Several different controller representations are compared oil a non-trivial problem in simulated car racing, with respect to learning speed and final Fitness. The controller representations are based either on Neural ...
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ISBN:
(纸本)9781595936974
Several different controller representations are compared oil a non-trivial problem in simulated car racing, with respect to learning speed and final Fitness. The controller representations are based either on Neural Networks or geneticprogramming, and also differ in regards to whether they allow for stateful controllers or just reactive ones. Evolved GP trees are analysed, and attempts are made at explaining the performance differences observed.
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