With the development of augmented reality technology, the concept of virtual fitting has been proposed ***,due to the limitations of various software and hardware conditions, the development of virtual fitting is rela...
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ISBN:
(纸本)9789881563903
With the development of augmented reality technology, the concept of virtual fitting has been proposed ***,due to the limitations of various software and hardware conditions, the development of virtual fitting is relatively slow. In order to solve the two key problems of three-dimensional dynamic fitting and man-machine interaction, a 3d virtual fitting system based on unity3d is proposed in this paper. The system studies creation of 3d clothing model, somatosensory interaction technology and recognition of hand semantics to solved the three-dimensional dynamic the fitting problem. At the same time, a somatosensory interaction devices Kinect is combined with the unity3d engine to realize dynamic tracking of human skeleton data and human motion capture, which breaks through barriers of hardware and ***, the system presents the fitting effect of "clothing deforms properly as the body moves".
With the development and application of unity3d, more and more individual developers and small teams use it to develop their own products. However, in order to get the products as soon as possible, individual develope...
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ISBN:
(纸本)9781665478960
With the development and application of unity3d, more and more individual developers and small teams use it to develop their own products. However, in order to get the products as soon as possible, individual developers and small teams often ignore the problem of collision detection. In order to reduce the cost of collision detection technology for individual developers and small teams in simulation or game development, this paper proposes a universal collision detection framework. The main algorithms of the framework are AABB bounding box, SdF and GJK. In the aspect of logic processing, the framework distinguishes and processes the different collision situations between static objects anddynamic objects. Finally, the experimental results show that the frame rate can be effectively improved in a certain range.
unity3d is a game development environment that could be coopted for agent-based machine learning research. We present a GUI-driven, and efficient Genetic Programming (GP) system for this purpose. Our system, ABL-unity...
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ISBN:
(纸本)9781450392686
unity3d is a game development environment that could be coopted for agent-based machine learning research. We present a GUI-driven, and efficient Genetic Programming (GP) system for this purpose. Our system, ABL-unity3d, addresses challenges entailed in co-opting unity3d: making the simulator serve agent learning rather than humans playing a game, lowering fitness evaluation time to make learning computationally feasible, and interfacing GP with an AI Planner to support hybrid algorithms that could improve performance. We achieve this through development of a GUI using the unity3d editor's programmable interface, and performance optimizations. These optimizations result in at least a 3x speed up. We describe ABL-unity3d by explaining how to use it for an example experiment using GP and AI Planning.
In order to study the Kinect andunity3d combined with the deeper application, based on the use of Kinect to identify the body and made a new attempt for the binding of unity3d. Using Kinect to get the dynamic behavio...
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ISBN:
(纸本)9781509067046
In order to study the Kinect andunity3d combined with the deeper application, based on the use of Kinect to identify the body and made a new attempt for the binding of unity3d. Using Kinect to get the dynamic behavior in the scene of the human body, to achieve control of the unity object in the scene. Build the virtual scene in unity3d platform. The test shows that the use of Kinect for human behavior recognition and fast response, high accuracy. Otherwise, the use of unity3d as a platform of virtual scene is fast and convenient, the combination is very suitable for the target system in various industries.
This research paper introduces a new learning tool to increase student interests in power engineering. Insufficient visualization of the real power system operation and boring theory knowledge cause a general lack of ...
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ISBN:
(纸本)9781728155845
This research paper introduces a new learning tool to increase student interests in power engineering. Insufficient visualization of the real power system operation and boring theory knowledge cause a general lack of interest in power systems. This paper realized the design of 3d virtual power system using 3ds Max andunity3d software. Microgrid system, one significant example of a power system, is selected to demonstrate the 3d visualization. The built 3d visualization of microgrid can vividly show the details and function of each component in the Microgrid. Therefore, it can greatly increase students' enthusiasm for learning the power engineering. Moreover, the first time application of unity3d in the microgrid system laid the foundation for the feasibility of virtual technology in the application of engineering education to further attract more students in all engineering areas.
The simulation analysis is an important part of theoretical study on concrete materials. It is a kind of quantitative analysis method of making full use of the computer technology and it has the advantages of high eff...
