Generally, routing is the process of selecting a path for traffic in a network, or across multiple networks. The routing strategy usually struck with the issue of shortest path routing (SPR). A number of routing model...
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Background The Internet of Things (IoT) is widely used because of the connectivity of devices with the Internet which provides accessibility, quick transmission, and broader coverage. IoT networks provide vast connect...
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Background The Internet of Things (IoT) is widely used because of the connectivity of devices with the Internet which provides accessibility, quick transmission, and broader coverage. IoT networks provide vast connectivity but finding the best path for sharing information is a big challenge because of limited resources like limited power and limited bandwidth. The routing protocol for low power lossy network (RPL) is standard protocol but it selects a node that has already been selected in a busty *** The fog computing technique is combined with RPL and the new objective function is used to design FOG-RPL which is the optimum routing protocol that reduces the network load using the fog computing principle and selects the right node using the new objective *** The simulation is performed and experimental results show that FOG-RPL gives better results in terms of improvement and in terms of performance *** The FOG-RPL protocol uses the fog computing principle with a new objective function and performance analysis shows that as compared to the existing routing protocol, it is more efficient.
For the purpose of saving the resources of wireless sensor networks, it is necessary to fuse the existing data in wireless sensor networks. When using the current method to fuse data in wireless sensor networks, the f...
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The procedure of routing and wavelength assignment became a limiting factor for new applications in Optical Networks (ONs) due to the faster dynamic and greater unpredictability of service requests. The need for quick...
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The procedure of routing and wavelength assignment became a limiting factor for new applications in Optical Networks (ONs) due to the faster dynamic and greater unpredictability of service requests. The need for quick service recovery in the event of failures is also a crucial aspect which depends on this procedure. The present work proposes a new assignment of alternative routes able to comply to any data service request in ONs. The assignment procedure is based on the distinction by low correlation between paths, on the available bandwidth of different paths and on the latency for the establishment of communication between network nodes. In such context, an improvement of the Breadth-First Search (BFS) algorithm is proposed and tested with parameters from a real-world system, resulting in a good performance to find alternative routes and to classify them according to the best score obtainable, independently of the source or destiny nodes.
A lot of work has been done on routing in MANETs. However, the proposed routing solutions deal only with the best effort data traffic. Connections with Quality of Service (QoS) requirements are not supported. The QoS ...
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A lot of work has been done on routing in MANETs. However, the proposed routing solutions deal only with the best effort data traffic. Connections with Quality of Service (QoS) requirements are not supported. The QoS routing has been receiving increasingly intensive attention in the wireline network domain. However, for MANETs only few QoS routing algorithms are proposed. For MANETs, approximated solutions and heuristic algorithms should be developed and QoS routing algorithms should be adaptive, flexible, and intelligent. In our previous work, we proposed a Genetic Algorithm (GA) based routing method for Mobile Ad-hoc Networks (GAMAN). In this paper, we enhance the proposed algorithm by adding an effective topology extraction algorithm to reduce the search space of GAMAN. We call this algorithm E-GAMAN. The E-GAMAN uses two QoS parameters for routing. The performance evaluation via simulations show that E-GAMAN has a good performance.
Geometric routing is an elegant way for solving network routing problems. The essence of this routing scheme is the following: When an origin vertex u wants to send a message to a destination vertex w, it forwards the...
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Geometric routing is an elegant way for solving network routing problems. The essence of this routing scheme is the following: When an origin vertex u wants to send a message to a destination vertex w, it forwards the message to a neighbor t, solely based on the location information of u, w and the neighbors of u. In its simplest form, greedy routing, a message is simply forwarded to a neighbor that is closer to the destination. A greedy drawing of a graph G is an embedding of G for which the greedy routing algorithm works. Recently, Leighton and Moitra (2010) [18] found an algorithm that produces an embedding of any 3-connected planar graph in R-2 that supports greedy routing. A similar result was independently found by Angelini et al. (2010) [2]. One main drawback of these algorithms is that they need Omega(n log n) bits to represent the coordinates of the vertex locations. This is the same space usage as traditional routing table approaches, and hence makes greedy routing infeasible in applications. In the greedy routing scheme, the routing decision is based on decreasing distances between vertex locations. For this idea to work, however, the routing decision does not have to be based on decreasing distances. As long as the routing decision is solely based on the location information of the source, the destination, and the neighbors of the source, the geometric routing scheme will work fine. In this paper, we introduce a new model of geometric routing. Instead of relying on decreasing distance for routing decisions, our algorithm uses other criterion to determine the routing path, solely based on location information. Our routing algorithms are based on Schnyder coordinates which are derived from Schnyder realizers for plane triangulations and Schnyder woods for 3-connected plane graphs. The coordinates of vertex locations consist of three integers between 0 and 2n, hence the representation only needs O(log n) bits. In order to send a message from the origin u to
We propose a partially adaptive fault-tolerant and deadlock-free routing algorithm in n-dimensional meshes based on the fault-tolerant planar-adaptive routing and Duato's protocol. In particular, we show that only...
