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检索条件"主题词=Out-Of-Core Algorithms"
44 条 记 录,以下是31-40 订阅
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Adaptive TetraPuzzles: Efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
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ACM TRANSACTIONS ON GRAPHICS 2004年 第3期23卷 796-803页
作者: Cignoni, P Ganovelli, F Gobbetti, E Marton, F Ponchio, F Scopigno, R CNR ISTI I-56124 Pisa Italy CRS4 I-09010 Pula Italy
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partitio... 详细信息
来源: 评论
Adaptive 4-8 texture hierarchies  04
Adaptive 4-8 texture hierarchies
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IEEE Visualization 2004 Conference
作者: Hwa, LM Duchaineau, MA Joy, KI Univ Calif Davis Davis CA 95616 USA
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced based on 4-8 refinement of raster tiles. i... 详细信息
来源: 评论
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models  04
Adaptive tetrapuzzles: efficient out-of-core construction an...
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ACM SIGGRAPH 2004 Papers
作者: Paolo Cignoni Fabio Ganovelli Enrico Gobbetti Fabio Marton Federico Ponchio Roberto Scopigno ISTI - CNR CRS4
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partitio... 详细信息
来源: 评论
out-of-core compression for gigantic polygon meshes  03
Out-of-core compression for gigantic polygon meshes
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Annual Symposium of the ACM SIGGRAPH
作者: Isenburg, M Gumhold, S Univ N Carolina Chapel Hill NC 27514 USA Univ Tubingen WSIGRIS D-72074 Tubingen Germany
Polygonal models acquired with emerging 3D scanning technology or from large scale CAD applications easily reach sizes of several gigabytes and do not fit in the address space of common 32-bit desktop PCs. In this pap... 详细信息
来源: 评论
External memory management and simplification of huge meshes
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2003年 第4期9卷 525-537页
作者: Cignoni, P Montani, C Rocchini, C Scopigno, R CNR Ist Sci & Tecnol Informaz Area Ric I-56124 Pisa Italy
Very large triangle meshes, i.e., meshes composed of millions of faces, are becoming common in many applications. Obviously, processing, rendering, transmission, and archiving of these meshes are not simple tasks. Mes... 详细信息
来源: 评论
Large mesh simplification using processing sequences  03
Large mesh simplification using processing sequences
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IEEE Visualization 2003 Conference
作者: Isenburg, M Lindstrom, P Gumhold, S Snoeyink, J Univ N Carolina Chapel Hill NC 27514 USA
In this paper we show how out-of-core mesh processing techniques can be adapted to pet-form their computations based on the new processing sequence paradigm [Isenburg and Gumhold 2003;Isenburg et al. 2003], using mesh... 详细信息
来源: 评论
out-of-core compression for gigantic polygon meshes
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ACM TRANSACTIONS ON GRAPHICS 2003年 第3期22卷 935-942页
作者: Isenburg, M Gumhold, S Univ N Carolina Chapel Hill NC 27514 USA Univ Tubingen WSIGRIS D-72074 Tubingen Germany
Polygonal models acquired with emerging 3D scanning technology or from large scale CAD applications easily reach sizes of several gigabytes and do not fit in the address space of common 32-bit desktop PCs. In this pap... 详细信息
来源: 评论
out-of-core construction and visualization of multiresolution surfaces  03
Out-of-core construction and visualization of multiresolutio...
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Proceedings of the 2003 symposium on Interactive 3D graphics
作者: Peter Lindstrom Lawrence Livermore National Laboratory
We present a method for end-to-end out-of-core simplification and view-dependent visualization of large surfaces. The method consists of three phases: (1) memory insensitive simplification; (2) memory insensitive cons... 详细信息
来源: 评论
Terrain simplification simplified: A general framework for view-dependent out-of-core visualization
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2002年 第3期8卷 239-254页
作者: Lindstrom, P Pascucci, V Lawrence Livermore Natl Lab Livermore CA 94551 USA
This paper describes a general framework for out-of-core rendering and management of massive terrain surfaces. The two key components of this framework are: view-dependent refinement of the terrain mesh and a simple s... 详细信息
来源: 评论
Terrain simplification simplified: A general framework for view-dependent out-of-core visualization
Terrain simplification simplified: A general framework for v...
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7th IEEE Symposium on Information Visualization (INFOVIS 2001)
作者: Lindstrom, P Pascucci, V Lawrence Livermore Natl Lab Livermore CA 94551 USA
This paper describes a general framework for out-of-core rendering and management of massive terrain surfaces. The two key components of this framework are: view-dependent refinement of the terrain mesh and a simple s... 详细信息
来源: 评论