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ISBN:
(纸本)9783037856611
The simulation analysis is an important part of theoretical study on concrete materials. It is a kind of quantitative analysis method of making full use of the computer technology and it has the advantages of high efficiency, safety, fewer limits of environmental conditions, easy change of the time and size etc. Quickly generation of a three-dimensional aggregate structure is a very important prerequisite for the computer simulation analysis of concrete. In this paper, in order to meet the demand of analysis and simulation, based on the technology of unity3d, the program of three-dimensional aggregate is written, designed to use a large number of existing tools to quickly generate a concrete aggregate model as simple as possible.
The development and testing of robust underwater acoustic technologies for applications such as environmental monitoring, inspection of underwater structures, as well as applications in the fields of geology and marin...
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ISBN:
(纸本)9798350379013;9798350379006
The development and testing of robust underwater acoustic technologies for applications such as environmental monitoring, inspection of underwater structures, as well as applications in the fields of geology and marine biology, typically require large amounts of data, which involves significant effort and costly data collection campaigns at-sea due to the challenges posed by underwater environment. Consequently, a realistic sonar simulator capable of generating realistic synthetic acoustic data at a significantly lower cost offers a viable alternative to accelerate and enhance the implementation of such algorithms. This work proposes a Multi-beam Forward-Looking Sonar (MFLS) simulator developed within the unity3d simulation environment. The simulated sensor is capable of producing synthetic datasets that are valuable for training and optimising perception algorithms, and it can be easily integrated in unity-based robot simulators. The MFLS model proposed in this paper employs ray-tracing techniques exploiting the RayCast functionality already available in unity3d, and includes the modeling of transmission loss, acoustic backscattering, and speckle noise phenomena. Preliminary results obtained by comparing real acoustic images with simulated ones demonstrate that the simulator provides data that are qualitatively consistent with real acoustic images. Future developments include further investigation of the already implemented acoustic propagation phenomena and the development of new ones, integrating the simulated sensor into the Robot Operating System (ROS) framework, and ultimately validating results by training neural networks on synthetic data generated by our sensor model and testing them with real acoustic images.
With the development of the 3d technology, the construction of a 3d substation monitoring system becomes feasible. The unity3d is a professional and comprehensive engine for providing advantages in fast deployment, ar...
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ISBN:
(纸本)9783037857649
With the development of the 3d technology, the construction of a 3d substation monitoring system becomes feasible. The unity3d is a professional and comprehensive engine for providing advantages in fast deployment, architectural visualization, and3d animation. It can support multiple platforms and make the development much easy with an expansive architecture involved. In the normal use, we build3d model with tools such as the 3dMax, and import the models to unity3d. By the means, we can finish making scenes and cartoons as well as integrating business data. We can also design multive functions such as the roaming in first person view, camera switching, real-time monitoring data displaying, real-time alarming, and so on. We write custom Shader to achieve some special effects. For example, we can write vertex and fragment shader to receive the data from the scripts and parse the data to get the information of temperature points. The distance between each UV point and the given temperature points is also computed and mapped to the values of temperature and color.
This paper introduces a unity3d-based simulation of reconfigurable assembly cells. A systematic approach defining flexibility ranges and comparing product requirements and cell capabilities allows the automated propos...
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ISBN:
(纸本)9783030300005;9783030299996
This paper introduces a unity3d-based simulation of reconfigurable assembly cells. A systematic approach defining flexibility ranges and comparing product requirements and cell capabilities allows the automated proposal of reconfigurations in the assembly cell. With this approach, the suitability of an existing cell can be examined for different variants of products while taking reconfiguration aspects into account. The simulation simplifies the process of introducing a new product to an assembly line. Through the virtual approach, designing of the product and line planning can be executed simultaneously, thereby decreasing cost and time-to-market for new variants in an existing production system.
Chinese clothing, as a cultural form, runs through the history of ancient China. Based on virtual reality technology andunity3ddevelopment tools, this work designs and completes a traditional Chinese clothing displa...
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ISBN:
(纸本)9781538684979
Chinese clothing, as a cultural form, runs through the history of ancient China. Based on virtual reality technology andunity3ddevelopment tools, this work designs and completes a traditional Chinese clothing display system based on virtual exhibition halls. Focusing on the use of Autodesk MAYA for virtual exhibition hall model production, traditional clothing model design and the use of Photoshop for virtual exhibition hall texture production in detail. The interactive development for the free browsing of the virtual exhibition from the first person is elaborated using unity3d. Some of the key points of technique during the whole development process are expounded. The work uses virtual reality technology to display China's representative traditional costume culture elements, allowing viewers to appreciate more intuitively and to understand Chinese traditional culture.
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