Spatial reasoning correlates with academic success in mathematics and science, is highly malleable, and can be learned. Yet, spatial reasoning is often underused, underdeveloped, and ignored in current grade-school cu...
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Spatial reasoning correlates with academic success in mathematics and science, is highly malleable, and can be learned. Yet, spatial reasoning is often underused, underdeveloped, and ignored in current grade-school curriculum and teaching. This study explores changes in elementary students' spatial reasoning skills after participation in either a short-term or a long-term robotics intervention. The robotics intervention and the spatial elements within the intervention tasks are described. Measures of spatial reasoning elements were administered before and after each intervention. Two different groups of students ages 9-10 years were tested: a short-term group (N = 11) and a long-term group (N = 48). Statistical analysis revealed significant improvements to several different elements of spatial reasoning in both groups. Findings suggest that programming robots in either the short- or long-term intervention was associated with improvements in spatial reasoning.
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITI...
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ISBN:
(纸本)9783319585154;9783319585147
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS and TITIBOTS Colab which incorporates collaboration. The tools have icon-based interfaces and integrate visual programming, robotics, and mobile devices as one tool. The main issues and lessons learned during the design process are described. The methodology used in this project was User-Centered Design (UCD) process. The tools were developed and evaluated applying participatory-design, experience prototyping, and usability testing. The final product are two simple, intuitive, and easy to use tools, for children between 4 and 6 years old. The results were promising: children liked the applications and were willing to continue using it to program robots for solving specific tasks.
This research work aims to find out how students gain knowledge involving in robotics instruction method and learning programing languages with robotics tools. Teaching programming language via hardware control such a...
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ISBN:
(纸本)9781728117393
This research work aims to find out how students gain knowledge involving in robotics instruction method and learning programing languages with robotics tools. Teaching programming language via hardware control such as robotics is very popular in this time and in the future. We expect this will make students learn programming language with great eagerness within very popular technology 'robotics. The second aim of this study is to inform computer science teachers about how much their instruction methods based on robotics affects the outcome of their class. We expect this study will have positive effects to the field of computer science education. The computer science class is different from other classes. Computer science teachers have to use new educational methods because of continuously improving technology. The entire world are getting instant information what is new in technology via social medias. Computer science teachers should take the first step to introduce the news to their students in a practical way. It is the way to make students to see the changes on technology in the class.
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