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检索条件"主题词=Multiresolution Modeling"
49 条 记 录,以下是21-30 订阅
排序:
Single-knot wavelets for non-uniform B-splines
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COMPUTER AIDED GEOMETRIC DESIGN 2005年 第9期22卷 849-864页
作者: Bertram, M TU Kaiserslautern Kaiserslautern Germany
We propose a flexible and efficient wavelet construction for non-uniform B-spline curves and surfaces. The method allows to remove knots in arbitrary order minimizing the displacement of control points when a knot is ... 详细信息
来源: 评论
CyberWalk: A web-based distributed virtual walkthrough environment
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IEEE TRANSACTIONS ON MULTIMEDIA 2003年 第4期5卷 503-515页
作者: Chim, J Lau, RWH Leong, HV Si, A Hong Kong Polytech Univ Dept Comp Hong Kong Hong Kong Peoples R China City Univ Hong Kong Dept Comp Sci & Comp Engn & Informat Technol Kowloon Hong Kong Peoples R China Oracle Corp Redwood Shores CA 94065 USA
A distributed virtual walkthrough environment allows users connected to the geometry server to walk through a specific place of interest, without having to travel physically. This place of interest may be a virtual mu... 详细信息
来源: 评论
Confetti: Object-space point blending and splatting
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2004年 第5期10卷 598-608页
作者: Pajarola, R Sainz, M Guidotti, P Univ Calif Irvine Dept Comp Sci Irvine CA 92697 USA Univ Calif Irvine Dept Math Irvine CA 92697 USA
In this paper, we present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matri... 详细信息
来源: 评论
View-dependent pruning for real-time rendering of trees
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COMPUTERS & GRAPHICS-UK 2011年 第2期35卷 364-374页
作者: Gumbau, Jesus Chover, Miguel Remolar, Inmaculada Rebollo, Cristina Univ Jaume 1 Inst New Imaging Technol Castellon de La Plana Spain
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not vis... 详细信息
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An In-Network Querying Framework for Wireless Sensor Networks
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IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2009年 第8期20卷 1202-1215页
作者: Demirbas, Murat Lu, Xuming Singla, Puneet SUNY Buffalo Dept Comp Sci & Engn Buffalo NY 14260 USA SUNY Buffalo Dept Mech & Aerosp Engn Buffalo NY 14260 USA
In contrast to traditional wireless sensor network (WSN) applications that perform only data collection and aggregation, the new generation of information processing applications such as pursuit-evasion games, trackin... 详细信息
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Volume and Normal Field Based Simplification of Polygonal Models
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JOURNAL OF INFORMATION SCIENCE AND ENGINEERING 2013年 第2期29卷 267-279页
作者: Hussain, Muhammad King Saud Univ Coll Comp & Informat Sci Dept Comp Sci Riyadh 11451 Saudi Arabia
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. Among the existing measures, volume based error measure results in better quality approximations whereas the one based... 详细信息
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Compressed progressive meshes (vol 6, pg 79, 2000)
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2000年 第2期6卷 190-192页
作者: Pajarola, R Rossignac, J Information and Computer Science Department University of California Irvine Graphics Visualization and Usablity Center Georgia Institute of Technology
Most systems that support visual interaction with 3D models use shape representations based on triangle meshes. Thesize of these representations imposes limits on applications for which complex 3D models must be acces... 详细信息
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A Multiscale Approach for Geologically and Flow Consistent modeling
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TRANSPORT IN POROUS MEDIA 2018年 第1期124卷 237-261页
作者: Tahmasebi, Pejman Kamrava, Serveh Univ Wyoming Dept Petr Engn Laramie WY 82071 USA
Subsurface geological models are usually constructed on high-resolution grids in a way that various complexities and heterogeneities are depicted properly. Such models, however, cannot be used directly in the current ... 详细信息
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Control of polygonal mesh resolution for 3-D computer vision
GRAPHICAL MODELS AND IMAGE PROCESSING
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GRAPHICAL MODELS AND IMAGE PROCESSING 1998年 第4期60卷 261-285页
作者: Johnson, AE Hebert, M CALTECH Jet Prop Lab Pasadena CA 91109 USA Carnegie Mellon Univ Inst Robot Pittsburgh PA 15213 USA
A common representation in 3-D computer vision is the polygonal surface mesh because meshes can model objects of arbitrary shape and are easily constructed from sensed 3-D data. The resolution of a surface mesh is the... 详细信息
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Visualizer:: a mesh visualization system using view-dependent refinement
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COMPUTERS & GRAPHICS-UK 2002年 第3期26卷 491-503页
作者: Güdükbay, U Arikan, O Özgüç, B Bilkent Univ Dept Comp Engn TR-06533 Bilkent Turkey Univ Calif Berkeley Dept Elect Engn & Comp Sci Comp Sci Div Berkeley CA 94720 USA
Arbitrary triangle mesh is a collection of 3D triangles without any shape or boundary restrictions, Progressive mesh (PM) is a multiresolution representation that defines continuous level of detail approximations for ... 详细信息
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