Improving efficiency and patient satisfaction through better appointment scheduling is a problem for healthcare systems across the globe. To improve healthcare appointment scheduling procedures, this research proposes...
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ISBN:
(纸本)9798331540661;9798331540678
Improving efficiency and patient satisfaction through better appointment scheduling is a problem for healthcare systems across the globe. To improve healthcare appointment scheduling procedures, this research proposes a new method that makes use of cloud computing and reinforcement learning (rl) algorithms. to maximize healthcare provider efficiency while minimizing patient wait times, resource usage, and operational costs by dynamically learning and adapting scheduling rules using rl, taking use of the scalability and computing capacity of cloud infrastructure. To train rl agents, create a simulation environment that mimics real-world healthcare conditions. Our findings show that rl-based scheduling strategies are more efficient at scheduling appointments than conventional techniques, and we prove it via rigorous testing and assessment. Additionally, we demonstrate how our strategy can handle dynamic healthcare contexts with different patient numbers and resource restrictions, demonstrating its flexibility and resilience. The results show that rl approaches run by the cloud can change healthcare appointment scheduling for the better, leading to healthcare systems that are more responsive and flexible. Utilizing the complementary strengths of cloud computing and rl, our method provides a data-driven, scalable solution to the hard problem of healthcare schedule optimization, which improves both patient care and operational efficiency
Against the backdrop of accelerating global integration, the role of English as a global language is becoming increasingly significant worldwide. With the development of technology, the development of chatbots (Chat R...
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Safe reinforcement learning (rl) is an area of research focused on developing algorithms and methods that ensure the safety of rl agents during learning and decision-making processes. The goal is to enable rl agents t...
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Safe reinforcement learning (rl) is an area of research focused on developing algorithms and methods that ensure the safety of rl agents during learning and decision-making processes. The goal is to enable rl agents to interact with their environments and learn optimal decisions while avoiding actions that can lead to harmful or undesirable outcomes. This dissertation provides a comprehensive study of model-free, simulator-free reinforcement learning algorithms for Constrained Markov Decision Processes (CMDPs) with sublinear regret and zero constraint violation, with the focus on three settings: (1) episodic CMDPs; (2) infinite-horizon average-reward CMDPs and (3) non-stationary episodic CMDPs. The first part provides the first model-free, simulator-free safe-rl algorithm with sublinear regret and zero constraint violation. The algorithm is named Triple-Q because it includes three key components: a Q-function (also called action value function) for the cumulative reward, a Q-function for the cumulative utility of the constraint, and a virtual Queue that (over)-estimates the cumulative constraint violation. Under Triple-Q, at each step, an action is chosen based on the pseudo-Q-value that is a combination of the three “Q” values. The algorithm updates the reward and utility Qvalues with learning rates that depend on the visit counts to the corresponding (state, action) pairs and are periodically reset. In the episodic CMDP setting, Triple-Q achieves Õ (1/δ H4 S1/2 A1/2 K4/5) regret when K is large enrough, where K is the total number of episodes, H is the number of steps in each episode, S is the number of states, A is the number of actions, and δ is Slater’s constant. Furthermore, Triple-Q guarantees zero constraint violation, both on expectation and with a high probability, when K is sufficiently large. Finally, the computational complexity of Triple-Q is similar to SARSA for unconstrained MDPs, and is computationally efficient. In Chapter III, the results are exte
Deep reinforcement learning is one of the most exciting fields in artificial intelligence, combining reinforcement learning with the power of deep neural networks to understand the world and act on that understanding....
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Deep reinforcement learning is one of the most exciting fields in artificial intelligence, combining reinforcement learning with the power of deep neural networks to understand the world and act on that understanding. In the past few years, deep reinforcement learning has been extensively studied, with remarkable progress and widespread success in different fields. For robot control, deep reinforcement learning algorithms hold the promise of achieving human‐like tasks or surpassing them. This paper reviews the research status of reinforcement learning algorithms in the field of robot control. The basic theory of reinforcement learning, the mathematical background, and the problem of narrowing down current robotics applications are also included in this review. Finally, future research directions for reinforcement learning are discussed.
In this paper we investigate the use of Work Domain Analysis (WDA), a technique from the field of cognitive engineering, to inform the creation of options and constraints for Reinforcement Learning (rl) algorithms. Th...
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ISBN:
(纸本)9781479938407
In this paper we investigate the use of Work Domain Analysis (WDA), a technique from the field of cognitive engineering, to inform the creation of options and constraints for Reinforcement Learning (rl) algorithms. The micro-world of Pac-Man, a classic arcade game, is used as a tractable and representative work domain. WDA was conducted on individuals familiar with Pac-Man and an Abstraction Hierarchy (AH), a means-ends representation of their understanding of the game, was created for each individual. The abstraction hierarchies for best performing and worst performing individuals were then combined to illustrate the differences between the different groups. Several differences between the two groups were found, and included the use of defense as well as offensive strategies by high performers versus only defense by poor performers, context sensitivity and additional goals and more sophisticated constraints by high performers. The differences were translated into an options and constraint paradigm suitable for incorporation into rl algorithms.
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