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检索条件"主题词=Rendering Computer Graphics"
145 条 记 录,以下是1-10 订阅
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Premo: DreamWorks Animation's New Approach to Animation
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IEEE computer graphics AND APPLICATIONS 2015年 第4期35卷 14-21页
作者: DiLorenzo, Paul Carmen DreamWorks Animat Animat & Rigging Program Glendale CA 91201 USA
Premo offers a state-of-the-art animator experience with fully deforming characters, complex environments, and real-time lighting that is indicative of final rendered images. The technology used in Premo unlocks novel... 详细信息
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AN INDEXED BIBLIOGRAPHY ON computer ANIMATION
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IEEE computer graphics AND APPLICATIONS 1985年 第7期5卷 76-86页
作者: MAGNENATTHALMANN, N THALMANN, D UNIV MONTREAL GRAD BUSINESS SCH MONTREAL H3T 1V6 QUEBEC CANADA
Although the computer plays an ever increasing role in animation, the term ?computer animation? is imprecise and sometimes can be misleading, since the computer can play a variety of different roles. A popular and sim... 详细信息
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Representing interwoven surfaces in 2-1/2D drawings
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IEEE computer graphics AND APPLICATIONS 2007年 第4期27卷 70-83页
作者: Wiley, Keith Williams, Lance R. Univ New Mexico Albuquerque NM 87131 USA
Drawing programs must be able to distinguish which surface is on top anywhere that two surfaces overlap. Existing drawing programs do this by assigning surfaces to distinct layers, so they can't represent interwov... 详细信息
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The digital chameleon principle: Computing invisibility by rendering transparency
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IEEE computer graphics AND APPLICATIONS 2007年 第1期27卷 90-96页
作者: Nielsen, Frank Sony Computer Science Laboratories
Today, invisibility does not seem out of reach to the realm of science. At least, it's more probable than it was a century ago. There are yet many technology gaps to bridge to reach true invisibility. What does be... 详细信息
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ARIES: Enabling Visual Exploration and Organization of Art Image Collections
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IEEE computer graphics AND APPLICATIONS 2018年 第1期38卷 91-108页
作者: Crissaff, Lhaylla Ruby, Louisa Deutch, Samantha DuBois, Luke Fekete, Jean-Daniel Freire, Juliana Silva, Claudio T. Univ Fed Fluminense Dept Geometry Niteroi RJ Brazil Frick Art Reference Lib New York NY USA NYU Tandon Sch Engn Integrated Digital Media New York NY 10003 USA INRIA Rocquencourt France NYU New York NY 10003 USA
Art historians have traditionally used physical light boxes to prepare exhibits or curate collections. On a light box, they can place slides or printed images, move the images around at will, group them as desired, an... 详细信息
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A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling
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IEEE computer graphics AND APPLICATIONS 2014年 第4期34卷 30-41页
作者: Popescu, Voicu Benes, Bedrich Rosen, Paul Cui, Jian Wang, Lili Purdue Univ Dept Comp Sci W Lafayette IN 47907 USA Purdue Univ Dept Comp Graph Technol W Lafayette IN 47907 USA Univ Utah Sci Comp & Imaging Inst Salt Lake City UT 84112 USA Univ Utah Sch Comp Salt Lake City UT 84112 USA Purdue Univ W Lafayette IN 47907 USA Beihang Univ Sch Comp Sci & Engn Beijing 100191 Peoples R China
The flexible pinhole camera allows modulating the sampling rate over the field of view with fine granularity. It inexpensively renders complex datasets by projection followed by rasterization. The resulting image is a... 详细信息
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Scalable Real-Time Visualization Using the Cloud
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IEEE CLOUD COMPUTING 2015年 第6期2卷 90-96页
作者: Holliman, Nick Watson, Paul Newcastle Univ Newcastle Upon Tyne NE1 7RU Tyne & Wear England Newcastle Univ Comp Sci Newcastle Upon Tyne NE1 7RU Tyne & Wear England
Visualizing big data is a computationally intensive task that most users undertake on an exploratory basis. The need for scalable computational power coupled with varied usage patterns makes it a strong candidate for ... 详细信息
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Surface capture for performance-based animation
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IEEE computer graphics AND APPLICATIONS 2007年 第3期27卷 21-31页
作者: Starck, Jonathan Hilton, Adrian Univ Surrey Guildford GU2 5XH Surrey England
Creating realistic animated models of people is a central task in digital content production. Traditionally, highly skilled artists and animators construct shape and appearance models for digital character. They then ... 详细信息
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On Dynamic Scheduling for the GPU and its Applications in computer graphics and Beyond
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IEEE computer graphics AND APPLICATIONS 2018年 第3期38卷 119-130页
作者: Steinberger, Markus Graz Univ Technol Graz Austria
During the last decade we have witnessed a severe change in computing, as processor clock-rates stopped increasing. Thus, the arguable only way to increase processing power is switching to a parallel computing archite... 详细信息
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Toward Gaming as a Service
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IEEE INTERNET COMPUTING 2014年 第3期18卷 12-18页
作者: Cai, Wei Chen, Min Leung, Victor C. M. Univ British Columbia Dept Elect & Comp Engn Vancouver BC V5Z 1M9 Canada Huazhong Univ Sci & Technol Sch Comp Sci & Technol Wuhan Hubei Peoples R China Univ British Columbia TELUS Mobil Res Chair Vancouver BC V5Z 1M9 Canada
Gaming as a service (GaaS) is a future trend in the game industry. The authors survey existing platforms that provide cloud gaming services and classify them into three architectural frameworks to analyze their pros a... 详细信息
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