咨询与建议

限定检索结果

文献类型

  • 30 篇 会议
  • 22 篇 期刊文献

馆藏范围

  • 52 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 45 篇 工学
    • 35 篇 软件工程
    • 27 篇 计算机科学与技术...
    • 8 篇 电气工程
    • 3 篇 信息与通信工程
    • 1 篇 材料科学与工程(可...
    • 1 篇 控制科学与工程
  • 13 篇 医学
    • 12 篇 临床医学
    • 1 篇 特种医学
  • 4 篇 理学
    • 3 篇 物理学
    • 1 篇 地球物理学

主题

  • 52 篇 programmable gra...
  • 5 篇 ray casting
  • 5 篇 volume rendering
  • 4 篇 stream computing
  • 4 篇 brook
  • 4 篇 ray tracing
  • 4 篇 data parallel co...
  • 4 篇 gpu computing
  • 4 篇 parametric surfa...
  • 3 篇 point classifica...
  • 3 篇 trimmed nurbs
  • 3 篇 subdivision surf...
  • 3 篇 collision detect...
  • 3 篇 pixel shading
  • 3 篇 tetrahedral mesh...
  • 3 篇 root finding
  • 3 篇 direct volume re...
  • 3 篇 cell projection
  • 3 篇 unstructured mes...
  • 3 篇 volume visualiza...

机构

  • 4 篇 stanford univ st...
  • 3 篇 tech univ munich...
  • 2 篇 intel corp santa...
  • 2 篇 fev motorentech ...
  • 2 篇 univ aachen rhei...
  • 2 篇 univ kentucky de...
  • 2 篇 univ florida gai...
  • 2 篇 univ n carolina ...
  • 2 篇 univ aachen rhei...
  • 2 篇 bauhaus univ wei...
  • 2 篇 univ dublin trin...
  • 2 篇 univ calgary dep...
  • 2 篇 laurentian univ ...
  • 1 篇 inria lorraine p...
  • 1 篇 microsoft corp r...
  • 1 篇 earth decision s...
  • 1 篇 college of compu...
  • 1 篇 univ estadual ca...
  • 1 篇 univ stuttgart v...
  • 1 篇 univ oslo n-2027...

作者

  • 5 篇 ertl t
  • 4 篇 weiler m
  • 3 篇 gong minglun
  • 3 篇 schollmeyer andr...
  • 3 篇 froehlich bernd
  • 3 篇 hanrahan p
  • 3 篇 buck i
  • 3 篇 kraus m
  • 2 篇 jones i
  • 2 篇 grzeszczuk r
  • 2 篇 krüger j
  • 2 篇 hillesland ke
  • 2 篇 hopp m
  • 2 篇 fatahalian k
  • 2 篇 peters j
  • 2 篇 kelly f
  • 2 篇 horn d
  • 2 篇 adomeit p
  • 2 篇 foley t
  • 2 篇 wu shin-ting

