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检索条件"主题词=Out-of-core algorithms"
44 条 记 录,以下是41-50 订阅
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Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models  04
Adaptive tetrapuzzles: efficient out-of-core construction an...
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ACM SIGGRAPH 2004 Papers
作者: Paolo Cignoni Fabio Ganovelli Enrico Gobbetti Fabio Marton Federico Ponchio Roberto Scopigno ISTI - CNR CRS4
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partitio... 详细信息
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Adaptive 4-8 texture hierarchies  04
Adaptive 4-8 texture hierarchies
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IEEE Visualization 2004 Conference
作者: Hwa, LM Duchaineau, MA Joy, KI Univ Calif Davis Davis CA 95616 USA
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced based on 4-8 refinement of raster tiles. i... 详细信息
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SOLUTION OF LARGE, DENSE SYMMETRIC GENERALIZED EIGENVALUE PROBLEMS USING SECONDARY STORAGE
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ACM TRANSACTIONS ON MATHEMATICAL SOFTWARE 1988年 第3期14卷 241-256页
作者: GRIMES, RG SIMON, HD BOEING COMP SERV CO DIV ENGN SCI SERVSEATTLEWA 98124
This paper describes a new implementation of algorithms for solving large, dense symmetric eigen-problems AX = BXΛ, where the matrices A and B are too large to fit in the central memory of the computer. Here A is ass... 详细信息
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Far voxels: A multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
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ACM TRANSACTIONS ON GRAPHICS 2005年 第3期24卷 878-885页
作者: Gobbetti, E Marton, F CRS4 Visual Comp Grp POLARIS Edificio 1 I-09010 Pula Italy
We present an efficient approach for end-to-end out-of-core construction and interactive inspection of very large arbitrary surface models. The method tightly integrates visibility culling and out-of-core data managem... 详细信息
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