The involvement of children and adolescents in robotics is on demand by the many robotics events and competitions all over the world. This non-deterministic world is more attractive, fun, hands-on and with real result...
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ISBN:
(纸本)9783319271460;9783319271453
The involvement of children and adolescents in robotics is on demand by the many robotics events and competitions all over the world. This non-deterministic world is more attractive, fun, hands-on and with real results than computer virtual simulations and 3D worlds. It is important, by different reasons, to involve people of all ages in an area that some consider the future of mankind and an opportunity to increase the low rate of engineers globally. robotics competitions at this level are essentially based on teaching motion and programming skills by using Lego (TM) based robots and a set of challenges to overcome. This paper presents a different approach that is being used by Minho University in order to attract STEM candidates into these fields, with visible success and excellent results. The event is called RoboParty (R) and teaches children, adolescents and adults, from any area, how to build a robot from scratch, using electronics, mechanics and programming during three non-stop days.
ZIVA is to create a Python-based Desktop Assistant, leveraging Python's versatility and simplicity. Python is a widely used programming language in the field of Dialog Flow and AI, known for its adaptability and l...
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In developing countries, educational programs have been using an out of date teaching methodology, where students' only work is to listen to the professors' lessons without having practical applications or han...
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In developing countries, educational programs have been using an out of date teaching methodology, where students' only work is to listen to the professors' lessons without having practical applications or hands-on experience, thereby provoking a decrease in student attention span, motivation, and boredom with learning processes. This work proposes the use of robotic platforms inside elementary schools and universities to improve and evaluate the usability and effectiveness of robots on students' attention spans, motivation, and knowledge acquirement during their classes. This work mentions a case of study in Mexico where the use of the robotic platforms was evaluated. To evaluate the learning process of undergraduate students, a hexapod robot was used throughout a basic programming course to help the students learn about robotics programming and path planning algorithms. At the end of the course, several surveys were given to the students to evaluate their perceptions about the course and the use of the robotic platform. In the elementary school, a NAO Robot was used to give students four different diligences in physics, mathematics and physical education classes. During these experimentations, the attention span of the students and their ability to use the robotic platforms were observed, using a behavior observation protocol;also, their knowledge acquisition before and after class was evaluated. The results showed that the use of a robotic platform in class helps the students improve their knowledge acquisition and increases their motivation and attention span. Also, the surveys and usability analysis demonstrate that the design of the diligences and course projects were sufficient to generate greater interest among the students in the topics taught in school.
This paper presents a framework for a robotic production line simulation learning environment using Autonomous Ground Vehicles (AGV). An elearning platform is used as interface with the simulator. The objective is to ...
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ISBN:
(纸本)9781906638825
This paper presents a framework for a robotic production line simulation learning environment using Autonomous Ground Vehicles (AGV). An elearning platform is used as interface with the simulator. The objective is to introduce students to the production robotics area using a familiar tool, an elearning platform, and a framework that simulates a production line using AGVs. This framework allows students to learn about robotics but also about several areas of industrial management engineering without requiring an extensive prior knowledge on the robotics area. The robotic production line simulation learning environment simulates a production environment using AGVs to transport materials to and from the production line. The simulator allows students to validate the AGV dynamics and provides information about the whole materials supplying system which includes: supply times, route optimization and inventory management. The students are required to address several topics such as: sensors, actuators, controllers and an high level management and optimization software. This simulator was developed with a known open source tool from robotics community: Player/Stage. This tool was extended with several add-ons so that students can be able to interact with a complex simulation environment. These add-ons include an abstraction communication layer that performs events provided by the database server which is programmed by the students. An elearning platform is used as interface between the students and the simulator. The students can visualize the effects of their instructions/programming in the simulator that they can access via the elearning platform. The proposed framework aims to allow students from different backgrounds to fully experience robotics in practice by suppressing the huge gap between theory and practice that exists in robotics. Using an elearning platform eliminates installation problems that can occur from different computers software distribution and makes the
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