语言

  • 52 篇 英文
检索条件"主题词=Programmable Graphics Hardware"
52 条 记 录,以下是1-10 订阅
排序:
Visualizing Vascular Structures in Virtual Environments
Visualizing Vascular Structures in Virtual Environments
收藏 引用
SPIE Conference on Visualization and Data Analysis (VDA)
作者: Wischgoll, Thomas Wright State Univ Dayton OH 45431 USA
In order to learn more about the cause of coronary heart diseases and develop diagnostic tools, the extraction and visualization of vascular structures from volumetric scans for further analysis is an important step. ... 详细信息
来源: 评论
GPU-Based Multilevel Clustering
收藏 引用
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER graphics 2011年 第2期17卷 132-145页
作者: Chiosa, Iurie Kolb, Andreas Univ Siegen Inst Vis & Graph Comp Graph & Multimedia Syst Grp D-57076 Siegen Germany
The processing power of parallel coprocessors like the graphics Processing Unit (GPU) is dramatically increasing. However, until now only a few approaches have been presented to utilize this kind of hardware for mesh ... 详细信息
来源: 评论
Reconstruction and visualization of model-based volume representations
Reconstruction and visualization of model-based volume repre...
收藏 引用
Conference on Medical Imaging 2010 - Visualization, Image-Guided Procedures, and Modeling
作者: Zheng, Ziyi Mueller, Klaus SUNY Stony Brook Dept Comp Sci Ctr Visual Comp Stony Brook NY 11794 USA
In modern medical CT, the primary source of data is a set of X-ray projections acquired around the object, which are then used to reconstruct a discrete regular grid of sample points. Conventional volume rendering met... 详细信息
来源: 评论
Fast Motion Estimation on graphics hardware for H.264 Video Encoding
收藏 引用
IEEE TRANSACTIONS ON MULTIMEDIA 2009年 第1期11卷 1-10页
作者: Schwalb, Martin Ewerth, Ralph Freisleben, Bernd Univ Marburg Dept Math & Comp Sci D-35032 Marburg Germany
The video coding standard H.264 supports video compression with a higher coding efficiency than previous standards. However, this comes at the expense of an increased encoding complexity, in particular for motion esti... 详细信息
来源: 评论
Real-time multi-band synthesis of ocean water with new iterative up-sampling technique
收藏 引用
VISUAL COMPUTER 2009年 第5-7期25卷 697-705页
作者: Miandji, E. Moghadam, M. H. Sargazi Samavati, Faramarz F. Emadi, M. Sharif Univ Technol VR Lab Tehran Iran Univ Calgary Dept Comp Sci Calgary AB T2N 1N4 Canada
Adapting natural phenomena rendering for real-time applications has become a common practice in computer graphics. We propose a GPU-based multi-band method for optimized synthesis of "far from coast" ocean w... 详细信息
来源: 评论
Optimizing the parallel computation of linear recurrences using compact matrix representations
收藏 引用
JOURNAL OF PARALLEL AND DISTRIBUTED COMPUTING 2009年 第4期69卷 373-381页
作者: Nistor, Adrian Chin, Wei-Ngan Tan, Tiow-Seng Tapus, Nicolae Natl Univ Singapore Dept Comp Sci Singapore 117548 Singapore Univ Politehn Bucuresti Dept Comp Sci Bucharest Romania
This paper presents a novel method for optimizing the parallel computation of linear recurrences. Our method can help reduce the resource requirements for both memory and computation. A unique feature of our technique... 详细信息
来源: 评论
Direct Trimming of NURBS Surfaces on the GPU
收藏 引用
ACM TRANSACTIONS ON graphics 2009年 第3期28卷 1-9页
作者: Schollmeyer, Andre Froehlich, Bernd Bauhaus Univ Weimar Weimar Germany
This paper presents a highly efficient direct trimming technique for NURBS surfaces, which is applicable to tessellation-based rendering as well as ray tracing systems. The central idea is to split the trim curves int... 详细信息
来源: 评论
GPU Supported Patch-based Tessellation for Dual Subdivision
GPU Supported Patch-based Tessellation for Dual Subdivision
收藏 引用
6th International Conference on Computer graphics, Imaging and Visualization (CGIV 2009)
作者: Fan, Fengtao Cheng, Fuhua (Frank) Univ Kentucky Dept Comp Sci Lexington KY 40506 USA
A novel patch-based tessellation method for a dual subdivision scheme, the Doo-Sabin subdivision, is presented. Patch-based refinement for face-split subdivision schemes such as Catmull-Clark subdivision or Loop subdi... 详细信息
来源: 评论
Near-Real-Time Image Matting with Known Background
Near-Real-Time Image Matting with Known Background
收藏 引用
6th Canadian Conference on Computer and Robot Vision
作者: Gong, Minglun Yang, Yee-Hong Mem Univ Newfoundland St John NF A1C 5S7 Canada Univ Alberta Edmonton AB Canada
This paper presents a novel matting algorithm for handling cases where foreground objects are in front of complex (non-smooth) but known background. The algorithm is based on a Poisson equation that takes the gradient... 详细信息
来源: 评论
Direct Trimming of NURBS Surfaces on the GPU
Direct Trimming of NURBS Surfaces on the GPU
收藏 引用
ACM SIGGRAPH Conference 2009
作者: Schollmeyer, Andre Froehlich, Bernd Bauhaus Univ Weimar Weimar Germany
This paper presents a highly efficient direct trimming technique for NURBS surfaces, which is applicable to tessellation-based rendering as well as ray tracing systems. The central idea is to split the trim curves int... 详细信息
来源: 评论