This article provides an overview of Object-oriented, Entity Component System and Functional Reactive Programming software patterns for implementing real-time simulations with numerous interacting components. Three fo...
详细信息
ISBN:
(纸本)9783031705175;9783031705182
This article provides an overview of Object-oriented, Entity Component System and Functional Reactive Programming software patterns for implementing real-time simulations with numerous interacting components. Three former patterns are used to implement a simple scene in Unity Engine, a comparison of flexibility and applicability is made #CSOC1120.
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