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ISBN:
(纸本)9783540698388
We propose a partially adaptive fault-tolerant and deadlock-free routing algorithm in n-dimensional meshes based on the fault-tolerant planar-adaptive routing and Duato's protocol. In particular, we show that only four virtual channels per physical channel are sufficient for tolerating multiple faulty regions even in the case of n-dimensional meshes. Our scheme is able to handle faulty blocks whose associated fault rings have overlaps. In addition, it can be used to route messages when fault regions touch the boundaries of the mesh. A flag bit is introduced for guiding misrouted messages. Messages are routed adaptively in healthy regions of the network. Once a message faces a faulty region, it is routed around it using a non-minimal path. A flit-level simulator is employed to evaluate the performance of the proposed algorithm and to compare its performance to those already introduced.
We study routing algorithms for three-dimensional ad hoc networks that guarantee delivery and are k-local, i.e., each intermediate node v's routing decision only depends on knowledge of the labels of the source an...
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ISBN:
(纸本)9783540774433
We study routing algorithms for three-dimensional ad hoc networks that guarantee delivery and are k-local, i.e., each intermediate node v's routing decision only depends on knowledge of the labels of the source and destination nodes, of the subgraph induced by nodes within distance k of v, and of the neighbour of v from which the message was received. We model a three-dimensional ad hoc network by a unit ball graph, where nodes are points in R 3, and nodes u and v are joined by an edge if and only if the distance between u and v is at most one. The question of whether there is a simple local routing algorithm that guarantees delivery in unit ball graphs has been open for some time. In this paper, we answer this question in the negative: we show that for any fixed k, there can be no k-local routing algorithm that guarantees delivery on all unit ball graphs. This result is in contrast with the two-dimensional case, where 1-local routing algorithms that guarantee delivery are known. Specifically, we show that guaranteed delivery is possible if the nodes of the unit ball graph are contained in a slab of thickness 1/root 2. However, there is no k-local routing algorithm that guarantees delivery for the class of unit ball graphs contained in thicker slabs, i.e., slabs of thickness 1/root 2 + epsilon for some epsilon > 0. The algorithm for routing in thin slabs derives from a transformation of unit ball graphs contained in thin slabs into quasi unit disc graphs, which yields a 2-local routing algorithm. We also show several results that further elaborate on the relationship between these two classes of graphs.
In this paper we propose a multipath routing algorithm (EDB-MRA) on the basis of Directed Diffusion for wireless sensor networks. The algorithm establishes multiple paths from source node to destination node. Accordin...
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ISBN:
(纸本)9780769532905
In this paper we propose a multipath routing algorithm (EDB-MRA) on the basis of Directed Diffusion for wireless sensor networks. The algorithm establishes multiple paths from source node to destination node. According to the three metrics of network link - energy consumption, delay and bandwidth, each path can be given a choices probability to make data always transmit on multiple paths of better link performance. At last, we simulate the new multipath routing algorithm on the NS2, and make an analysis and compare with DD and HREEMR routing algorithm. The simulation result indicates that the new routing algorithm shows a good performance on node average energy consumption, average transmission delay and packet delivery rate.
The increasing viability of 3-D silicon integration technology has opened new opportunities for chip architecture innovations. One direction is in the extension of 2-D mesh-based tiled chip-multiprocessor architecture...
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The increasing viability of 3-D silicon integration technology has opened new opportunities for chip architecture innovations. One direction is in the extension of 2-D mesh-based tiled chip-multiprocessor architectures into three dimensions. This paper focuses on efficient routing algorithms for such 3-D mesh networks. Existing routing algorithms suffer from either poor worst-case throughput (DOR, ROMM) or poor latency (VAL). Although the minimal routing algorithm O1TURN proposed in already achieves near-optimal worst-case throughput for 2-D mesh networks, the optimality result does not extend to higher dimensions. For 3-D and higher dimensional meshes, the worst-case throughput of O1TURN degrades tremendously. The main contribution of this paper is a new oblivious routing algorithm for 3-D mesh networks called randomized partially-minimal (RPM) routing. RPM provably achieves optimal worst-case throughput for 3-D meshes when the network radix is even and within a factor of 1/k(2) of optimal worst-case throughput when is odd. Finally, whereas VAL achieves optimal worst-case throughput at a penalty factor of 2 in average latency over DOR, RPM achieves (near) optimal worst-case throughput with a much smaller factor of 1.33. For practical asymmetric 3-D mesh configurations where the number of device layers are fewer than the number of tiles along the edge of a layer, the average latency of RPM reduces to just a factor of 1.11 to 1.19 of DOR. Additionally, a variant of RPM called randomized minimal first (RMF) routing is proposed, which leverages the inherent load-balancing properties of the network traffic to further reduce packet latency without compromising throughput.
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