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检索条件"主题词=Rendering Computer Graphics"
145 条 记 录,以下是31-40 订阅
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Interactive Density Maps for Moving Objects
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IEEE computer graphics AND APPLICATIONS 2012年 第1期32卷 56-66页
作者: Scheepens, Roeland Willems, Niels van de Wetering, Huub van Wijk, Jarke J. Eindhoven Univ Technol Dept Math & Comp Sci NL-5600 MB Eindhoven Netherlands
Trajectories capture the movements of objects with multiple attributes. A visualization method called density maps shows trends in these trajectories. Density map creation involves aggregating smoothed trajectories in... 详细信息
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Efficient Surgical Cutting with Position-Based Dynamics
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IEEE computer graphics AND APPLICATIONS 2017年 第3期37卷 24-31页
作者: Berndt, Iago Torchelsen, Rafael Maciel, Anderson Univ Fed Rio Grande do Sul Inst Informat Comp Sci Porto Alegre RS Brazil Univ Fed Pelotas Ctr Technol Dev Pelotas RS Brazil Univ Fed Rio Grande do Sul Inst Informat Porto Alegre RS Brazil
This paper addresses common problems with traditional surgery simulation scenarios and proposes PBD-based solutions. Specifically, it introduces a skinning scheme that supports interactive tissue cutting with haptic f... 详细信息
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Shader-Like Computations in WebGL for Advanced graphics and General Purposes
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COMPUTING IN SCIENCE & ENGINEERING 2021年 第2期23卷 54-63页
作者: Watters, Aaron R. Flatiron Inst Comp Core New York NY 10010 USA
The feedWebGL2 software package enables parallel computations using a feature of HTML5/WebGL2 called Transform/Feedback. The Transform/Feedback mechanism can be used within Jupyter widgets or in other web components a... 详细信息
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Conservative Sampling of Solids in Image Space
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IEEE computer graphics AND APPLICATIONS 2013年 第1期33卷 32-43页
作者: Leung, Yuen-Shan Wang, Charlie C. L. Chinese Univ Hong Kong Dept Mech & Automat Engn Hong Kong Hong Kong Peoples R China
Conservative sampling samples boundary representation (B-rep) solid models into layered depth images (LDIs). The resulting models have a closed boundary and are guaranteed to bound the input B-rep models on the rays o... 详细信息
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Exploring the Connectome Petascale Volume Visualization of Microscopy Data Streams
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IEEE computer graphics AND APPLICATIONS 2013年 第4期33卷 50-61页
作者: Beyer, Johanna Hadwiger, Markus Al-Awami, Ali Jeong, Won-Ki Kasthuri, Narayanan Lichtman, Jeff W. Pfister, Hanspeter King Abdullah Univ Sci & Technol Geometr Modeling & Sci Visualizat Ctr Jeddah Saudi Arabia King Abdullah Univ Sci & Technol Jeddah Saudi Arabia Ulsan Natl Inst Sci & Technol Ulsan South Korea Harvard Univ Lichtman Lab Cambridge MA 02138 USA Harvard Univ Cambridge MA 02138 USA Harvard Univ Sch Engn & Appl Sci Cambridge MA 02138 USA
Recent advances in high-resolution microscopy let neuroscientists acquire neural-tissue volume data of extremely large sizes. However, the tremendous resolution and the high complexity of neural structures present big... 详细信息
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10 Years of MegaMol The Pain and Gain of Creating Your Own Visualization Framework
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IEEE computer graphics AND APPLICATIONS 2018年 第1期38卷 109-114页
作者: Krone, Michael Grottel, Sebastian Reina, Guido Muller, Christoph Ertl, Thomas Univ Stuttgart Visualizat Res Ctr Stuttgart Germany Tech Univ Dresden Comp Graph & Visualizat Lab Dresden Germany Univ Stuttgart Inst Visualizat & Interact Syst Stuttgart Germany
This article discusses our experience in creating MegaMol, an open-source visualization framework for large particle-based data.
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The MPEG Immersive Video Standard-Current Status and Future Outlook
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IEEE MULTIMEDIA 2022年 第3期29卷 101-110页
作者: Vadakital, Vinod Kumar Malamal Dziembowski, Adrian Lafruit, Gauthier Thudor, Franck Lee, Gwangsoon Alface, Patrice Rondao Ofinno LLC Tampere 33720 Finland Poznan Univ Tech Inst Multimedia Telecommun PL-60965 Poznan Poland Univ Libre Bruxelles B-1050 Brussels Belgium InterDigital F-35510 Cesson Sevigne France Elect & Telecommun Res Inst Daejeon 34129 South Korea Nokia Technol B-2018 Antwerp Belgium
The MPEG immersive video (MIV) standard is the latest addition to the MPEG-1 suite of standards. It focuses on the representation and coding of immersive media. MIV is designed to support virtual and extended reality ... 详细信息
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Volumetric Ambient Occlusion for Real-Time rendering and Games
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IEEE computer graphics AND APPLICATIONS 2010年 第1期30卷 70-79页
作者: Szirmay-Kalos, Laszlo Umenhoffer, Tamas Toth, Balazs Szecsi, Laszlo Sbert, Mateu Univ Girona Girona Spain Budapest Univ Technol & Econ Dept Control Engn & Informat Technol Budapest Hungary Budapest Univ Technol & Econ Comp Graph Grp Budapest Hungary
This new GPU-based algorithm can compute ambient occlusion to inexpensively approximate global-illumination effects in real-time systems and games. The algorithm is based on a novel interpretation of ambient occlusion... 详细信息
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Efficient C2-Weighting for Image Warping
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IEEE computer graphics AND APPLICATIONS 2018年 第1期38卷 59-76页
作者: Xian, Chuhua Jin, Shuo Wang, Charlie C. L. South China Univ Technol Sch Comp Sci & Engn Guangzhou Guangdong Peoples R China Chinese Univ Hong Kong Dept Mech & Automat Engn Hong Kong Hong Kong Peoples R China Delft Univ Technol Dept Design Engn Adv Mfg Delft Netherlands
Handle-driven image warping based on linear blending is widely used in many applications because of its merits on intuitiveness, efficiency, and ease of implementation. In this paper, we develop a method to compute hi... 详细信息
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Scale-Aware Spatially Guided Mapping
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IEEE MULTIMEDIA 2016年 第3期23卷 34-42页
作者: Hao, Shijie Guo, Yanrong Hong, Richang Wang, Meng Hefei Univ Technol Sch Comp & Informat Hefei Anhui Peoples R China Univ N Carolina Dept Radiol Chapel Hill NC USA Univ N Carolina BRIC Chapel Hill NC USA Hefei Univ Technology Dept Comp & Informat Hefei Anhui Peoples R China
By combining multiple spatial influences at different levels of detail, the scale-aware spatially guided mapping (SaSGM) model can differentiate image contents in terms of scale, and models extended with SaSGM can gen... 详细信息
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