This paper describes a novel approach towards integrating work task simulation-based training of skills related to configuring relevant features for work design with the qualifications-based learning Model (QBLM) appr...
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ISBN:
(纸本)9789897585623
This paper describes a novel approach towards integrating work task simulation-based training of skills related to configuring relevant features for work design with the qualifications-based learning Model (QBLM) approach. To achieve this, nine psychologically relevant work design characteristics from work content, workflow/organization, and social relations can be manipulated in the simulated work training tasks and their training context. The concretization of these work design characteristics requires extensive psychological testing and fine-tuning of the parameters for simulating the respective working conditions. For this purpose, Kirkpatrick's evaluation model from 1998 will be used. Therefore, the existing approach of QBLM will be used to develop an Applied Game for a simulation of work tasks. The existing tools and systems for QBLM will be extended by a QBLM-oriented gaming and learning analytics framework and the approach of QBLM-based Structural Didactical Templates. Besides the relevant state of the art, the conceptual modelling for the approach as well as a first set of initial visual prototypes of the system image will be presented following a user centered design methodology. Furthermore, a cognitive walkthrough of the visual prototype will be performed to support a first formative evaluation. The paper concludes with a summary and the remaining challenges of the approach.
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