Representation and Engagement in Online learning Materials  20
Exploring the Instructional Efficiency of Representation and...
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2020 Conference on United Kingdom and Ireland Computing Education Research
作者: Heinonen, Ava Hellas, Arto Aalto Univ Espoo Finland
Using two 2 x 3 in-situ experiments in an introductory programming course, we study the effect of representation and engagement on the instructional efficiency of learning materials. In the experiments, we controlled ... 详细信息
来源: 评论
Increasing student motivation in computer programming with gamification  11
Increasing student motivation in computer programming with g...
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IEEE Global Engineering Education Conference (IEEE EDUCON)
作者: Figueiredo, Jose Jose Garcia-Penalvo, Francisco Polytech Guarda Res Unit Inland Dev Guarda Portugal Univ Salamanca Dept Comp Sci Res Inst Educ Sci GRIAL Res Grp Salamanca Spain
Games have important motivational power. They take advantage of a set of tools to encourage people to engage with them just for the joy of playing and the possibility to win. While gamification is gaining ground in a ... 详细信息
来源: 评论
Intelligent Tutoring Systems approach to Introductory programming Courses  20
Intelligent Tutoring Systems approach to Introductory Progra...
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Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality
作者: José Figueiredo Francisco José García-Peñalvo Polytechnic of Guarda Portugal University of Salamanca Spain
programming is difficult and requires a lot of work and dedication from the students and teachers. programming is part of the curriculum of many courses, but especially in computer science, and most teaching and learn... 详细信息
来源: 评论
A Systematic Literature Review of Automated Feedback Generation for programming Exercises
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ACM TRANSACTIONS ON COMPUTING EDUCATION 2019年 第1期19卷 1–43页
作者: Keuning, Hieke Jeuring, Johan Heeren, Bastiaan Open Univ Netherlands Heerlen Netherlands Windesheim Univ Appl Sci Zwolle Netherlands Univ Utrecht Utrecht Netherlands
Formative feedback, aimed at helping students to improve theirwork, is an important factor in learning. Many tools that offer programming exercises provide automated feedback on student solutions. We have performed a ... 详细信息
来源: 评论
Odyssey of Phoenix: A Propriety Game Based learning Game to Learn Object-Oriented programming  11
Odyssey of Phoenix: A Propriety Game Based Learning Game to ...
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11th European Conference on Game-Based learning (ECGBL)
作者: Wong, Yoke Seng Yatim, Maizatul Hayati Binti Mohammad Tan, Wee Hoe Khoo, Li Jing KDU Univ Coll Sch Comp & Creat Media Shah Alam Malaysia Sultan Idris Educ Univ Falcuty Art Comp & Creat Ind Tanjung Malim Malaysia
Object-oriented programming is a required fundamental skillset for all computer science related students. However, teaching object-oriented programming to undergraduate year one students is challenging and academician... 详细信息
来源: 评论
Unsupervised Automatic Detection of Learners' programming Behavior  14th
Unsupervised Automatic Detection of Learners' Programming Be...
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14th European Conference on Technology Enhanced learning (EC-TEL)
作者: Bey, Anis Perez-Sanagustin, Mar Broisin, Julien Univ Paul Sabatier Toulouse III Inst Rech Informat Toulouse IRIT Toulouse France Pontificia Univ Catolica Chile Santiago Chile
programming became one of the most demanded professional skills. This reality is driving practitioners to search out better approaches for figuring out how to code and how to support learning programming processes. Pr... 详细信息
来源: 评论