AOP is somewhat next huge wave nearing after OOPS that will supplant some of its glaring shortcoming and made the OOP innovation more integral and big. Connected together with the OOP (object oriented programming) inn...
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ISBN:
(纸本)9781479968329
AOP is somewhat next huge wave nearing after OOPS that will supplant some of its glaring shortcoming and made the OOP innovation more integral and big. Connected together with the OOP (object oriented programming) innovation, AOP can give more perfect modularized structure to programming. AOP permits us to powerfully adjust our static model to incorporate the code needed to satisfy the auxiliary necessities without needing to alter the first static model actually we don't even need to have the first code. Better still, we can frequently keep this extra code in a solitary area as opposed to needing to dissipate it over the current model, as we would need to on the off chance that we were utilizing OO all alone. The point of this work is to measure and break down the effect of object oriented programming on programming execution. In this paper, we will take a gander at a straightforward application that will permit us to see the profits of AOP, and afterward we will quickly examine how AOP could be utilized within our current undertakings. This study dissects the central hypothesis of OOP engineering and gives the current usage method of AOP, and how it can beat the disadvantages of OOP.
The serial robots used in industries require offline and online programming for their efficient usage. Offline programming can be achieved using proprietary software or by developing an application from scratch. In th...
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ISBN:
(数字)9798331509644
ISBN:
(纸本)9798331509651
The serial robots used in industries require offline and online programming for their efficient usage. Offline programming can be achieved using proprietary software or by developing an application from scratch. In this paper, a systematic overview of the development of an offline programming (OLP) simulation software is reported. The CAD files of a robot have to be modified to hold the information of Denavit-Hartenberg (DH) parameters, which are used in the mathematical modelling and kinematic analysis of the robot. Thereafter, a set of standard robot motions such as Point-to-Point (PTP), joint, linear, circular, etc. have to be implemented using inverse kinematics or Jacobian method. These sequences of motions can then be efficiently managed. Here, the concepts of object oriented programming were used to define the classes and their functionality in the form of RobKinLib which can be used as a DLL to call the functions from a client application (RobKinApp).
An object oriented programming approach for the design of complex systems in hardware is presented. The paper describes how the usage of objectoriented techniques resolves some major obstacles for system-on-chip desi...
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An object oriented programming approach for the design of complex systems in hardware is presented. The paper describes how the usage of objectoriented techniques resolves some major obstacles for system-on-chip design. The design of a 10 Mbit/s upstream cable modem is used as a driving example.
The object-oriented paradigm is often connected with bottom-up programming, which is characterized by steps of composition and specialization. The opposite of bottom up is the top-down paradigm, based on steps of deco...
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The object-oriented paradigm is often connected with bottom-up programming, which is characterized by steps of composition and specialization. The opposite of bottom up is the top-down paradigm, based on steps of decomposition and generalization. In most projects, a free exchange between top-down and bottom-up methods is the best mode of operation. This article presents a variant of the top-down paradigm called the decomposition/generalization methodology, which is based on stepwise refinement. Decomposition consists of selection, refinement, class membership for deferred functions, code update, and verification. Generalization consists of the establishment of inheritance relations and the sliding of member functions to the base class. Although the language used here is C++, the same methodology can be easily adapted to object-oriented PASCAL, SMALLTALK, and other object-oriented languages.
We describe the implementation of a database design environment (Swift) that incorporates several novel features. Swift's data modelling approach is derived from viewpoint-oriented methods. Swift is implemented in...
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We describe the implementation of a database design environment (Swift) that incorporates several novel features. Swift's data modelling approach is derived from viewpoint-oriented methods. Swift is implemented in Java, which allows us to easily construct a client-server based environment. The repository is implemented using PostgreSQL, which allows us to store the actual application code in the database. The combination of Java and PostgreSQL reduces the impedance mismatch between the application and the repository.
Mediman is an image analysis package which has been developed to analyze quantitatively PET (positron emission tomography) data. It is object-oriented, written in C++, and based on InterViews on top of which new class...
