We present a new method for multi-agent planning involving human drivers and autonomous vehicles (AVs) in unsignaled intersections, roundabouts, and during merging. In multi-agent planning, the main challenge is to pr...
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We present a new method for multi-agent planning involving human drivers and autonomous vehicles (AVs) in unsignaled intersections, roundabouts, and during merging. In multi-agent planning, the main challenge is to predict the actions of other agents, especially human drivers, as their intentions are hidden from other agents. Our algorithm uses game theory to develop a new auction, milled GAMEPLAN, that directly determines the optimal action for each agent based on their driving style (which is observable via commonly available sensors). GAMEPLAN assigns a higher priority to more aggressive or impatient drivers and a lower priority to more conservative or patient drivers;we theoretically prove that such an approach is game-theoretically optimal prevents collisions and deadlocks. We compare our approach with prior state-of-the-art auction techniques including economic auctions, time-based auctions (first-in first-out), and random bidding and show that each of these methods result in collisions among agents when taking into account driver behavior. We compare with methods based on DRL, deep learning, and game theory and present our benefits over these approaches. Finally, we show that our approach can be implemented in the real-world with human drivers.
New hierarchical crossbar switch architectures, such as Omni-Path (OPA) and Cray X2, have appeared to improve packet latency, reduce overall cost and increase fault tolerance of the high-performance interconnection ne...
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New hierarchical crossbar switch architectures, such as Omni-Path (OPA) and Cray X2, have appeared to improve packet latency, reduce overall cost and increase fault tolerance of the high-performance interconnection networks in supercomputing and data center systems. These and other interconnect technologies (Infiniband or 40/100 Gigabit Ethernet) include support to provide quality of service (QoS) to the applications. In this paper, we show how this QoS support can be enabled to achieve bandwidth and/or latency differentiation in Omni-Path interconnection networks, as a representative case of hierarchical switches. To do that, three different table-based schedulers are used. We include the description of these schedulers and a comparative study by using the results obtained when we evaluate them with Hiperion, a simulation tool that implements an OPA model.
Value of Information (VoI) is a concept to assess the usefulness of information for a specific goal, and has in the last decade experienced a growing interest also for Wireless Sensor Network (WSN) applications and th...
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Value of Information (VoI) is a concept to assess the usefulness of information for a specific goal, and has in the last decade experienced a growing interest also for Wireless Sensor Network (WSN) applications and the Internet of Things (IoT). By making the value of information explicit in the form of VoI, WSN and IoT applications should be able to better assess which information to spend their constrained resources on. However, the definition of VoI is highly application-dependent, which has led to a fragmented understanding of VoI, and there is a lack of a comprehensive overview. In this structured review, we first categorize application use cases and examine what VoI is used for, and explore the different approaches to defining VoI. We then provide a well-structured and comprehensive discussion of the specific approaches used in the literature to determine VoI, together with examples of use cases. We categorize the different approaches to calculating VoI, describe their properties systematically and distinguish between observed VoI and expected VoI. We also discuss adaptive VoI approaches and point towards future directions within the field.
Traditional distributed optimization is capable of resolving the economic dispatch problem (EDP) in microgrids, but the time lag within information systems is real and cannot be ignored. In the text, We initially prop...
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A Simple Temporal Network with Uncertainty (STNU) is a data structure for representing and reasoning about temporal constraints on activities, including those with uncertain durations. An STNU is dispatchable if it ca...
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In response to the shortage of time resources for traditional multifunctional phased array radar to perform multitasking, a multi-target tracking algorithm based on fusion measurement and a comprehensive strategy adap...
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This paper explores the integration of IEEE 802.11ad wireless communication protocol into millimeter-wave radar systems, especially the impact of the vehicle scheduling policy after collision on the performance of the...
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Problems known as Constraint Satisfaction issues (CSPs) are the ones on which every variable needs to be given e certain value in order to satisfy all the given constraints. In real life, many requirements such as res...
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Virtual computing however has recently emerged as the new way of accessing computing resources and services through the internet. In this regard scheduling algorithms holds a prominent position which would determine t...
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In the architecture of edge computing, edge servers have a faster data transmission rate and lower energy consumption than terminal devices. In the scenario of the integrated energy system, numerous edge servers and c...
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