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检索条件"主题词=Rendering Computer Graphics"
48 条 记 录,以下是21-30 订阅
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A 3-D Scene Management Method Based on the Triangular Mesh for Large-Scale Web3D Scenes
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IEEE MULTIMEDIA 2019年 第3期26卷 69-78页
作者: Luo, Lihong Yang, Xian Guangdong Univ Technol Dept Digital Media Guangzhou Guangdong Peoples R China
Real-time rendering of large-scale Web3D scenes was difficult to implement in virtual reality systems and geographic information system (GIS) in the past because of the technical constraints in CPU, memory, and networ... 详细信息
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People, Paths, and Paper
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IEEE PERVASIVE COMPUTING 2018年 第2期17卷 71-77页
作者: Baker, Mary HP Labs Palo Alto CA 94304 USA
This installment of Notes from the Community covers the first animated feature film rendered entirely in a game engine, bad design methods, customizable tattoos, debugging paper jams, and other topics to take your min... 详细信息
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Web graphics
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IEEE computer graphics AND APPLICATIONS 2003年 第1期23卷 26-27页
作者: Lau, RWH Kunii, TL City Univ Hong Kong Dept Comp Sci Kowloon Hong Kong Peoples R China Hosei Univ Fac Comp & Informat Sci Koganei Tokyo 1848584 Japan
Unlike traditional graphics applications, which often run on a single machine, Web graphics applications assume a distributed environment, that is, over the Internet. Most of these applications are based on a client-s... 详细信息
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Guest Editors' Introduction: Special Section on the Symposium on Interactive 3D graphics and Games (I3D)
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IEEE TRANSACTIONS ON VISUALIZATION AND computer graphics 2012年 第10期18卷 1589-1590页
作者: Varshney, Amitabh Wyman, Chris Univ Maryland Inst Adv Comp Studies College Pk MD 20742 USA Univ Iowa Iowa City IA 52242 USA
The three papers in this special section were presented at the Symposium on Interactive 3D graphics and Games (I3D) that was held in San Francisco, CA, 18-20 February 2011.
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Computational photography
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IEEE computer graphics AND APPLICATIONS 2007年 第2期27卷 21-22页
作者: Durand, Fredo Szeliski, Richard MIT Dept Elect Engn & Comp Sci Cambridge MA 02139 USA
Since their inception over three decades ago, the fields of computer vision, image processing, and computer graphics have been concerned with analyzing, manipulating, and synthesizing images using numerical algorithms... 详细信息
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Guest Editors' Introduction: Special Issue on the ACM SIGGRAPH Symposium on Interactive 3D graphics and Games 2013
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IEEE TRANSACTIONS ON VISUALIZATION AND computer graphics 2014年 第7期20卷 955-956页
作者: Meenakshisundaram, Gopi Yoon, Sung-Eui Univ Calif Irvine Dept Comp Sci Irvine CA 92697 USA Korea Adv Inst Sci & Technol Dept Comp Sci Taejon 305701 South Korea
The articles in this special were presented at the ACM Interactive 3D graphics and Games (I3D) 2013 conference that was held March 21-23 in Orlando, FL.
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A precomputed approach for real-time haptic interaction with fluids
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IEEE computer graphics AND APPLICATIONS 2007年 第3期27卷 90-92页
作者: Dobashi, Yoshinori Yamamoto, Tsuyoshi Sato, Makoto Hasegawa, Shoichi Kato, Mitsuaki Nishita, Tomoyuki Hokkaido University Tokyo Institute of Technology The University of Tokyo
The key to enhancing perception of the virtual world is improving mechanisms for interacting with that world. Through providing a sense of touch, haptic rendering is one such mechanism. Many methods efficiently displa... 详细信息
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Remote Teaching Advanced rendering Topics Using the Rayground Platform
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IEEE computer graphics AND APPLICATIONS 2021年 第5期41卷 99-103页
作者: Vasilakis, Andreas A. Papaioannou, G. Vitsas, N. Gkaravelis, A. Alford, Ginger Univ Ioannina Dept Comp Sci & Engn Ioannina 45110 Greece Athens Univ Econ & Business Dept Informat Athina 10434 Greece
Rayground is a novel online framework for fast prototyping and interactive demonstration of ray tracing algorithms. It aims to set the ground for the online development of ray-traced visualization algorithms in an acc... 详细信息
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Guest editorial:: Special section on visualization 2005
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IEEE TRANSACTIONS ON VISUALIZATION AND computer graphics 2006年 第4期12卷 419-420页
作者: Silva, CT Gröller, E Rushmeier, H Univ Utah Sch Comp Salt Lake City UT 84112 USA Vienna Tech Univ Inst Comp Graph & Algorithms A-1040 Vienna Austria Yale Univ Dept Comp Sci New Haven CT 06520 USA
No abstract available
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AlterVerse: A Framework for Interactive Virtual Altering of Physical Objects in Extended Reality Environments
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IEEE computer graphics AND APPLICATIONS 2024年 第5期44卷 76-84页
作者: Seo, Byung-Kuk Park, Hye Sun Kim, Yong Sun Elect & Telecommun Res Inst Daejeon 34129 South Korea
This article presents AlterVerse, a framework that provides users with novel experiences through visual illusions of interactively altering physical objects in extended reality environments. In the AlterVerse framewor... 详细信息
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