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Mediman is an image analysis package which has been developed to analyze quantitatively PET (positron emission tomography) data. It is object-oriented, written in C++, and based on InterViews on top of which new classes have been added. Mediman accesses data through NSF using external data representation or an import/export mechanism which avoids data duplication. Multimodality studies are organized in a database which includes images, headers, color tables, lists and objects of interest (OOIs), and history files. Stored color table parameters allow one to focus directly on the interesting portion of the dynamic range. Lists allow one to organize the image database according to modality, acquisition protocol, and time and spatial properties. OOIs are stored in absolute 3-D coordinates, allowing correlation with other coregistered imaging modalities such as magnetic resonance imaging or single photon emission computed tomography. OOIs have visualization properties and are organized into groups. Quantitative region-of-interest analysis of anatomic images consists of position, distance, and volume calculation on selected OOIs.< >
This work proposes to describe a teaching approach for introductory laboratory course in object-orientedprogramming and its respective teacher's experience. The profile of the first classes of freshmen, with diff...
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This work proposes to describe a teaching approach for introductory laboratory course in object-orientedprogramming and its respective teacher's experience. The profile of the first classes of freshmen, with different career goals, enrolled in Interdisciplinary Bachelor of Science and Technology at Federal University of ABC is presented. Educational methodology adopted in the lab using tutorials and a project-based learning approach is also discussed. Furthermore, some statistics about assessment of a student class in response to the learning activities, and its respective analysis are shown. And finally their evaluation about this educational approach is presented.
A tool that provides a generic interface window to help users to construct new window types or modify existing window types (e.g. add subviews or extend their functionalities) is presented. The interface window allows...
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ISBN:
(纸本)0818619643
A tool that provides a generic interface window to help users to construct new window types or modify existing window types (e.g. add subviews or extend their functionalities) is presented. The interface window allows the users to specify the configuration and the attributes of a window interactively and permits users to test its functionality by manipulating it directly. It relieves the users from the burden of thinking about the windowing details at the construction or modification of a window. It further encourages the exploration of more design alternatives for windows so that users can prototype and evaluate various window configurations easily to determine the one that will be adapted into the application. With this tool, the construction of new window types and the modification of existing window types become easy and flexible. The windows evolved in such a programming environment can thus be experimented with and tailored to suit the needs of the user.< >
In this review paper, the studies dedicated to identifying the learning of object oriented programming through Serious Games(SGs) and applying different programming approached applied were investigated. This systemati...
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In this review paper, the studies dedicated to identifying the learning of object oriented programming through Serious Games(SGs) and applying different programming approached applied were investigated. This systematic review attempts to gather all evidence that helps answer three specific research questions: identification of SGs developed or incorporated for learning OOP, OOP concepts covered in those games, and programming approaches applied. Three different ways were found as result of the learning through SGs: learning by playing games, learning by creating games and learning by using game related tools. Majority of studies covered all basic OOP concepts. The programming approaches applied includes object first, concept first, GUI first and code first programming approaches. Result indicates learning by playing games is most frequently used and effective strategy followed by learning by using game related tools. The most common programming approach applied is Game as first approach.
This paper presents a language framework for a concurrent description and an implementation of a synchronization mechanism in distributed object-oriented computation. Some concurrent object-oriented languages are cons...
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This paper presents a language framework for a concurrent description and an implementation of a synchronization mechanism in distributed object-oriented computation. Some concurrent object-oriented languages are considered to be constructed from a user-defined function and a synchronization constraint. We propose the language for the synchronization constraint, which allows to define mutual exclusion and conditional synchronization by using declarative notations. The synchronization constraint is separated from user-defined functions, and the relation between them is described in the binding code. The binding mechanism reduces the dependency between them and contributes to code reuse. This framework makes it is easy for programmers to understand and describe the use-defined functions and synchronization constraints independently. The implementation of the synchronization mechanism is based on a reconfigurable object model that we are developing. The user-defined function and synchronization mechanism are implemented as its own separated module in the single object. Then the synchronization mechanism has flexibility and preserves the concept of object-orientation.
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