We extend the λ-calculus with constructs suitable for relational and functional-logic programming: non-deterministic choice, fresh variable introduction, and unification of expressions. In order to be able to unify ...
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We present a solution to real-world train scheduling problems, involving routing, scheduling, and optimization, based on Answer Set programming (ASP). To this end, we pursue a hybrid approach that extends ASP with dif...
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The Stable Roommates problem (SR) is characterized by the preferences of agents over other agents as roommates: each agent ranks all others in strict order of preference. A solution to SR is then a partition of the ag...
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We study a dynamic version of multi-agent path finding problem (called D-MAPF) where existing agents may leave and new agents may join the team at different times. We introduce a new method to solve D-MAPF based on co...
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Concolic testing is a popular software verification technique based on a combination of concrete and symbolic execution. Its main focus is finding bugs and generating test cases with the aim of maximizing code coverag...
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The capability to delegate access privileges is an essential component of access control policies. We present an ontology-based context delegation approach for context-based access control. Our approach provides a dyn...
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For planning an assembly of a product from a given set of parts, robots necessitate certain cognitive skills: high-level planning is needed to decide the order of actuation actions, while geometric reasoning is needed...
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The s-semantics makes it possible to explicitly deal with variables in program answers. So it seems suitable for programs using nonground data structures, like open lists. However it is difficult to find published exa...
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We introduce an implementation of an extension of Answer Set programming (ASP) with language constructs from dynamic (and temporal) logic that provides an expressive computational framework for modeling dynamic applic...
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Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to g...
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